I love Final Fantasy XV

Have you put the 4k textures on yet? That will probably fix your cutscene issues.
No, it was an ordeal downloading the game I can't bring myself to download a textures yet ! I get a bit paranoid my system isn't running as it, at 4k even The Crew gets a bit laggy in parts. Need to work out what else I need to lower in ffxv
 
No, it was an ordeal downloading the game I can't bring myself to download a textures yet ! I get a bit paranoid my system isn't running as it, at 4k even The Crew gets a bit laggy in parts. Need to work out what else I need to lower in ffxv


The textures give a small performance hit nothing that will suddenly drop your fps down.
 
A question about the hi res textures on steam..

If I go to the store page for the textures it just says play, but I don't recall ever downloading them. I think the original download was ~75GB. Do I have them already?
 
A question about the hi res textures on steam..

If I go to the store page for the textures it just says play, but I don't recall ever downloading them. I think the original download was ~75GB. Do I have them already?
Not if its 75GB in total?
 
The textures give a small performance hit nothing that will suddenly drop your fps down.

To be honest at 4K, just using FXAA instead of TX and dropping shadows to high, the fps must get to 20 in parts as it feels a bit choppy, maybe it's tolerable I dunno, not had a proper game of it might tonight, scared I'll get sucked into it and it'll be 12 noon tomorrow before I know it :p
 
To be honest at 4K, just using FXAA instead of TX and dropping shadows to high, the fps must get to 20 in parts as it feels a bit choppy, maybe it's tolerable I dunno, not had a proper game of it might tonight, scared I'll get sucked into it and it'll be 12 noon tomorrow before I know it :p

Have you installed the Special K patch? That fixed the issue of fps drop randomly for me.
 
Now I've got the boat and can sail freely about, all I'm thinking of really is the potential for mods to really flesh out this part of the game... New islands full of enemies!
 
How does one set up the Special K patch, what settings are used?

If your on the latest Special K patch once you've opened the menu up (gives you the key press on the menu) tweak the core priority (has a note next to both of them this is a new feature he added last week that helps) and if you only use gamepad or kb disable the input for the other.
 
I couldn't see cow priority perhaps I must have an older build, I've tuned on txaa or whatever max one is and my framerate is at 26-40 at 4k not sure if that's about right for my system, turf effects turned off
 
The 2nd half of the game is certainly a lot more linear, but tbh I quite like that. Allows more focus on the story. It is clear that another open area was planned though.

FF games have always had linear progression so it is hardly an issue.
 
They really should stop giving out overpowered gear from the start as part of special editions. Ruins any sense of achievement from acquiring things.
 
Glad came back to my party last night so I ran the DLC to see where he went, Wasn't the greatest of things to play through but the last boss took me a few attempts. Back on with the normal game now until someone else leaves and comes back.
 
Finished this last night. This will be kinda long.

It hasn't redeemed my opinion of the Final Fantasy series since FFX. Parts of it were good but it's littered with annoyances and really poor story telling and pacing. And believe it or not I watched Kingsglaive and the anime about a year ago so I wasn't completely helpless going in.

The frustrating thing is after I finished the game I went to youtube, feeling extremely confused, and watched videos explaining the story (or their interpretations of it) and it turns out it's actually really good. The problem is the game itself just doesn't bother telling it. You barely experience any of it, just a brief slither of plot compounded by pointless quests with brief explosive moments of exposition and random name drops. It also deliberately hides things about the plot and its up to the player to exit the game and find out. Also the significant combat moments were also badly done, handled through quick time button pressing.

I think my biggest problem with the story telling, both the wider plot and the more interpersonal relationships between the main cast, was that I ended up not really caring for anything that was happening because I felt like I never experienced the story with them and what was given to me felt like I'd missed key information about it.

It kept referring to the past and offered little for the player to experience first hand.

For example the game REALLY tried to emotionally tie the player to Luna by showing cutscenes of her and Noctis together when they were kids, but again, it didn't work for me because I wasn't experiencing anything. The game had no problems with time skips so why couldn't they have had the game start with them when they where last together? Go through something with her and then experience the moment they're torn apart. It would have given so much weight to the Umbra book moments and also to her death.
To use another game as example of it done right; In Witcher 3 you start the game with Ciri as a child, you see her quirks, her personality and you play a game with her in a familiar location (a location you yourself visit at a later date.) There's history, its more focussed and tied to the story. It's only a brief dream sequence but it sets the stage for Geralt meeting up with Ciri at a later date. We learn who she is as we explore events in the game tied to her. There's a wonderful scene when Dudu the Doppler changes into her appearance to show Geralt what she looks like as an adult but it has an emotional effect on him. It's really wonderfully done and then of course the moment they finally meet, I dont think they could have handled it any better.
FFXV instead shows us a disembodied wedding dress in a shop window and dreamlike sequences of Luna in a flowery field often talking about things unexplained and with characters we don't know anything about whatsoever.

Another moment is when Ignis loses his eyesight. It happened off screen, didn't see it play out, didn't know how it happened or what the personal situation was behind it. He just turns up and he's blind. I feel like his blindness is used more as a deliberate device for contention between the group, which is fine and a nice idea, but its handled terribly...

So Noctis just helplessly watched his fiancée get murdered infront of him, this on the back of finding out his father was murdered and his kingdom was destroyed, aswell as having to face the reality of his fate being tied to the bloody crystal with these overwhelming powers he's just used to single-handedly take down a god.
It felt like I missed something to warrant what was about to happen, like did Noctis cause Ignis's blindness off screen and I accidentally skipped something? Or did he do something else to warrant Gladiolus' ******** behaviour? I couldn't believe what was happening. It was handled so poorly I just wanted the game to let me fight the guy, to put him in place. I couldn't stand listening to him constantly **** at Noctis or the fact he kept grabbing him by the scruff of the neck and screaming at him, telling him what to do and how to feel despite being the freaking god crystals chosen one!
The first time Gladiolus flipped at Noctis during the Titan incident it actually made me stop and reflect on the story and I kinda accepted it. It was like a wakeup call for Noctis and though it was hard to take, I actually appreciated Gladiolus for it. But that freakout on the train? Despite the fact Noctis WAS continuing his journey and taking a quiet moment by himself while on the train. WTF? If he had disappeared for weeks and they tracked him down, then yeah maybe I could understand, but he never ran away. Infact I think he handled his whole plight pretty damn well, he had a bit of a sarky attitude but so what.

Onto Prompto. Suddenly the game drops the bombshell that he's actually a clone MT and can open the sealed doorway using the barcode on his wrist. It's kinda a big deal, something I would have especially liked to have explored in the game, learned something about the guy. But no, just as he mentions it, it's over and that's it. It occurs between huge exposition dumps where Ardyn basically talks at you for hours inside the corridor maze.

There was something else I completely disagreed with. At the end, Ignis thanks Noctis for opening up back at camp (this is after the 10 year jump when they reunite.) Once again the director took the experience away from the player and decided to make it a post credit scene. WHY? This is not a movie, it's a game. Also while it was emotional, I was expecting a real mature opening up between them all, but just as I think he's really about to open up, he just says "You guys are the best." And... yeah OK, it's simple between guys but it genuinely could have been the best scene of the entire game, but again it's the decision making that ruined whatever impact it could have had for the player going into the final battle.

Squarenix is suffering from the same problem they've had since FFX, they don't know how to tell stories inside a videogame, they handle it instead like a movie and it's causing a big disconnect between the player and the events on screen. FFXII + XIII had the exact same problem.

I think the Witcher 3 might have spoiled me or something. I sincerely hope they handle the FFVII Remake right, I'm looking forward to it so much.
 
Back
Top Bottom