How I laughed

lets start. WHat could be so good about playing:

on a 46 inch HDTV
in a nice comfy relaxing sofa
with a big giant 5.1 surround system (proper home cinema 1000 watts, not your piddly PC speakers)
using xbox live party chat to chat with your mates

etc..

who wants to use a keyboard and mouse sat a boring desk when you can have the 10 foot home cinema experience ?

the only minor annoyance is that the pad isn't as good as the mouse, but so what, you just adapt. It felt weird at first for me, but it doesn't bother me much now.
 
the developers might have different ideas to yours about what platform they design their games for.

This is the main problem the developers don't know what platform they're trying to make games for now you do it one way you upset the dudes on the other platform so they create what they believe to be a happy medium an get less complaints from both sides.
 
lets start. WHat could be so good about playing:

on a 46 inch HDTV
in a nice comfy relaxing sofa
with a big giant 5.1 surround system (proper home cinema 1000 watts, not your piddly PC speakers)
using xbox live party chat to chat with your mates

etc..

who wants to use a keyboard and mouse sat a boring desk when you can have the 10 foot home cinema experience ?

the only minor annoyance is that the pad isn't as good as the mouse, but so what, you just adapt. It felt weird at first for me, but it doesn't bother me much now.

Careful, he's going to come back and say you can do the same on the sofa, with a wireless keyboard and mouse!

Which technically you could do, but its hardly an ideal control method when sat on the sofa. Not to mention as I pointed out earlier, its a lot easier these days to play with real life mates on a console. Back when I was a PC Gamer, I didn't play online with people I really knew.
 
This is the main problem the developers don't know what platform they're trying to make games for now you do it one way you upset the dudes on the other platform so they create what they believe to be a happy medium an get less complaints from both sides.

I thought developers just tended to develop for the platform(s) that are going to make them the most return and what they have experience in developing for? I doubt anyone actually goes "You know what, best not develop for PS3 as it might upset Capn' $qu!ff"
 
thing is, my viewpoint is completely un-biased.

I have a quadcore imac with windows installed on it. The quadcore is primarily for my video editing and photo work but i also play games on it. I still like to go on it and give Team Fortress a bash.

I do enjoy playing both. But for me console gaming has the edge.
 
Which PC Games on a console are you specifically, referring to?

All FPS, TPS, Point & click & RPG games they all play better on PC than they ever could on console you've more control, no need or even the option for auto aim, You can customise your controls to suit your needs rather than a choice of preset mappings, anything that requires cursor control is quicker & depending on your hardware the games look a hell of a lot nicer and can be a lot less jumpy!
 
Geek's love pc gaming, normal people like console gaming.

Let me expand on that a little bit, the argument is that FPS/TPS/P&C/RPG games are "better" on the pc because you have the ability to be more accurate compared to your console counterpart. This argument because null and void because you don't play pc vs console, they only stick to their own platforms so you will only ever be playing people that potentially will be on the same level as you.

Normal people don't want to sit down, customise their controls, edit all of the AA and graphics settings just to get an extra few FPS, they just want to come along, pick up a controller and start playing.

The fact that PC gaming is "better" is completely irrelevant, its too inconvenient for the average joe.

It's a similar concept to buying a computer, geeks will happily build their own, spending ours spec'ing up systems to get the best bang for their buck whereas the average joe will quite happily jump on to Dell and get whatever they can for their prescribed budget.

/edit PC gaming isn't dying, it's just that console gaming is way more accessible and therefore more profitable.
 
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I thought developers just tended to develop for the platform(s) that are going to make them the most return and what they have experience in developing for? I doubt anyone actually goes "You know what, best not develop for PS3 as it might upset Capn' $qu!ff"

I's called supply and demand back in the day when consoles were consoles and pc's were PC's the PC gamers had the better game genres and games. Nintendo noticing their console customers also wanted these games created goldeneye as an experiment which succeeded... in time more and more console companies saw this demand and started making games that were made for PC and will always be better on PC for their consoles to keep their customers form complaining that the PC gamers were getting all the good stuff... So they started to make games for all platforms Simples! So far as I'm concerned they can develop for who and or what they want. What I don't get is If you have the knowledge and the hardware PC wise why would you play the game on a console when it's:

A. More Expensive to buy the game.

B. Worse Gameplay.

C. Worse graphics.

It just baffles me!
 
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All FPS, TPS, Point & click & RPG games they all play better on PC than they ever could on console you've more control, no need or even the option for auto aim, You can customise your controls to suit your needs rather than a choice of preset mappings, anything that requires cursor control is quicker & depending on your hardware the games look a hell of a lot nicer and can be a lot less jumpy!

You are referring to genres, not specific games.

A FPS game designed for a console works fine on a console. I played FPS on a PC, I have no trouble or issues with playing a FPS with a pad on a Console. Sure, somebody who is only used to playing with a keyboard and mouse may find it different, but it doesn't take long to get used to it. If you truly don't like it, then that's fine, but you can't claim it's better on a PC for anything other than personal preference.

Finally, you are again talking about hardware.
Yes, PCs have better graphics, but you pay for that.
At the end of the day though, I'd say the majority of games coming out for PS3 and Xbox 360 look pretty darn good, so it's hardly like the difference is night and day.
 
In comparison to each community due to more practice and a general higher level of enjoyment i'd rate myself as a 'higher rated' console gamer than i am a PC gamer. With that said i'd kick my own ass up and down a map if i was somehow cloned and i was pitched against myself, one using mouse+kb and one using pad.

Mouse+kb is just a more responsive, accurate and fast control method, it's got little to do with the skill level of the players. I used to play online on the PC at a relatively high level, i'll never be capable of the stuff i used to do back then on a console simply due to the pad. But i love the pad, it creates a level playing field, reduces elitist competitiveness and is far more relaxing.
 
I's called supply and demand back in the day when consoles were consoles and pc's were PC's the PC gamers had the better game genres and games. Nintendo noticing their console customers also wanted these games created goldeneye as an experiment which succeeded... in time more and more console companies saw this demand and started making games that were made for PC and will always be better on PC for their consoles to keep their customers form complaining that the PC gamers were getting all the good stuff... So they started to make games for all platforms Simples!

They weren't games made for the PC though, they were made for the console. They just happened to be a genre of game which first grew in popularity on the PC... the first FPS' weren't even designed for the PC platform, they go back further than that, so put that in your history pipe and smoke it! :p

Your argument is akin to saying...

Films were originally designed to be shown in Cinemas, they are rubbish on a TV. - Different yes, any less enjoyable or watchable... no!
 
But does more control mean a better experience?
When people play games, they want to be immersed in another world, and any feedback the game gives you, be it racing or fps, helps enhance the experience of playing.


If we take your average FPS, with mouse you're able to turn on the spot, and move your mouse with incredible accuracy to any point on the screen in a split second and take the shot.

With the controller, it's a slower process.

Now think about how heavy that weapon would be in real life, think about a real humans movement, and limited amount of stamina and strength they have to move their weapon.

Does the super accuracy and more control make for a better game?

Or does the slower movement, force feedback, and feeling of weight of the weapon when you use a controller make for a better game, a far more immersive game?

If you want to play Quake or Unreal, then i have no doubt that K/B gives you a better experience and better gameplay.

But games like MW2, BF2, Killzone 2, Uncharted 2, Halo all offer the gamer a far better experience with a controller than a k/b ever could.
 
They weren't games made for the PC though, they were made for the console. They just happened to be a genre of game which first grew in popularity on the PC... the first FPS' weren't even designed for the PC platform, they go back further than that, so put that in your history pipe and smoke it! :p

erm Maze war so far as I'm aware the First ever FPS was a PC title true PC's wern't technically PC's back then but my point still stands!

wikipedia said:
The first person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. 1987's MIDI Maze for the Atari ST was one of the first network multiplayer action games and also saw release on game consoles. The genre coalesced with 1992's Wolfenstein 3D, which is generally credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. Half-Life, released in 1998, enhanced the narrative and puzzle elements, and along with its 2004 sequel Half-Life 2, showcases the considerable development of the genre's potential.[1][2] GoldenEye 007 (1997) was the first landmark first-person shooter for home consoles (as the games mentioned above had previously been only for the PC), with the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is one of the most commercially viable and fastest growing video game genres.

Your argument is akin to saying...

Films were originally designed to be shown in Cinemas, they are rubbish on a TV.

Now I also agree with that TV has Killed film which is why I own a projector and surround sound for film sessions! Also TV killed the radio! & the Internet has killed it all!
 
/edit PC gaming isn't dying, it's just that console gaming is way more accessible and therefore more profitable.

well you've just shot yourself in the foot there.

If its not as profitable as console gaming, and not as accessible, why will people bother to develop exclusives for it ??

Answer : they wont.

PC will be condemned to a lifetime of playing console ports.

Of course its dieing, and you've even said why.
 
Now I also agree with that TV has Killed film which is why I own a projector and surround sound for film sessions! Also TV killed the radio! & the Internet has killed it all!

You must be living on another planet.

Film is flourishing, radio is as popular as ever and the internet hasn’t killed it all (whatever it all is).
 
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