I don't care how much memory it has, it just has to have enough. I don't want to pay extra for a bigger number.
This.
I voted 4gb because none of my games use over 2gb yet.
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I don't care how much memory it has, it just has to have enough. I don't want to pay extra for a bigger number.
When games like Shadow Of Mordor state that you need 6GB for a particular setting, surely it's an indication that 4GB won't cut it?
Tell me exactly what setting's are required for 6gb, I'll play it with my GTX 980 and I bet I have absolutely no problem running it.
8GB is going to be the norm on the next generation of cards, remember more RAM also adds to the cost of the card.
I voted today and looked at the results for the first time, I'm surprised to see that so many have opted as wanting 8 gb's on there next card, I put 12 in the poll cause that's what I'd want to ensure the card won't be held back by it and it is possible that 8 won't be enough even at 1440p so I'd wan't 12 preferably, What did Kapstaad say ROTTR wanted at 1080p-DX11? 7.something. I'll probably be forced to go 8 but ideally I'd want 12 to ensure I can handle any excessive memory usage future games require.
I voted today and looked at the results for the first time, I'm surprised to see that so many have opted as wanting 8 gb's on there next card, I put 12 in the poll cause that's what I'd want to ensure the card won't be held back by it and it is possible that 8 won't be enough even at 1440p so I'd wan't 12 preferably, What did Kapstaad say ROTTR wanted at 1080p-DX11? 7.something. I'll probably be forced to go 8 but ideally I'd want 12 to ensure I can handle any excessive memory usage future games require.
Well if that's true how can my 980Ti run ROTTR fine at 1440p at ultra settings. Only thing that isn't max is ambient occlusion which is HBAO+ not the max one. And it runs fine at 60FPS only dips under 60 FPS occasionally. To me that suggests that actual memory usage Kaap is seeing is not an actual representation of what the game requires to run at 1080p. It's just because he has 12GB memory buffer and it isnt flushing it because it has memory to spare.
If your card has like 12gb of VRAM games will use more of it for caching, it doesn't mean it requires that to run optimally. There's no way ROTTR needs over 7gb at 1080p...
If your card has like 12gb of VRAM games will use more of it for caching, it doesn't mean it requires that to run optimally. There's no way ROTTR needs over 7gb at 1080p...
I agree with the above.
If I had to guess ROTTR needs about 4gb @1080p, 6gb @1440p and 7gb @2160p to run optimally.
The reason I say this is with my Kingpin 980 Ti and TitanX going up against each other the Ti just edges it @1080p and 1440p but the TitanX edges it @2160p.
To me that suggests that actual memory usage Kaap is seeing is not an actual representation of what the game requires to run at 1080p. It's just because he has 12GB memory buffer and it isnt flushing it because it has memory to spare.
I'm sure it is down to caching, I'm just quoting the amount mentioned.
It requires more than 4 gb's at 1080p otherwise I'd be able to run it with my Fury. Plus you said that when you tested it with a 4gb card it pushed an additional 3 odd gb's through system memory.
And presumably that's why it's a mess with very high textures at 1080p. Unplayable with a Fury.
I am loading it onto my GTX 980 system at the moment to see how NVidia cards run it.
I have seen one 980 result posted and there are a couple of 290X results as well so it can run on 4gb cards but not very well on Fiji cards.