Indiana Jones and the Great Circle (2024)

Steam's decryption once again takes an ice age. It's using only my e-cores to do it. Valve need to sort that out...
 
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Last time i played an Indian Jones game Harrison Ford was still a total dreamboat


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This is a completely narrative driven game, which is excellent as it's an Indiana Jones movie in game form :cool:

Alright so here are my thoughts on a technical level as immediately a few issues stood out and I'm sure Digital Foundry's Alex will note the same findings when their video drops.

1: The game looks stunning in the jungle, think lush vegetation like in AVATAR Pandora, the god rays are stunning to look at as is the volumetrics on display. however, at some points there is pop=in and towards the end before the cave, if you go back out, the entire global illumination system bugs out as there is a long delay before it realises "oh hey I should be on as he's come back out!" - I show this in my video below (chapter time coded)

2: Frame Gen has a slight flickering issue at any rendering mode. Turn FG off and it goes away. Also demonstrated in the video.

3: With Frame Gen off the frametime graph is not stable and you can see visible juddering slightly when panning the camera around.

4: Enabling Frame gen completely solves the frametime issue and there isn't a noticeable amount of input latency observed even though there is no setting for Reflex to be checked.

5: Movement and control mechanics feel excellent and the general settings available are vast. I found it funny that there is an Ultra preset, then Very Ultra, then Supreme :cry:

6: Just like in Doom Eternal, you can turn on the performance overlay which is cool.

7: Zero stuttering anywhere, to be expected since it's iD Tech 7.

With a 4090 and 12700KF the game runs at ~100fps in the jungle with just DLAA, enabling DLSS Quality bumps this up to 120fps or more, enable Frame Gen and it's even higher still. Indoors the FPS is even higher obviously. Quite why Bethesda recommend an "i7" 13900k for 4K max Rt is mind boggling as it's not needed at all.

At present, until the official launch and Path tracing update on the same day, Frame Gen is what I recommend everyone use as it fixes the frametime issue.

Vid on the above:

Hopefully YouTube doesn't cheese the quality like it usually does, this was encoded in AV1 and edited in AV1 since Davinci now supports it for the free version.

Quick screenies:

gY1mPc4.jpeg


JEDHeV2.jpeg


PEoXnaR.jpeg


BHaqJfS.jpeg


THIfv3O.jpeg


Given how well it runs, I fully expect that 100fps is possible easily leveraging DLSS and Frame Gen like on current handful of path traced games, at least with a 4090 anyway.
 
This is a completely narrative driven game, which is excellent as it's an Indiana Jones movie in game form :cool:

Alright so here are my thoughts on a technical level as immediately a few issues stood out and I'm sure Digital Foundry's Alex will note the same findings when their video drops.

1: The game looks stunning in the jungle, think lush vegetation like in AVATAR Pandora, the god rays are stunning to look at as is the volumetrics on display. however, at some points there is pop=in and towards the end before the cave, if you go back out, the entire global illumination system bugs out as there is a long delay before it realises "oh hey I should be on as he's come back out!" - I show this in my video below (chapter time coded)

2: Frame Gen has a slight flickering issue at any rendering mode. Turn FG off and it goes away. Also demonstrated in the video.

3: With Frame Gen off the frametime graph is not stable and you can see visible juddering slightly when panning the camera around.

4: Enabling Frame gen completely solves the frametime issue and there isn't a noticeable amount of input latency observed even though there is no setting for Reflex to be checked.

5: Movement and control mechanics feel excellent and the general settings available are vast. I found it funny that there is an Ultra preset, then Very Ultra, then Supreme :cry:

6: Just like in Doom Eternal, you can turn on the performance overlay which is cool.

7: Zero stuttering anywhere, to be expected since it's iD Tech 7.

With a 4090 and 12700KF the game runs at ~100fps in the jungle with just DLAA, enabling DLSS Quality bumps this up to 120fps or more, enable Frame Gen and it's even higher still. Indoors the FPS is even higher obviously. Quite why Bethesda recommend an "i7" 13900k for 4K max Rt is mind boggling as it's not needed at all.

At present, until the official launch and Path tracing update on the same day, Frame Gen is what I recommend everyone use as it fixes the frametime issue.

Vid on the above:

Hopefully YouTube doesn't cheese the quality like it usually does, this was encoded in AV1 and edited in AV1 since Davinci now supports it for the free version.

Quick screenies:

gY1mPc4.jpeg


JEDHeV2.jpeg


PEoXnaR.jpeg


BHaqJfS.jpeg


THIfv3O.jpeg


Given how well it runs, I fully expect that 100fps is possible easily leveraging DLSS and Frame Gen like on current handful of path traced games, at least with a 4090 anyway.


 
looks like it could be a really fun game will pick it up soon now i have 100% wukong :D are people enjoying what they have played or is it just a graphics showcase ?
 
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