Man of Honour
^^ Quick comp TAA native vs DLAA vs DLSS Quality & Performance. If you zoom in to detail areas like the lampshades, or even without zooming in and just look at the floor by the dor opening, you can see missing details with both DLSS such as AO on anything on the floor the light would occlude. The lampshade on the left is missing fine strand detail too whereas it is most detailed using DLAA compared to native TAA. Interesting to note the GPU/CPU utilisation as well. DLAA is clearly the most detailed and "full".
Be interesting to see how this changes come the path tracing update.
Edit*
Now locking the game to 85fps for an even lower GPU power draw and lower fanspeed. Actually not noticing any real motion difference between 85fps and 100/120 - The movement is so precise in this game that you are getting instant response either way, so if you can, then lock the fps to a lower than usual value, in other games for me it's 100fps, but in this game 85 is perfectly fine.
Also, I saw a monkey in the Giza town area come out from a large door top and drop a chalice:
Moments later I came across a store vendor where the monkey belongs but can't seem to do anything with said chalice so suspecting just a red herring
The town area is quite dense and really stunning, too, definitely a great place to show off hardware RTGI:
Be sure to explore properly as NPCs call you over and give you hints on new discoveries, also areas you find on your own have books to learn new skills etc.
Last edited: