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Humbug's Pre-Alpha Benchmark Testing

Another one to confirm ^^^





Yeah, see that, @ 4K the draw call thread becomes completely saturated causing massive latency, the GPU with an enormus amount of power is constantly waiting on the DX11 API for instructions.

The CPU while not brilliant at this is really not bad at all, pretty good actually, nearly as good as savagesam117's 4690K, until the API gets to the point where is cannot deal with it, i have to find a way of reducing Draw Calls as the res goes up.

Thanks for your help.

Hopefully DX12 will be the game changer we all hope it will to combat this issue, should really help these AMD CPU's (fingers crossed).

Your welcome mate, happy to help and good luck with your project! :)
 
Oh it will ^^^^ trust me it will!!!!! :)

970/[email protected]@1080p

==============================================================
TimeDemo Play Started ,Level=Humbug_Playground_Test (Total Frames: 8659, Recorded Time: 170.22s)
Run Finished.
Play Time: 141.35s, Average FPS: 61.26
Min FPS: 21.66 at frame 932, Max FPS: 179.21 at frame 2
Average Tri/Sec: 9477430, Tri/Frame: 154708
Recorded/Played Tris ratio: 1.17
Memory Usage: WorkingSet=738Mb, PageFile=917Mb, PageFaults=1326722
AutoTest Play Ended, (1 Runs Performed)
==============================================================

HT giving that bit of extra umph, thanks Tommy.
 
1080p, Very High
4790k @4700 , R9 290

Couple of things running in background such as steam but It stayed around 60 fps most of the time which I guess is good but I need more gpu muscle if I want to go higher res.


TimeDemo Play Started ,Level=Humbug_Playground_Test (Total Frames: 8659, Recorded Time: 170.22s)
Run Finished.
Play Time: 140.39s, Average FPS: 61.68
Min FPS: 14.63 at frame 933, Max FPS: 271.74 at frame 3479
Average Tri/Sec: 10345711, Tri/Frame: 167738
Recorded/Played Tris ratio: 1.08
Memory Usage: WorkingSet=640Mb, PageFile=837Mb, PageFaults=1227801
AutoTest Play Ended, (1 Runs Performed)
 
Here you go fella, [email protected]/970 SLI - 1440p Very High:

==============================================================
TimeDemo Play Started ,Level=Humbug_Playground_Test (Total Frames: 8659, Recorded Time: 170.22s)
Run Finished.
Play Time: 270.94s, Average FPS: 31.96
Min FPS: 15.50 at frame 970, Max FPS: 162.34 at frame 2
Average Tri/Sec: 5883179, Tri/Frame: 184085
Recorded/Played Tris ratio: 0.98
Memory Usage: WorkingSet=676Mb, PageFile=4313Mb, PageFaults=1058883
AutoTest Play Ended, (1 Runs Performed)
==============================================================
 
Very nice humbug, quite impressive for a hobbyist such as your self.

Good to see use of multiple threads aswel.

good-threading.jpg

==============================================================
TimeDemo Play Started ,Level=Humbug_Playground_Test (Total Frames: 8659, Recorded Time: 170.22s)
Run Finished.
Play Time: 152.88s, Average FPS: 56.64
Min FPS: 22.67 at frame 6315, Max FPS: 112.36 at frame 1
Average Tri/Sec: 10846842, Tri/Frame: 191509
Recorded/Played Tris ratio: 0.95
Memory Usage: WorkingSet=719Mb, PageFile=960Mb, PageFaults=1998373
AutoTest Play Ended, (1 Runs Performed)
==============================================================

Spec.

Xenon 5650 @ 4.4GHz
8GB ram
1920*1200 very high fullscreen
NVidia 970 @1512 boost 7970 memory
 
Ok I got SLI partially working, when it is working its 99% per card with over 100% scaling, though for large parts of it (maybe 40% or so of the time?) it drops out to single card split load, so 52% one card 48% the other for example. All I did was add the .exe to the crysis 3 profile in Nvinspector.

==============================================================
TimeDemo Play Started ,Level=Humbug_Playground_Test (Total Frames: 8659, Recorded Time: 170.22s)
Run Finished.
Play Time: 159.25s, Average FPS: 54.37
Min FPS: 19.84 at frame 6683, Max FPS: 284.90 at frame 6543
Average Tri/Sec: 10050997, Tri/Frame: 184846
Recorded/Played Tris ratio: 0.98
Memory Usage: WorkingSet=766Mb, PageFile=4033Mb, PageFaults=1291665
AutoTest Play Ended, (1 Runs Performed)
==============================================================

2560x1440 - very high
4770K @ 4.6ghz
8GB DDR3 @ 2400 11-11-10
780 SLI @ 1110/6200
 
Very nice humbug, quite impressive for a hobbyist such as your self.

Good to see use of multiple threads aswel.

good-threading.jpg

==============================================================
TimeDemo Play Started ,Level=Humbug_Playground_Test (Total Frames: 8659, Recorded Time: 170.22s)
Run Finished.
Play Time: 152.88s, Average FPS: 56.64
Min FPS: 22.67 at frame 6315, Max FPS: 112.36 at frame 1
Average Tri/Sec: 10846842, Tri/Frame: 191509
Recorded/Played Tris ratio: 0.95
Memory Usage: WorkingSet=719Mb, PageFile=960Mb, PageFaults=1998373
AutoTest Play Ended, (1 Runs Performed)
==============================================================

Spec.

Xenon 5650 @ 4.4GHz
8GB ram
1920*1200 very high fullscreen
NVidia 970 @1512 boost 7970 memory

Thanks Bru, a lot of it is down to Crytek's brilliant engine but i did do some work on good thread optimisation.

I'm always whining about threading in games so i didn't want to fall into a trap of being a hypocrite :cool: I can't do anything about the call thread tho....

Love them Xenon 5650, they are still such power house CPU's, even by todays standards, i would have one in a heartbeat but while the CPU's are easy to get i cannot find a good X58 board.
 
Ok I got SLI partially working, when it is working its 99% per card with over 100% scaling, though for large parts of it (maybe 40% or so of the time?) it drops out to single card split load, so 52% one card 48% the other for example. All I did was add the .exe to the crysis 3 profile in Nvinspector.



2560x1440 - very high
4770K @ 4.6ghz
8GB DDR3 @ 2400 11-11-10
780 SLI @ 1110/6200

The card load splitting; was that before of after you added it to C3 in Nvinspector?

PS: for anyone reading this where SLI or CF isn't working, the Crysis 3 or Ryse Son Of Rome Profile should work, tho you may not notice it much as there is VERY HIGH CPU load in this, or rather API load but...yeah.
 
Last edited:
Before I added it, it was just running single card, second card sat idle, if its different I'll try the ryse profile. Cpu usage wasn't that high, maybe 20-30% on the 4 physical cores I was monitoring.

Will have another play around with it tonight, as if I can get it to sit 90%+ on both cards for the duration I should be looking 70-80fps average.

I also shot a turtle in the face.

:D
 
Before I added it, it was just running single card, second card sat idle, if its different I'll try the ryse profile. Cpu usage wasn't that high, maybe 20-30% on the 4 physical cores I was monitoring.

Will have another play around with it tonight, as if I can get it to sit 90%+ on both cards for the duration I should be looking 70-80fps average.

I also shot a turtle in the face.

:D
My poor turtles :( :eek: :p
 
What would be the point to add Mantle anymore? DX12 and Vulkan should be first priority (yes Vulkan ain't out yet).
 
Stay OT please lets not turn this into a Mantle thread.. This Humbugs Testing thread least I think he wants is pages of mantle talk..

Fair enough, but it was related to the talk of draw calls and DX12, which I didn't start.
Probably shouldn't turn it into a DX12 thread either, do you want to tell slick rick to stay OT or shall I?
 
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