• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Poll: How much memory would you like your next GPU purchase to have ?

How much memory would you want your next card to have ?

  • 4gb

    Votes: 12 3.4%
  • 6gb

    Votes: 29 8.1%
  • 8gb

    Votes: 201 56.3%
  • 12gb

    Votes: 59 16.5%
  • 16gb

    Votes: 35 9.8%
  • 32gb

    Votes: 21 5.9%

  • Total voters
    357
When games like Shadow Of Mordor state that you need 6GB for a particular setting, surely it's an indication that 4GB won't cut it?

Tell me exactly what setting's are required for 6gb, I'll play it with my GTX 980 and I bet I have absolutely no problem running it.
 
Tell me exactly what setting's are required for 6gb, I'll play it with my GTX 980 and I bet I have absolutely no problem running it.

Hi res textures. And I think it's the definition of "no problems running it" that could be the grey area. Texture pop, the odd little stutter... You may not notice or even care, but others would.

Similar, but different: I often see people talk about 40 or 50 fps being perfectly playable, but for me anything below 60 is noticeable to the point where I would drop settings before I would tolerate it, and that's with Gsync.
 
I can see majority going with 8 which IMO is likley to be the common capacity we will see on next gen cards unless nVidia go with 7.5Gb ;).
4gb minimum 8gb most common mid -high tier and for the enthusiast very high end (halo cards) 12gb possible 16.


I hope to get 8Gb minimum on the high end as that's the type of card ill be aiming for to get a noticeable improvement over my 980Ti
 
I'd firstly like developers to make the games optimise memory use better!

It just seems to be going down the road of bigger numbers = better, instead of looking at optimising things better in the first place.

Little bit of a rant, doesn't apply to every game, but would help the situation a lot.
 
8GB is going to be the norm on the next generation of cards, remember more RAM also adds to the cost of the card.

As with all semiconductors, memory IC's get moved on to new processes, which reduces production costs. Memory IC's cost pennies each, so they don't actually have that much of an impact on the production cost of a GPU.

The only reason the double vram versions cost so much is purely because they know they are mostly bought by people with niche setups who are prepared to pay more for a niche setup.

Edit; the main reason ^, having a separate sku, particularly one that you'll sell in lower volume will in itself increase costs by an amount too
 
Last edited:
I voted today and looked at the results for the first time, I'm surprised to see that so many have opted as wanting 8 gb's on there next card, I put 12 in the poll cause that's what I'd want to ensure the card won't be held back by it and it is possible that 8 won't be enough even at 1440p so I'd wan't 12 preferably, What did Kapstaad say ROTTR wanted at 1080p-DX11? 7.something. I'll probably be forced to go 8 but ideally I'd want 12 to ensure I can handle any excessive memory usage future games require.
 
16 for the simple reason that 8GB cards have existed for ages now, you can get 290xs with 8GB which is a 3 years old card now

Assuming that this gen increases the max power by 50%, why would you want to not increase video memory too ?

Also 1, 2, 4, 8, 16, 32, 64
6 and 12 are odd ones out, also triple / hex core cpus are odd but they are best option at the moment
 
I voted today and looked at the results for the first time, I'm surprised to see that so many have opted as wanting 8 gb's on there next card, I put 12 in the poll cause that's what I'd want to ensure the card won't be held back by it and it is possible that 8 won't be enough even at 1440p so I'd wan't 12 preferably, What did Kapstaad say ROTTR wanted at 1080p-DX11? 7.something. I'll probably be forced to go 8 but ideally I'd want 12 to ensure I can handle any excessive memory usage future games require.

Well if that's true how can my 980Ti run ROTTR fine at 1440p at ultra settings. Only thing that isn't max is ambient occlusion which is HBAO+ not the max one. And it runs fine at 60FPS only dips under 60 FPS occasionally. To me that suggests that actual memory usage Kaap is seeing is not an actual representation of what the game requires to run at 1080p. It's just because he has 12GB memory buffer and it isnt flushing it because it has memory to spare.
 
Be interesting to see if Polaris 10 has 8GB, could easily be done with it supposedly having a board a touch bigger than a nano, would only take 8 1GB chips instead of 16 512MB like on current boards.
 
I voted today and looked at the results for the first time, I'm surprised to see that so many have opted as wanting 8 gb's on there next card, I put 12 in the poll cause that's what I'd want to ensure the card won't be held back by it and it is possible that 8 won't be enough even at 1440p so I'd wan't 12 preferably, What did Kapstaad say ROTTR wanted at 1080p-DX11? 7.something. I'll probably be forced to go 8 but ideally I'd want 12 to ensure I can handle any excessive memory usage future games require.

If your card has like 12gb of VRAM games will use more of it for caching, it doesn't mean it requires that to run optimally. There's no way ROTTR needs over 7gb at 1080p...
 
Well if that's true how can my 980Ti run ROTTR fine at 1440p at ultra settings. Only thing that isn't max is ambient occlusion which is HBAO+ not the max one. And it runs fine at 60FPS only dips under 60 FPS occasionally. To me that suggests that actual memory usage Kaap is seeing is not an actual representation of what the game requires to run at 1080p. It's just because he has 12GB memory buffer and it isnt flushing it because it has memory to spare.

If your card has like 12gb of VRAM games will use more of it for caching, it doesn't mean it requires that to run optimally. There's no way ROTTR needs over 7gb at 1080p...

I agree with the above.

If I had to guess ROTTR needs about 4gb @1080p, 6gb @1440p and 7gb @2160p to run optimally.

The reason I say this is with my Kingpin 980 Ti and TitanX going up against each other the Ti just edges it @1080p and 1440p but the TitanX edges it @2160p.
 
If your card has like 12gb of VRAM games will use more of it for caching, it doesn't mean it requires that to run optimally. There's no way ROTTR needs over 7gb at 1080p...

I'm sure it is down to caching, I'm just quoting the amount mentioned.

I agree with the above.

If I had to guess ROTTR needs about 4gb @1080p, 6gb @1440p and 7gb @2160p to run optimally.

The reason I say this is with my Kingpin 980 Ti and TitanX going up against each other the Ti just edges it @1080p and 1440p but the TitanX edges it @2160p.

It requires more than 4 gb's at 1080p otherwise I'd be able to run it with my Fury. Plus you said that when you tested it with a 4gb card it pushed an additional 3 odd gb's through system memory.

And presumably that's why it's a mess with very high textures at 1080p. Unplayable with a Fury.

To me that suggests that actual memory usage Kaap is seeing is not an actual representation of what the game requires to run at 1080p. It's just because he has 12GB memory buffer and it isnt flushing it because it has memory to spare.

He was testing it with the Fury-x in a thread where the conversation had moved on to how we couldn't run very high textures with the HBM cards.
 
Last edited:
I'm sure it is down to caching, I'm just quoting the amount mentioned.



It requires more than 4 gb's at 1080p otherwise I'd be able to run it with my Fury. Plus you said that when you tested it with a 4gb card it pushed an additional 3 odd gb's through system memory.

And presumably that's why it's a mess with very high textures at 1080p. Unplayable with a Fury.

I am loading it onto my GTX 980 system at the moment to see how NVidia cards run it.

I have seen one 980 result posted and there are a couple of 290X results as well so it can run on 4gb cards but not very well on Fiji cards.
 
I am loading it onto my GTX 980 system at the moment to see how NVidia cards run it.

I have seen one 980 result posted and there are a couple of 290X results as well so it can run on 4gb cards but not very well on Fiji cards.

I wondered about them too, For me I had stuttering that resulted in minus minimums and many on screen textures missing, One run through had the whole floor texture missing and it's not much better in game, Or at least it wan't when I did my playthrough (2nd patch included). Some maps where unplayable even though the fps was good the stutter was constant. With high texture settings it was smooth as ice.
 
Back
Top Bottom