I keep seeing these posts, people so enthusiastic about racing sims where they intend to sit in a chair and use their wheel/pedal controls... and thats fine as one way of using it but this seems to be as far as they expect the VR experience to go, to just be eye candy, a slightly better visual experience than having surround monitors for example.
Its like they are thinking the improvement is something like what they were getting with 3D TVs, perhaps they think the motion controls are just going to be like wafting around a playstation move or wiimote thats a gimmick you wont really use or care about.
I'm half expecting that a good portion of the dedicated oculus rift crowd have this level of expectation, that they genuinely dont realise how limited that vision of VR actually is. On the one hand they may have their minds blown when they experience it proper but on the other, they may find they have bought into the wrong device because their expectation had been set too low.
What you're not considering is the fact that I have absolutely no interest in any games that aren't sim racers. I've tried more than a few demos (including Alien: Isolation) on the DK2, and whilst the immersion is awesome, I just wouldn't play anything else.
I've tried the DK2 in iRacing and it was fantastic apart from the low pixel density. The sense of being "in the car" is something that triple screens cannot provide in my opinion. VR for me means not having 3 x 27" monitors taking up a huge amount of space, at a considerably lower cost.
Anyhow, I don't want to take this thread off in a different direction with my Rift speak. If I knew today that the games I play supported the Vive, I would've already ordered one.