Two weeks! Wow... must have been a lot of boring hours
The point, for me, is I like to push the limits in a game. Other than the Palmersport day, it's the only opportunity I get to really try and push cars right to their limit.
Whenever I'm driving one of my cars/toys or someone else's, it's always sitting in the back of my mind... "****, this could get expensive if a balls-up"... so I'm always holding back a bit.
I don't want to do this in a game, especially in the "rookie" leagues... you should be allowed to push and make lots of mistakes. You learn by making mistakes...
There are a lot of alternatives I can think of that I, personally, would much prefer... but I can see how the SR is the best all-round system... that doesn't change the fact that I hate it though.
If they at least gave us some rookie series that allowed you to use cars like the Radical - I never want to jump in that MX5 again, but I have to spend a LOT of hours in it because no-one touches formula fun... argh!
I don't have two weeks to play non-stop... and even if I did, I wouldn't want to spend it driving sedately to improve my rating.
The rFactor racing leagues works much better for me as I can just jump straight in!
No worries, glad we didn't get our wires too crossed
Slightly backs up what a friend said... they seem to have built an engine for Nascar and then tried to tweak that engine for road driving... makes complete sense with the "on stilts" feeling I get with the MX5.