I finally gave up WoW

Small spiders become big spiders then giant spiders asyou progress.:p

That's not fair. You deliberately left out the Corrupted/Undead Spiders. They're the exact same as the normal ones, but here's the clever part.

THEY'RE GREY!



Who said MMO's aren't exciting anymore.
 
Small spiders become big spiders then giant spiders asyou progress.:p

Pffft spiders :rolleyes: rats is where it's at :D

richard_the_rat.jpg
 
Like you I'd played for 2 and 1/4 years or so and the only thing that was keeping me going was guild raiding and social aspects. When that died in the patch it was game over for me as I couldn't be assed to start a new expansion.

Baffling why they easymoded raiding when they spent so long developing highly tuned raid fights for high end guilds :confused:
 
Because most people arent in high end guilds. They decided their development resources were better spent on content the majority of subscibers would enjoy.

Having said that, supposedly Ulduar in 3.1 will be much tougher than Naxx.
 
hearing u all talk of grinding, levelling and mordor is well funny. I have no idea what your talking about, its like a whole new world!!!

PUN INTENDED
 
Because most people arent in high end guilds. They decided their development resources were better spent on content the majority of subscibers would enjoy.

Having said that, supposedly Ulduar in 3.1 will be much tougher than Naxx.

A significant minority are though. They already had that balance anyway -most of the content was elementary and mid-level raiding, and level 70 instances and fairly easy heroics and a couple of hard heroics for those who didn't raid.
 
Having said that, supposedly Ulduar in 3.1 will be much tougher than Naxx.
They said it would be a bit tougher than Naxx, but still tuned for accessibility. A natural progression for players introduced to raiding by 25-man Naxx. It certainly won't be Sunwell or pre-TBC Naxx difficulty, and it looks like players will have to wait a long time to see dungeons like that again, if at all.

Glad I quit while the game was still a challenge :)
 
Amen. Let all the new "raiders" have their easy mode epics and fun in wotlk.
None of my old BWL/AQ40 guild play the game any more for those exact reasons.

It is a lot easier than it used to be now, but the game isn't any less fun. I'm reserving final judgement until Ulduar. Blizzard has said that the current raids are deliberately fairly easy, while Ulduar will be a massive step up in terms of difficulty. There will be encounters with never before seen mechanics for example, and they don't plan on letting the public test the encounters unless absolutely needed.

Ulduar is going to be very hard for sure.
 
It is a lot easier than it used to be now, but the game isn't any less fun. I'm reserving final judgement until Ulduar. Blizzard has said that the current raids are deliberately fairly easy, while Ulduar will be a massive step up in terms of difficulty. There will be encounters with never before seen mechanics for example, and they don't plan on letting the public test the encounters unless absolutely needed.

Ulduar is going to be very hard for sure.

I hope you're correct and I can eat my words :)

The thing is, to many veteran players the game's challange is what made it fun. Take it away and what do you have to play for?
 
I hope you're correct and I can eat my words :)

The thing is, to many veteran players the game's challange is what made it fun. Take it away and what do you have to play for?

Challenge is overstated, even in the past vanilla and expansions. It's only a challenge up to the first time you kill a boss, then it's just a routine. Even the hardest encounters are reduced to choreography after a mere few days. The veteran players stay because the game is still fun to play, even if it's for the nth time. The appeal of gearing up and anticipating the next turn is as strong as ever. If what you said was right, famous and skilled guilds like Nihilum and Forte would simply vanish - but they don't. Even Death and Taxes came back, like a weed that grows in the cracks on the pavement.

It's all about whether or not the encounters are enjoyable time and time again, and Blizzard has never really failed on this aspect. (redoing Naxxramas as the first raid in wotlk was a really smart move too)
 
Me and the misses both play it, take it in turns feeding the baby too, haha.

Seriously tho, if you have fun playing why not? If i never played WoW id only end up watching TV or browsing the net anyway, or maybe even playing other games.

The people that say its "too easy" now make me lol too. As to me thats admiting you used to have an addiction because back then you pretty much had to be hardcore to become anywhere near decent endgame. Or your using it as an excuse to troll bash the game because you dont like it anymore.

Im not even sure what i like about the game to be honest, but i say the same for others too. Like if i was to play NFS, you race you drive around, then what? All games are the same, WoW just has more to offer so people play it for longer....
 
The problem, and I dare say design of MMOs is that they are reward based, call that addiction based if you want, but essentialy the more you play, the more you get from the game. Since giving up, my wife has become scared of me, when she asks me if I can give her a hand with the washing I say "yeah ok, be right down" rather than the stock WoW players response....."Yeah.....in a minute" :D

As has been said, it's the people you meet, and the achievements you gain with those people that make it what it is, WoW on your own is actually depressing.

I did have a peek at Darkfall, but as I started to read the description, I realised, I just cannot go back to loosing so much of my life, to a game, however good it is.

Glad to be back on the rat-race of life like the OP. Shame Sega delayed Empire Total War until march!!. Gits. :(
 
Blizzard has said that the current raids are deliberately fairly easy, while Ulduar will be a massive step up in terms of difficulty.
I'm reading from this, which suggests Ulduar won't be anything like a massive step up in difficulty.
I think it's safe to say that Ulduar will be a bit more difficult overall than Naxxramas, even without the hard modes. We're still going to tune the zone for accessibility(*), but a raid group that's done Naxxramas, Malygos, and Sartharion and obtained the gear from those encounters should be well prepared for Ulduar. Not only is the raid's gear better, but players should now have some raiding experience under their belts. We also have a much more accurate picture of what guilds are capable of from a healing, damage, and tanking perspective then when WotLK first went live. If Naxxramas was the introduction to raiding 101 class for players who have never raided before, think of Ulduar as the second year class.

I don't think that's a bad thing though, as high-end raiding had got pretty anal with the amount of effort and focus required to clear an instance like Sunwell. So trivialising the content a bit and making the game more accessible is a good move. It's also pretty shrewd on the part of Blizzard :)
 
I don't think that's a bad thing though, as high-end raiding had got pretty anal with the amount of effort and focus required to clear an instance like Sunwell. So trivialising the content a bit and making the game more accessible is a good move. It's also pretty shrewd on the part of Blizzard :)

Normal content didnt need to be downgraded from easy to trivial though. For raids they could have just removed the grinding necessity and kept the raids as hard.

Pre-TBC there wasn't nearly enough end game or itemization for non raiders. TBC had plenty for both.
 
If I do have one criticism of non-raid content in wotlk, its that Heroics are a bit too easy. People seem to be able jump from level 75 quest blues straight into heroics while bypassing normal level 80 instances, which is a bit of a mistake on Blizzards part imo.

Back OT,

You can play wow pretty casually without committing too much time to it, I play maybe 10 hours a week, and manage about 1 5 man instance run a week if I know I can commit a 1 or 2 hour stretch without distractions.

Rest of the time is questing, dailies, Wintergrasp, BGs, arena, and work on my tradeskills. Sure I dont accumulate gear or faction very fast, but that doesnt bother me, I get plenty of enjoyment from the game still.

I think its very possible post-vanilla to play the game and be able to progress your character without putting much time into it, it just requires a different approach.
 
I'm only on level 36 at the minute, just paid for 6 months subscription. How much does it cost for 6 months subscription for the EU server?
 
i don't understand why there always has to be a big debate as to whether wow sucks or not everytime someone either decides to start playing or giving up on wow, it's only a game play if you want to play if you don't then don't.
i had a account about 2 years ago ,cancelled it and started playing again it's no big deal, if i get bored i'll cancel again :)
 
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