Soldato
Reduce the overall width of cars considerably, to improve odds of overtake attempts/success.
Drastically reduce aero effects, so cars can follow each other more closely through corners.
Remove DRS if above two changes result in a lot more on-track overtakes than we have, especially in this nearly completed, farcical season.
Cars must pit at least once during the race, even if it is a wet race, to at least swap tyres. But scrap mandatory compounds to be used in race (unless it is a "rain tyre" scenario), so car could start with mediums and swap to another set of mediums to complete race.
Scrap qualifying! All cars must start from every grid start point as equally as possible through the season. Previous year's champion picks race to start from pole first, working way down through previous year's championship positions down to last (rookies placed at end of list). Then 2nd grid slot start choice starts from "rookie" end back to champ, champ picks 3rd slot down to "rookie" end etc. Monaco excluded from this rule, has unique format (see below).
Keep Monaco, but make it a unique style race. Split cars into four groups of five (?) according to championship positions coming into race, cars in group have start positions spread equally around track, "race" (extended qualifying-esque) is ~25 laps long. If car catches next car ahead, they must instantly let them by. Cars must pit at least once to do a tyre change. Overall final race positions (and championship points) based on times from all groups times combined back together.
Fixed number of each compound tyre sets to be used through a season, so some races may involve having to use at least one non-optimum compound?
Some sort of randomness as to when a car must make a pit stop for tyres, so cars start on various compounds to reach their "tyre change window" ?
Drastically reduce aero effects, so cars can follow each other more closely through corners.
Remove DRS if above two changes result in a lot more on-track overtakes than we have, especially in this nearly completed, farcical season.
Cars must pit at least once during the race, even if it is a wet race, to at least swap tyres. But scrap mandatory compounds to be used in race (unless it is a "rain tyre" scenario), so car could start with mediums and swap to another set of mediums to complete race.
Scrap qualifying! All cars must start from every grid start point as equally as possible through the season. Previous year's champion picks race to start from pole first, working way down through previous year's championship positions down to last (rookies placed at end of list). Then 2nd grid slot start choice starts from "rookie" end back to champ, champ picks 3rd slot down to "rookie" end etc. Monaco excluded from this rule, has unique format (see below).
Keep Monaco, but make it a unique style race. Split cars into four groups of five (?) according to championship positions coming into race, cars in group have start positions spread equally around track, "race" (extended qualifying-esque) is ~25 laps long. If car catches next car ahead, they must instantly let them by. Cars must pit at least once to do a tyre change. Overall final race positions (and championship points) based on times from all groups times combined back together.
Fixed number of each compound tyre sets to be used through a season, so some races may involve having to use at least one non-optimum compound?
Some sort of randomness as to when a car must make a pit stop for tyres, so cars start on various compounds to reach their "tyre change window" ?