HTC Vive

Yeah, it looks like all PayPal orders that got shipped yesterday went DHL Express. All CC orders that shipped today went DHL Economy.
 
It will still leave a bitter aftertaste though, established companies like HTC should not have these problems, it's severely impacted the launch of the (arguably) better Steam VR platform through no fault of Valve.
 
Oh well. **** HTC I truly hope they collapse and Valve take over.
This is disastrous and if I have to speak to another moronic foreigner on the phone about my issues I'll implode.

Is there a DL link with the kit for us to set up software? Might as well tinker in advance.
 
Oh well. **** HTC I truly hope they collapse and Valve take over.
This is disastrous and if I have to speak to another moronic foreigner on the phone about my issues I'll implode.

Is there a DL link with the kit for us to set up software? Might as well tinker in advance.

Get a grip
 
It's not really HTC that are the problem, its Digital River who are notorious for messing things up. HTC could/should have chosen a more reputable company for such a large event.

Valve>HTC>Digital River>DHL

That's my interpretation of the chain of power/responsibility.

I'm not as wound up as some people about this, but it's the lack of information and general cack-handedness that annoys me.

I'm away for 2 weeks this coming weekend.

If it's sent out tomorrow will that be via express delivery or slower delivery over a few days?

If it arrives by Friday then I'll be very happy. But that looks increasingly improbable - not that anyone's told me.

If it arrives whilst I'm away then I've got no confidence that I'll be told it's been delivered?; or whether I'll be back in time to pick the package up?; will it be returned to sender if I can't pick it up in a defined period?; whether I'll be able to arrange with the delivery company to pick the Vive up when I can?; when will I get a delivery reference to arrange all of this...

I can handle a delay in delivery. It's the uncertainty and lack of information that is annoying.

Lol - typing all that has made me more wound up. I've got an image of me thrashing a Morris 1100 with a branch :mad:
 
Last edited:
Might wanna lay off the mary jane rolled in dolla bills if you're so chilled.

some people's orders have been messed up ,it will get sorted out there's no point getting so angry because your new toy may be delayed

I'll be lucky if I get mine before June
 
What they're doing is illegal. By law if there's no agreed date for delivery then the goods must arrive not more than 30 days after the cash has been taken. So they shouldn't have even taken my money when they did.
 
What they're doing is illegal. By law if there's no agreed date for delivery then the goods must arrive not more than 30 days after the cash has been taken. So they shouldn't have even taken my money when they did.

They haven't taken any money, they have pre-authorised it (with the exception of paypal)
 
I had a bit of a mare getting it installed initially. Mainly to do with Kaspersky sticking it's oar in and the Vive software doing lots of system stuff.

Eventually I uninstalled Kaspersky just to get the Vive + SteamVR client installed.

Then still had an issue with SteamVR but basically right click Steam.exe ... run as Administrator fixed that.

OK so first impression is yeah it's limited by the optics and you need to get the headset centered on your eyes as there's quite a small sweet spot to reduce the screen door and god rays (at first I thought there was something on the lens but after wiping realised it was a sort of ghosting affect on certain scenes).

The IPD adjustment didn't do that much and only became blurry for me when adjusted very near together. For the lens distance again I adjusted it as close as poss to my eyes as it widens the FOV and maybe backed it off one step.

The artifacts will always there to be honest but I had several moments, so far mostly in The Lab. When I completely forgot about it and just enjoyed the experience.

The desktop stuff kinda works at certain distances and resolutions and then other times its blurry and unreadable so plenty of playing and tweaking to be done.

The tracking is nigh on perfect but again you can improve things by tweaking the Lighthouses. Basically if you your controllers sit slightly in the floor or you feel the virtual floor isn't flat with the real floor it's the Light house alignment throwing it off.

Oh and they whir in the background when your don't have the HMD on though my very stark room may not be helping that. Some soft furnishing or carpet should reduce it.

My area maps out to 2.7m x 1.9m and that 1.9m is right on the minimum usable space. Basically I kept triggering the Chaperone just by picking up those damn sticks and throwing them.

Yeah I hit the wall once doing that and yeah I poked the ceiling too playing with those purty balloons :)

Walking into virtual stuff just feels wrong and you naturally avoid doing it. Playing with mundane virtual objects just shouldn't make you smile like a kid it's wrong! Windlands made me feel unsteady on my feet (but not nauseous) when I jumped but that's the only free movement game I've tried so far and only for a few mins.

The cable occasionally breaks the immersion but it quickly becomes a background task that you deal with almost subconsciously.

So on the whole it's a brand new experience with some great moments and some frustration at the current tech.
 
Last edited:
Cloudlands Minigolf is ace :D

Definitely takes a while to readjust after coming out of VR, I'm sure I keep seeing chaperone lines :p
 
Just to add I fiddled with the IPD and lens distance again. Doesn't seem to do much for the screen door effect but can reduce the God Rays if you adjust the lens to the closest adjustment and then back them off. For me that reduce the GR effect towards the edges after 1 or 2 clicks.

The IPD has a subtle effect on the focus but you ideally need a detailed object to stare at to adjust it. I found looking a the anatomy model in The Lab was good for this as there a lot of detail when you slice through the body scan.
 
Last edited:
Back
Top Bottom