I just finished Bioshock, but wasn't blown away. Anyone feel the same?

Bioshock - they release a STUNNING demo and enrty sequece. The plane crash and emerging from the water goes down as one of my all time favourite moments. After that its all MEH.

Dragged in by the demo and utterly ruined by the rest of the game. The graphics were no where enar as good after the opening sequence and remained pretty stale throughout.
100% agreed. I fell the the hype fueled by that demo too. I was expecting another Condemned like game. Instead I got some fake RPG marred by sheer repetitiveness.
 
Enjoyed it all the way through, though as mentioned above, the end-game boss was a bit "meh". Liked the "would you kindly" reveal when it happened :)
 
I got about the length of the demo into the game, then got bored.
I've not bothered going back to play it yet - just can't find the time or the interest to do so.

Same here, all my friends who have played it say it's one of the best, I just though meh, but I think It's just me really, don't quite like the feel of it. Personal preference really.
 
Enjoyed it enough to complete it, last year on 360.

The Atmosphere and the setting, including audio, really stunned. As a game it had some faults that were difficult to look past and mean it's not quite the AAA classic it could have beeb. However as someone has said, it was and is a very good game.
 
Great opening sequence but then it just all went to pot. One of the worst playing games I've played in years, was nicely styled and a decent story, but by god was it repetative and boring after a while.
 
The game got really boring really fast and it a pity too because i think it has one of the best intro of all time :(

Basically it, the story thought it was incredibly smart, but was really very very dull and predictable, the weapons system had potential but the problem with semi complex and somewhat slow to change between combat systems need a reason to use them. It was just far to easy throughout, meaning there was no need to switch around weapons.

Needed FAR more types of enemy of which several had to be killed, or were much easier with one type of attack and very very hard with anything else.

As it was, an hour/two into the game max you can just go around and club everything with a wrench with no fear of death at all which is ridiculous.

The difficulty level needed to go up, several notches, the enemies needed to scale and get more difficult and there needed to be FAR more variation, its a great base for a game but had fundamental flaws throughout. The boss just capped it all off, biggest enemy in the game, by MILES yet was maybe the easiest boss in the game. LIke other games was going to blast it a bit then see what happened, expecting several stages and maybe a trick or device to be triggered, location to change but 8 seconds later, boss is dead and game is over.

Due to so many people loving the game and it doing well, I'm not looking forward to the follow up because I assume the same issues will be present, though hoping they'll have addressed the issues.
 
Yeah same just ended up being repetative and boring the further it went on. Especially hated the escort little sister bit.

I grinded it just to get to the end so I wouldnt have to bother with it ever again, but the ending made me realise what a waste of time it was. A contrived cliche battle, followed by a cheap thirty second or so cut scene of some hands, then dropped straight to the main menu.
 
I absolutely loved the game - though I agree the wrench powerups were a bit OP.. I finished the end boss with just the wrench in the end :p
 
I loved it, one of my favorite games to date, atmospheric, imaginative and good looking.

I understand why people don't like it though, I guess I just didn't notice.
 
I liked it also, probably because I originally played this through with my brother and we enjoyed the storyline and the fighting at the same time.
 
Bioshock is actually one of the few single players I've really enjoyed, mainly because of how atmospheric it is. I admit though that some areas were a bit repetitive, but it's all good fun :).
 
Infinite free lives - that's what ruined it. You never feel any tension whatsoever because if you do get killed you'll just instantly pop back at full health in the nearest vita chamber.

I lost interest pretty quickly after realising this.

Edit - this was especially disappointing coming from a lot of the same devs who did System Shock 2, which had me too nervous to move in the game half the time :)
 
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