I think I'm just concerned that it'll lie on the desk and gather dust.
I am around 12 stone in weight, spent most of my life around the 8 mark. An hour or 2 of Robo Recall every other day should help reduce my love handles, aiming for 11.
I think I'm just concerned that it'll lie on the desk and gather dust.
You can't make it work. The new headsets require line of sight to the controllers to know where the controllers are. They have Rift type front facing sensors built into the headset.
All these headsets are using a Microsoft design that has two main limitations. First, as others have mentioned, is tracking. They use a 'markerless' tracking system that depends on cameras in the headset scanning the surroundings and noticing if the headset has moved in relation to visible objects. Compared to the Rift's external sensors this way is sensitive to the environment; in some places it just plain won't work correctly, and movement/reflections, etc, can confuse the position tracking system. It also requires more processing and thus introduces higher latency. The cameras are backed up with gyroscopic sensors, similar to the ones used in phones, which are notorious for suffering from drift.How so?
The new windows Mixed Reality headsets coming out next month from Acer, Dell, HP, Lenovo, Asus are better on paper.
Pretty much agree with what you've said, but on the quoted point - the Rift and Vive also do the same, but you've got things the wrong way round there. The gyros etc are responsible for the moment to moment tracking of the headset, and it's the cameras that back up the gyros to correct for that inherent drift (not the gyros backing up the cameras). The Rift sensors do the same thing, and the lighthouses do it for the Vive (and also allow for the spatial tracking).The cameras are backed up with gyroscopic sensors, similar to the ones used in phones, which are notorious for suffering from drift.
I think I'm just concerned that it'll lie on the desk and gather dust. I also fly out on holiday next weekend so the timing is a bit iffy... I may not get the chance to test properly until it's too late for a refund when the 14 days will have elapsed.
I know how the tracking works, not disputing it, but there are plenty of ways to implement over the shoulder and other gameplay features with an inside out tracking solution.
A little bit of creative programming required, but not a huge challenge. Could be a nice simple project to demo, actually.
Portability is a huge boon that easily outweighs the negatives for me. Whatever suits your use case!
You know exactly the location, positional and rotational velocity when the headset cameras lost the motion controller, and you still get the gyro information. Given the gameplay context and some simple IK like constraints you can make a pretty decent prediction of what the controller is doing. An interesting little design challenge, but not nearly as limiting as some people are making out.
Leaning towards the Dell at the moment, good feedback about the ergonomics and the flip-up hinge is amazing when you're developing VR.
I'm going to be interested to find out the exact details of this once the headsets launch, because my understanding from what I've heard through the grapevine (company I work for is a Microsoft partner, but not directly involved in this) is that the camera-based tracking is primary and the gyros are only used for refining that data. But I could be getting told a load of cobblers, of course. I'd normally say camera tracking isn't accurate enough, but MS has been working on that technology for a very long time now.Pretty much agree with what you've said, but on the quoted point - the Rift and Vive also do the same, but you've got things the wrong way round there. The gyros etc are responsible for the moment to moment tracking of the headset, and it's the cameras that back up the gyros to correct for that inherent drift (not the gyros backing up the cameras). The Rift sensors do the same thing, and the lighthouses do it for the Vive (and also allow for the spatial tracking).
Yes, that's very true. Not a huge deal for gaming I don't think, but MS is trying to kickstart a business AR market and portability and ease of use are going to be critical there.The thing with these MS headsets is the portability. Being able to take a decent laptop with one of these HMDs to demo software at another location with the minimum of setup is extremely convenient. For the gamers among us though, well, yeah, they're unlikely to be replacing many peoples Rifts or Vives.
Edit - Ah, ignore works now. Nice.
The thing with these MS headsets is the portability. Being able to take a decent laptop with one of these HMDs to demo software at another location with the minimum of setup is extremely convenient. For the gamers among us though, well, yeah, they're unlikely to be replacing many peoples Rifts or Vives.
Yes, that's very true. Not a huge deal for gaming I don't think, but MS is trying to kickstart a business AR market and portability and ease of use are going to be critical there.
His question is a valid one, have you actually tried VR? It seems you would be happy with the compromises that you have to make with the mixed reality headsets, others won't.
In the case of the Rift, the IMU updates in the region of 1000Hz. The cameras only provide 60Hz updates which isn't fast enough for ultra precise tracking, but is easily quick enough to compensate for drift over time.I'm going to be interested to find out the exact details of this once the headsets launch, because my understanding from what I've heard through the grapevine (company I work for is a Microsoft partner, but not directly involved in this) is that the camera-based tracking is primary and the gyros are only used for refining that data. But I could be getting told a load of cobblers, of course.
In the case of the Rift, the IMU updates in the region of 1000Hz. The cameras only provide 60Hz updates which isn't fast enough for ultra precise tracking, but is easily quick enough to compensate for drift over time.
Coincidentally, DocOk posted a video about how this all works yesterday, and if you watch until the end he explains how the IMU (gyro, accelerometer, magnetometer) is used for precise tracking, and the cameras (or lighthouses in the case of Vive) are used to correct for drift.
https://www.youtube.com/watch?v=-nsylEpgVek
You've made a great desicion, I bought mine 2 weeks ago after half a bottle of rum, next morning I regretted it and was all set to return it, I thought I would just at least give it a try. Needless to say, I absolutely loved it! There's no chance in hell I was going to send this wonderful piece of technology back.I've pulled the trigger, mainly because the feedback is so positive. I'll come back at the end of the week and share my thoughts.
Thanks for taking the time and effort to respond.