Man of Honour
Lol at the 8gb, 4K nope^^ Beat me to it!
Alex on point as always
People with a 3080 are saying this is a lielol what's going on with the 3080, and this is just 2560x1440 resolution
I reckon it's the mandatory ray tracing, we know turning on ray tracing in any game increases vram consumption by around 2gb
"Even in Full HD there is quickly a lack of VRAM, even if the textures are reduced by two levels to the Ultra setting. Graphics cards with only 8 GB run slightly faster than with "Hyper", but are still slow: GeForce RTX 4060 and Radeon RX 7600 only come to barely playable 30 FPS. And the GeForce RTX 3080 with 10 GB is hardly better either, the former high-end graphics card does not reach more than 36 FPS even with the textures reduced by two levels.
Graphics cards with at least 12 GB achieve their normal performance, the Radeon RX 6700 XT reaches 60 FPS in Full HD without any problems, while the actual competing product, the GeForce RTX 3060 Ti, is limpsing around at 30 FPS. The Arc A770 is also a problem despite a 16 GB VRAM - so there is no limitation in this regard. The Radeon RX 6700 XT is a whopping 61 percent faster, the 60 FPS mark remains far away despite sufficient memory."
Lol at the 8gb, 4K nope
People with a 3080 are saying this is a lie
There's no way this game is running well on a 3080 at Ultra preset settings.
I currently have the game loaded in the mansion. I can turn most of the game's settings up to maximum on my 3070-powered laptop and get a locked 60 frames per second at 3440x1440. But I can't set either "Texture Pool Size" or "Shadow Quality" to anything beyond their minimum value ("Low"). Why? Because 8GB VRAM simply isn't enough to handle these settings on Medium. And likewise, 10GB VRAM is highly unlikely to be enough for them on Ultra.
The game doesn't seem to actually be all that taxing (until they add path tracing). It just needs a lot of VRAM. And unfortunately, when it comes to VRAM, the RTX 3080 is at the lower end. I'm sure that will be a hard pill for many to swallow. But it is the unfortunate reality. On the upside, the game looks fantastic regardless.
Because for most people at the time and arguably still.... it made no sense to spend the extra £750 just to get 24gb vram. Only alternative was amd rdna 2 and well they have aged poorly with awful RT and lack of good upscaling.
Even on the aw32, it's still a power house tbf. DLSS perf on 4k looks better than 3440x1440 dlss quality/native and as a result performance is pretty much the same.
Yup I am surprised too tbf, thought it may have flopped especially since some of the early footage did look poor but from what I have seen, it looks great.
Got far too much to keep me busy game wise atm so Jan/Feb when 5080/5090 arrives will be perfect timing for indiana in full path tracing!
- stalker 2
- aliens dark descent
- the alters demo on steam
- the precinct demo on steam
- path of exiles 2
- delta force
- red dead redemption 1
- silent hill 2 (still to start this)
- I also need to finish black myth wukong
Recently finished dead island 2, it was extremely good fun, really surprised me that.
Too many games and simply not enough time
No as it's not leaking VRAM causing issues. The game has no load times, everything is streamed to VRAM resulting in super fast loading. Plus this is id tech 7, not known to have any such issues, just super efficient and using the resources available to the maximum. There are some tech quirks yes but this as DF points out is likely down to screen space still being used for things other than the lighting system. Path tracing will no doubt solve that as screen space at its core is flawed and the more complex the game world you have, the more obvious the flaws become.Any chance it could be a bug in the game that is causing it to use so much Vram ?
What A Bellend