HTC Vive

Basically if you can see things 75 cm infront of you without glasses (even with lazy eye) you will be fine. Remember the vive is simulating real life !
 
The vive focal point is about 75cm, so about 3-4 inches longer than the average male arm. If you can hold out a piece of paper and are able to see it okay (low amounts of bluriness) at that distance you probably dont need your glasses for the Vive. This fits in with some people have been posting here; those with weaker presciptions for nearsightedness don't need their glasses.

Basically if you can see things 75 cm infront of you without glasses (even with lazy eye) you will be fine. Remember the vive is simulating real life !

Thanks both!
 
Hi new to the forum

Thought I'd share my recent tracking issues.

Bought a Vive back in July from OCUK- all running sweet. I7 3770, 16gb DDR3 + 970GTX, SSDs

Went to use it last week, Tracking on/off like every 15secs. Putting on the headset the default room would be jumping about / going gray.

Did some Googling - I pretty much tried everything -spoke to vive support, even had them call me and remote control pc. They tried a few thing that weren't on a google search -e.g both base stations dismounted from wall mounts, now placed on desk with sync cable , about 10cm apart ( both on A). headset and controllers in front of them.

They were stumped as well and booked in for repair, whilst awaiting engineers to review logs.

In the meantime whilst waiting for TNT to contact me I asked a friend to bring their headset around, - theirs did exactly the same. Indicating a problem with my setup. All other games seemed ok, apart from the odd freeze on World of Warships ( only once a night so likely to be the game..).

Pulled all HDDs Fresh install on Win10 on a fresh HD, still doing it.. - So hardware issue..

Could be ram as VIVE will be polling a lot sensors and it has to be stored, Pulled all ram tried 1 stick at a time ( 4 sticks and 4 slots) - no change Tracking still on/off every 15-20 secs. - Not the RAM then.

Passmark BurnIn with ram, cpu, gpu all 100% ran perfectly fine for 15mins.

Definitely scratchy head time. So could be USB controllers up the spout - but data transfers on large files were showing stable speeds with different sticks on all ports.

Also found on the Room View ( which shows all the tracking info and fields of view) occasionally it reported a base station (wall mounted) was pointing off 90 degrees.

Current PSU has a rattley fan, but Open hardware monitor/ bios reported all voltages stable. System would freeze occasionally ( not often enough to raise alarm bells) when trying to load or exit a VR app.

So was looking like possible full system rebuild.. decided to replace PSU 1st (if only due to noisy fan!) and also get a VIVE recommended USB PCIE card.

Fitted PSU yesterday evening, everything back to normal :)

Thought I'd share in case any one else comes across similar erratic behaviour as I certainly couldn't find anything on the NET regarding VIVE and main PSU issues.

FYI old PSU was an old 850 (galaxy?) replaced with a EVGA 650 GQ

Cheers
Loz
 
So question for you all, after having vive for a while now would you still recommend it at this point in time? or would you say wait until software is more mature?

i'm very tempted by one but i cant help feel ill play with it for 10 mins then be bored
 
If you have a game you like such as project cars or elite then the extra immersion is amazing, I don't play them anymore without the vive now, just feels wrong.
 
So question for you all, after having vive for a while now would you still recommend it at this point in time? or would you say wait until software is more mature?

i'm very tempted by one but i cant help feel ill play with it for 10 mins then be bored

Well I’ve had it about 5 months or so and I’ve never been bored with it – and that’s even with there being no real full-length games yet. I find it incredible, absolutely mind-blowing at times. I had my nieces over the other week and they were well impressed with it and they were only playing in the Lab.

Depends what you’re into of course, but something like Universe Sandbox, for me, is hours of amazing fun by itself. You can even do a work-out with plenty of games - the reason you stop after 15 or 20 minutes is certainly not boredom - you're knackered! But a lot more fun than going for a run outside. The potential for this thing is amazing. Been waiting a long time for VR, now it's here, and it works.
 
My nephew wants a vive for christmas but he only has a gtx770 nvidia graphics card. Is it feasible to run VR stuff on such a low end card?
 
My nephew wants a vive for christmas but he only has a gtx770 nvidia graphics card. Is it feasible to run VR stuff on such a low end card?

I doubt it and if it does work the experience will be compromised, I find my GTX970 lacking in some games.

As D3K says, run the Steam VR test to check
 
Oh how I hope that the Vive gets ASW or an equivalent. People just say its incredible.

Actually scratch that. I hope developers really learn how to code efficiently for VR and other driver tweaks are implemented soon to give us even more improvements.

I was half considering moving up to a 1080 from a 1070 to improve the SS for my Vive, but I stopped myself because I actually really like what I have got, I just want more!

It's the same with ASW. I am happy for the Rift guys who get it, and happy that their controllers look really impressive. It would just be nice to play with those toys too..
 
What's ASW?
Asynchronous space warp - basically yet more frame interpolation so that games can run at a paltry framerate and then artificially ramped up to 90fps.

The thing is the games and game engines haven't even tapped into nVidia's VR performance improvements yet. All that stereoscopic pipeline rendering, VR SLI etc...all wasted and unused so far. :mad: We should be seeing much, much better performance than we're currently getting.
 
Asynchronous space warp - basically yet more frame interpolation so that games can run at a paltry framerate and then artificially ramped up to 90fps.

The thing is the games and game engines haven't even tapped into nVidia's VR performance improvements yet. All that stereoscopic pipeline rendering, VR SLI etc...all wasted and unused so far. :mad: We should be seeing much, much better performance than we're currently getting.

I kinda made an assumption... a retarded one... that SLI would work and my 1080s would rock ze house. Alas ED doesnt perform well tbh

What results have folks got changing the RTM value above 1.0?

Do peeps choose VR High in game? It looks a bit meh tbh so kinda disappointed

I am loving Raw Data tbh... it's adding to my sparse gym routine
 
The advice to get your IPD measured by a pro is a bit OTT.

If you gaze through the lenses, kinda magic eye style, you can see the curvature of the fresnel edges. If the value is not set to your IPD, these will not be concentric and overlap. Then just adjust the dial until they are concentric. No need for a pro :)

Agreed but some really good points there

Playing Raw Data and OMG it is epic
 
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