Not saying there aren't problems there but I'm starting to think a lot of this has been blown up by maybe disgruntled ex-Intel staff with recent lay-offs, I've been following this for awhile and really struggling to find evidence of anything other than a tiny number of edge case failures when you actually drill into it even in the higher profile cases like where nVidia had to put out a statement or the RAD Tools report. The information about quite specific failure mechanisms which are unlikely to be known by anyone outside of Intel, like the oxidisation issue, appeared ahead of any reports of crashing of any significance.
The only reports of mass failures like Level 1 Techs have talked about are impossible to verify and not reproduced anywhere else by people doing similar things (i.e. Alderon Games talked of near 100% failure rates but no one else doing the same kind of game development using the same tools and similar hardware is experiencing it - there are some indie game devs using Unreal Engine who are seeing it affecting their customers but it is like 0.8% kind of thing).
Pretty much every 13th or 14th gen system I've direct experience of from friends and family, etc. have just run flawlessly aside from maybe a bit of messing about initially with RAM settings or compatibility, etc.
I've some limited insight from behind the scenes related to some bigger companies in this field like Zoostorm and VIP Computers and there is no evidence there of failures of any significance - I've seen some 13th and 14th gen CPUs exhibiting unusual voltage behaviour for myself which is probably consistent with the vmin shift problem but that is a tiny number of CPUs and I find it odd that OcUK wouldn't have come out and said something by now if they were seeing any unusual level of impact from it.