IL-2 Sturmovik: Cliffs of Dover Anounnced with 128 player multiplayer

sorry, not impressed, hopefully yet another patch will improve it, shocking state to release a game in though.

No need to be sorry, it was in an even worse state at release, there are a lot of good things in there but the overall package needs serious work, everybody knows it including the devs, you've only got to look at what they're working on to see that they are serious about fixing it. I just hope they get the opportunity to do so.
 
Just in case nobody's seen this - justflight have this for £13.99 this weekend. Please note they are currently out of licence keys, but still a great price. They have emailed me to say they will send the key asap so they are on the case. Here's the link:

http://www.justflight.com/product.asp?pid=645

Wow, pretty big price drop. Wasn't this £35 on Steam?!

I am tempted to hit the buy button, though I have only JUST purchased a computer powerful enough to play this but the comments above don't fill me with confidence still :( I was hoping to give this a go once I have put it together, guess not!
 
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It's worth £14 just to mess around with in my opinion, you'd pay that much for an aircraft (singular) as an addon for FSX, it is very playable as long as you can cope with the bugs so it'll come down to your mindset really. Just bear in mind they are working on it so it's not like it'll stay as is, in fact the beta patch should hopefully hit this weekend and is planned to include new sound and gfx engine.
 
Got the licence key today as promised from justflight. Installed fine into steam.

For £14 it's worth a buy just to see where the developer can take it.

As Dano said, you'd struggle to get a decent Spitfire add-on for FSX for that price.
 
Sounding great to me :D

Pity I'm away for the weekend :(

http://forum.1cpublishing.eu/showthread.php?t=25747

Luthier said:
Hi everyone,

Sorry for making you wait for an update. Here it is!

We’ve been working very hard on multiple aspects of the game. We are pushing with all our might to have the beta version of the upcoming patch ready… Well, sooner than you might think! If nothing goes wrong, it might even be out this very Friday.

As stated earlier, it’ll contain a beta version of the completely new sound (fewer individual engine models, sparse ambience), revamped color processing algorithms, transparent shorelines, and numerous fixes and improvements. It’ll also contain the Bf-109E-4 and E-4/B and at least one new mid-size online map.

Following that, we have other things in the works. We are finally ready to start knocking out SDKs, with the map making SDK being the first one you’ll see – quite soon, too! We’ll release more details on that, and on the plane-making SDK, after the upcoming beta patch is fully tested and goes live.

We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.

With that, here’s a short video showcasing the new WIP sound. It’s recorded on a deprecated version of the patch, after which we’ve toned down the ocean colors and filled in the sounds. The biggest omission is the turbine whine of the Daimler-Benz. Don’t worry, you’ll hear it in the actual patch.

(I didn’t want to make an update without the video, and by the time I finally captured and spliced it together, the game version advanced way ahead. And by the time I make a new video of the sound as it is today, you’ll all be playing it yourselves!)

 
New sounds are so much better :D

Luthier said:
It's here! Here's the readme:

BETA NOTE
* RUSSIAN README: ????????, ?? ???????? ?????????!
* ENGLISH README: This readme is only partial;
* SOUND: Still working on the content for the new engine, but many of the features are already present in this build;
* MAPS: No new missions are provided for these in the beta version of the patch.

MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small);
* Updated multiplayer GUI to allow users to easily select a position in an existing plane.
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

AIRCRAFT - MAIN
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen.

PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting.

NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to.

AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires.


Download links - ENGLISH
The file is 499 MB (524,287,214 bytes)
torrent: http://www.megaupload.com/?d=JLF4FU6J
direct link (megaupload): http://www.megaupload.com/?d=MA26GNU1

 
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Hi chaps

I was really interested in getting this game before it was released, and then I saw the reviews and comments so have held off.

It's been some time though, and getgamesgo has it for £17 which sounds more reasonable than the £30 it's on Steam for. Is it worth pulling the trigger yet?

Ta :)
 
It's certainly a lot better than it was at launch, still a long way to go yet though, you'll find value is dependant on what you want from it, personally I just enjoy flying around using the enhanced engine management stuff and doing quick missions whilst waiting for further reaching improvements. Bearing in mind you'd pay £20 for a single aircraft for MSFS I see it as good value, others do not.
 
Rubbish, it's just not as popular as expected.

I would echo that.

And even then, that is owing to the stupid peeps refusing to upgrade their old "IL2 Rigs".

COD is MILES AHEAD of its forefather, so much so, it is silly.

Sure it had teething issues but Maddox are awesome.
 
Think it depends on your PC spec. My PC isn't that good but thought I'd give it a go and it was a terrible dissapointment. I had to set everything to pretty much minimum to get framerates worth bothering with. The missions I have done have all been buggy as hell with robot sounding AI on the radios. Worth a try if you have an amazing system, I found myself really wanting to enjoy it, especially as its an era in history I'm very interested in but I found it extremely difficult.
 
What rig do you have and when did you last try it?

Am I the only person nowadays who belives a title such as this should not run on old hardware?
 
What rig do you have and when did you last try it?

Am I the only person nowadays who belives a title such as this should not run on old hardware?

I totally agree, and even though I have not played the game for a while I know it will be the best experience of this kind I can get. I expect even years down the line when the game and hardware is improved even more it will still surpass anything similar in game play and graphics.
 
Well I guess the question is, is the PC in my sig capable of running it at a half decent level? Bear in mind I can overclock the CPU to 3.4Ghz without issue to give it a speed boost.
 
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