iRacing

I don't mind doing the odd 70 minute race, but I wouldn't race in a series that had 70-90 minute races all the time.

70 minute GT3 races are hard work and I only have time to do one race if it's a 70 minute one. Whereas the 30 minute races give me a window to do the 7&9 pm races or one or the other.
 
The problem i find with the 30min races is exactly what you describe, everyone drives like they'll just do the next race when they're done ruining the current one.
If your only able to do one or 2 races, you're less likely to do something idiotic. The general attitude ive seen in the 70min & 2.4hr races is that people are more careful, its a long race and doing something stupid has bigger consequences, it makes more sense to pick your moment, and likewise, ive seen people more willing to let a pass go, than fight for a position they cant hold.

But eitherway, like it or hate it, you enter it if you want to. I dont want to race stock cars, so i dont, its not a justifiable reason it shouldnt exist for those who want to do them. The problem is the attention span of the majority means the series are predominantly sprint races, with a couple of proper length races to please the rest.

They dont do this with anything else, do they.
Like single seaters? pick a SS series.
Like stock cars? do a stock series.
Like sensible length races? Wait 4-6wks, buy a GT3 car, buy the track someone picked.
It sucks.

At least by making an 'enduro' series, you only get those who want thats sort of race, exactly what every other series has. Let GT3 keep its 30min races if thats whats popular, im not saying make it 1h races, im saying let them have what they want, and give us something we want, instead of a compromise which pleases neither.
 
An endurance series is something I'd consider doing at weekends.

They could include all the GT3 cars, the FGT, the Corvette and the HPD as maybe a 3 or 4 class race.

If they include cars that already have a series in their own, it cuts down on the punt of practice required.
 
The problem with endurance races is for every person that would like longer races there's a hundred or more that want the short 'instant gratification' races. The Radical series used to be 45 minute races, not long by any means and I really liked that length, enough time to get settled down into the race so no need to rush the start. But by 'popular demand' they reduced it to 30 minutes, participation went up but it changed the whole approach to the race for me.

And then there's multi-class, the problem here is for every person wanting to run and do well in a slower car/class there's a shed load more that just want to win the race, hence why the HPD is so popular, and why the Z4 was the primary GT3 car last season, people don't want to win their class, they want to win the race.
 
Starting to get to grips with the C Spec RUF. After lots of chat of everyone taking the first corner easy... BANG. First corner, rammed. This seems familiar!

Despite that, I managed to run 4th for a good while until my bent rear wing meant my first error was completely unforgiving.

It's definitely a challenging car to race, so far proving enjoyable for the most part.
 
Are there any good current beginner's guides? A friend has bought me a $25 voucher for my birthday and I fancy giving iracing a go. Seems somewhat daunting at first glance (with almost more regs than the rl motor sport we do!).

Any help appreciated.
 
Most of it is common sense.

Stay on the track, don't spin, don't crash into other cars or trackside objects. All those attract incident points which affect your safety rating or SR.

You need an SR above 3.0 at the end of the season to progress to the next licence. Or an SR of 4.0 for instant promotion.

Each season is 12 weeks long and there's a change of track each week on Tuesdays.

Week 13 is a free for all with no SR or IR (iRating) gains or losses, except for the Rookie series.

You can drive the rookie series with the base content.

Other series will require purchases of tracks and cars if you want to race in them.

It's relatively expensive, but if you like sim racing then it's the cleanest racing you'll get online outside of a private league.

You have no access to content without an active subscription, so if yours lapses then there's no offline mode at all.

You can't try cars before you buy.

You can play with a game pad if you're exceptionally good.

But for the majority of players a force feedback wheel with pedals is a must.
 
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My first wheel was a Momo, great wheel. Plenty good enough for iRacing.

Just sign up and give it a go, I'm sure a quick Google will turn up a 3 month sub for the price of 1 or $10 somewhere.
 
My weekly report:
Guess you could say I've had a good week.

Had four races in the Spec Ford. 1 win, 2 second places and 1 ninth place*
*I was winning this race but i had to pit and answer the front door, this murdered my iRating :(

Two races in the fix indy oval
1 DNF I got taken out running in 5th

1 win. Really enjoyed this race, my tactics were spot on! It was a bit of a wreck fest and by lap 33/50 there was a yellow flag and running 2nd. I had a few 'moments' around the track so tyres were defiantly going off. I noticed there were only 8 runners left so decided to gamble and go into the pit to change tyres. It paid of, 2 laps from the end I took the lead. The guy was a bit gutted that he had lead 48 laps and came in p2.

GT3
1 DNF - really not liking the series this season. Cars feel rubbish and I don't even want to practice as I'm not having fun. The grids are huge when I've 'raced', I spend more time avoiding accidents than racing. I might be teaming up with you Paul and giving the Ford GT a go.

Tap me up on chat when you're going to practice/race Paul.
 
Mosport is a stunning track, I purchased it as a few of us from here was racing the Radical a year or two back and was one of the opening track. I knew of it but had never driven it.

Each sector as some really great corners and as far as the corkscrews at Laguna goes its nothing compared to Moss corner at Mosport imo ** Apart from when Skill is behind you** :D Love T1.5 again better than the corkscrew imo the long back straight and finally the sweepers, each sector as something great.

Really is a great track in any car and its a track that keeps the heart pounding and brings great races imo in any series.

In other news my G25 pedals the brakes started spiking really bad guess thats why I have had so much trouble with the RUF this season compared to the previous two, only relised when i pressed P and saw it bouncing between 25% and 75% lol. So im out of Iracing until I can take them apart and clean the pot :(
 
An endurance series is something I'd consider doing at weekends.

They could include all the GT3 cars, the FGT, the Corvette and the HPD as maybe a 3 or 4 class race.

If they include cars that already have a series in their own, it cuts down on the punt of practice required.

What i'd mentioned elsewhere, was that IMO it'd be worth running a season of it in a similar way that the 2.4h RW race was done, im not sure if every round of that is similar or if its just the 2.4h race due to its length, but if they had a race each week but only 4 time-slots, like RW, and at least that way everyone is forced to come together at a specific time, rather than saying theres a race every 2-4h every day, and you have mostly unofficial races and a handful of official ones with 10-20 cars with a tiny amount being in your class.
Push everyone together, and you're far more likely to get multiple splits plus people realise they need to treat it like a real race where they cant repeat it in a few hours.

The problem with endurance races is for every person that would like longer races there's a hundred or more that want the short 'instant gratification' races. The Radical series used to be 45 minute races, not long by any means and I really liked that length, enough time to get settled down into the race so no need to rush the start. But by 'popular demand' they reduced it to 30 minutes, participation went up but it changed the whole approach to the race for me.

And then there's multi-class, the problem here is for every person wanting to run and do well in a slower car/class there's a shed load more that just want to win the race, hence why the HPD is so popular, and why the Z4 was the primary GT3 car last season, people don't want to win their class, they want to win the race.

The first paragraph is exactly what i went through with BL earlier. Dont like long races, dont enter. Simple, surely.
I'd even propose the idea that instead of splitting series up between those who want instant gratification and those who want a realistic experience, maybe offer a couple of specific timeslots within the schedule which are designated for longer length. Even if it was just weekends like i mentioned about RW. Mon-Fri 12x 30min, Sat-Sun 8x30min, 4x 90min.

But as far as im concerned its alright having 9x 30min, 3x 70min races to a season, but anyone who's seen the GT3 series in both formats will have seen the attitudes are completely different. If people had the same attitude in shorter races it'd be fine, but everyone is so eager to charge :(

People picked the Z4 cos theres only 1 winner. Not picking Riley, FGT or RUF cos its not the outright winner is lame, you're probably right about a lot of peoples reasons, but surely 2/3 of the people signing up know they probably wont be the fastest there.
Ive done a couple of smaller grids, 12-18, and im 2500 and ive been 2-5th rated in there. So a lot of drivers are obviously lower, yet at least half the grid is HPD.
 
Tap me up on chat when you're going to practice/race Paul.

Is that you i have on there?
Someone added me when i first joined and im not sure i ever found out who it was :D
I'll be more than happy to jump on sometime and do some laps, although i tend to do my driving early hours of the morning (1am-5am) but i try and catch an EU evening race for the higher ROF.
 
This game is really starting to get to me.

I did a few hours of practice at this weeks GT3 track over the weekend. I set the weather to realistic and managed a time of 1:18.3 with an optimum of a 1:17.6.

I've just joined a qualifying session, used the same set up and the car handles totally different. So much so that I'm screaming at the screen for the car to behave how it did in my practice session.

I can't believe that the weather makes THAT much difference.
 
2 races in the top split and 2 races I've been wrecked by someone.

Someone just ran into the back of me 2 laps from the finish, almost square on, so it wasn't like he was trying to pass. I wouldn't mind so much if I'd braked early, but I didn't.
 
I had a weird race in the WSCS yesterday, and it was 100% different conditions.

Usual conditions:
iRacingSim64_2014_08_12_22_06_13_858-50%25.jpg


1-off conditions:
iRacingSim64_2014_08_12_22_17_56_359-50%25.jpg


I ended up going back and redoing the images, keeping the GUI on-screen so you can see the session information, and clearly its not some offline practice with incorrect conditions set, its an official race, and its not a marginal difference, on the top screenshot i used to use the shaddow which crosses the whole track, just where the Riley's are lined up, as a brake marker, either bang on it, or a bit before it based on tyre wear and whether i was pushing or not. I made 2 mistakes in that race at that section, simply because of HPD's breaking my focus, one of those times i'd braked just at the kink to allow 2 who were close to carry on, and the lack of markings just threw me off. Both my own fault, but like you say, its annoying when you're throw in to conditions which arent what you've practiced. If its going to be random, fine. Plus, its the same for everyone, but its annoying when its not something you expect to have to put up with.


Edit:
To add insult to it all, heres the race results:
Car #5 http://members.iracing.com/membersite/member/EventResult.do?&subsessionid=11567909&custid=38352
80°F, Wind NW @ 8 MPH,
Atmosphere: 73 RH,
Skies: Mostly Cloudy

Car #2 http://members.iracing.com/membersite/member/EventResult.do?&subsessionid=11560366&custid=38352
80°F, Wind NW @ 8 MPH,
Atmosphere: 73 RH,
Skies: Mostly Cloudy
 
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This game is really starting to get to me.

I did a few hours of practice at this weeks GT3 track over the weekend. I set the weather to realistic and managed a time of 1:18.3 with an optimum of a 1:17.6.

I've just joined a qualifying session, used the same set up and the car handles totally different. So much so that I'm screaming at the screen for the car to behave how it did in my practice session.

I can't believe that the weather makes THAT much difference.

Weather makes a huge difference in F1. Air temp effects, aero by quite a bit on a high down-force car, it also effects how the engine works and above all track temp highly effects how a slick tire works. It may not really effect your every day drive. But a high performance race car on racing slicks with high down-force. Your can be talking up to 2 seconds easily from a cold day to a warm day and which way the wind is blowing and its speed.

Iracing as started to annoy me also so its not just you. There ****ing with the GT3 cars every season being a big one and the way they have made them much harder to drive. Season one of the RUF its was an awesome car to drive. Season 2 it got a bit worse, this season its a completely different car. Same for the Z4 it looked a brilliant car last season (I didnt get on the OP bandwagon so cant actually comment how it was to drive) But looked just like a GT3 should. This season it looks like its on Ice. The RUF is much harder to drive fast now and doesn't have the fun it had season one.

MP4 as gone the same way loved it when it first came out. Tried it at Laguna the other day. The snap oversteer is a joke. There's just no sixth sense to it. I can go through the same bend same speed 3 laps in a row. One of that laps it will try to kill me. Its either snap oversteer that just comes out of know where, or horrid understeer.

There GT3 cars there designed for fat rich people to pretend there elite sports car drivers. There designed so anyone with a bit of racing skill can drive them to there limit without trying to kill you.

Over there if they make it harder to drive everyone's like its more realistic. learn to drive noob. Or have you ever drove a real race car ? Shut up then.

Sometimes I think If I-racing added square wheels to every car. Because it made the car harder to drive, 90% of the wannabe would be yer its more realistic.
 
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In the test session I did over the weekend the tyre pressures were up to where they should be by the second lap. In the qualifying session and race I did last night it was more like lap 5-6.

I can't believe that's all down to the weather, after all I set it to realistic in the test session.
 
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