HTC Vive

You might want to put that in Spoiler tags because of its size :p

But as others have said over on Reddit, just 1 picture of 1 lens doesn't tell the whole story, depending on how much cross over there is between the two lenses. People are saying if they hadn't seen the above picture, they wouldn't have even realised it was that low per eye. People have reported the FOV feels wider than the DK2 and GearVR.

Until we have more reviews of side by side comparisons, I'd take a lot of these reports with a pinch of salt.

There have been more than one picture now from multiple sources mate. You're going to have a lot of salt by the end of all this... and all that salt on all those wounds will hurt if you're not expecting it!
 
Last edited:
There have been more than one picture now from multiple sources mate. You're going to have a lot of salt by the end of all this...

There are many people who generally seem to be linking back to the same picture, there are plenty of people confirming that the per eye FOV is smaller, but the actual effect when using the headset isn't as bad as the pictures make it appear.

As I've said before, I'm in a fortunate enough position to get both, so I have no fanboyism to either product, or company, and I simply want to try both products to see how they are. And until we see some side by side comparisons posted of end users experiences, I'll hold judgement. Not that it'll make much difference at that point as I'll have both.

And fortunately too, I REALLY like salt. Probably lead me to an early grave.
 
those FOV images were taken with the camera pressed against the lens - your eye doesn't press against the lens and the Rift uses lenses that are significantly different to the lenses used by the other 3, hence why the pattern on the Rift is squarer

DK2 and Gear both use Aspheric lenses, the Vive uses a fresnel lens which gives the same effect but just allows the lens to be thinner (but can give off circular artefacts)... the Rift uses hybrid fresnel lenses... the only way to get an accurate image would be to measure what distance your pupil sits from the lens and take the images at that distance

You also cant measure a stereoscopic FOV without knowing/showing the overlap

The guy that took that image is a developer of a game that is only on Vive, so if the vive sells more, he sells more games, its pretty slimy
 
Last edited:
After seeing the reviews for the Oculus - I'm really looking forward to the Vive Reviews...

I'm hoping they knock it out of the park!
 
People are starting to be charged now so looks like HTC are planning on shipping out for arrival on the release date. No charge for me yet - just hope the bank don't flag it as fraud!!
 
Starting to get very excited now. Feel confident that HTC won't screw up the shipping like Oculus seem to have done.

That Realities.io looks pretty amazing. Every single day there seems to be a new exciting video coming out :D
 
I so badly want to try one of these to see how it compares to triple screens, but with no support in iRacing, Assetto Corsa, Automobilista and RaceRoom Experience, there is no point getting one.

It's very frustrating when the software lags so far behind the hardware.
 
I so badly want to try one of these to see how it compares to triple screens, but with no support in iRacing, Assetto Corsa, Automobilista and RaceRoom Experience, there is no point getting one.

It's very frustrating when the software lags so far behind the hardware.

There is no comparison to be honest, although it is virtually impossible to explain why - you just have to experience it. As to support for racing sims, not sure about the others but iRacing has had support for a while.

www.iracing.com/oculus-rift-vr/
 
that realities.io thing looks amazing - imagine the possibilities especially for old/ill people who are house or even bed bound. Probably a lot easier to get kids to learn stuff without even knowing they are learning too ;)

So many possibilities for this technology as it grows and matures.
 
I so badly want to try one of these to see how it compares to triple screens, but with no support in iRacing, Assetto Corsa, Automobilista and RaceRoom Experience, there is no point getting one.

It's very frustrating when the software lags so far behind the hardware.

I keep seeing these posts, people so enthusiastic about racing sims where they intend to sit in a chair and use their wheel/pedal controls... and thats fine as one way of using it but this seems to be as far as they expect the VR experience to go, to just be eye candy, a slightly better visual experience than having surround monitors for example.

Its like they are thinking the improvement is something like what they were getting with 3D TVs, perhaps they think the motion controls are just going to be like wafting around a playstation move or wiimote thats a gimmick you wont really use or care about.

I'm half expecting that a good portion of the dedicated oculus rift crowd have this level of expectation, that they genuinely dont realise how limited that vision of VR actually is. On the one hand they may have their minds blown when they experience it proper but on the other, they may find they have bought into the wrong device because their expectation had been set too low.
 
Back
Top Bottom