What wheels do you guys have?
Round ones that roll xD that's about as far as my knowledge goes so far in this game


What wheels do you guys have?
Round ones that roll xD that's about as far as my knowledge goes so far in this gameI'm going on the "if it ain't broke, don't fix it" policy so not touching any car settings as I'll just break something xD until I actually sit down and study it a bit.... maybe....
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LOL did you mean steering wheel settings? I thought you meant like in-game tyre settings, psi, camber etc etc xD
I have the Thrustmaster Ferrari GT Experience. no frills except rumble that doesn't work... lol. does the job but would like something a bit better with FFBbut it seems like my wheel has gone up in price a bit
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haha yeathey need to do a "here's one we made earlier" blue peter racing cockpit
made from pipe cleaners and washing up liquid bottles
but looks pimping haha!
maybe when I move house I'll buy the corner section of an old car, cut it down to the driver seat/dash and paint it over and have that in my game room to be xD
I've got a T500 with the GT and F1 rims plus the TH8 shifter.
I use default Thrustmaster and default iRacing settings.
Quick question what is the "Use linear mode" in the iracing settings for?
It's what you should use, better ffb. You'll need to turn up the overall ffb level with it enabled though.
SR baffles me completely.
Race last night, 4 inc, +0.06 SR
Race tonight, 11 inc, -0.57
The SR is a "Corners Per Incident" (or CPI) count basically, where for Rookie you look at less corners than for D-Class, which is less than C-Class etc. So A-Class drivers have both a harsher modifier to get from CPI to the SR number but also have to maintain that level over more driving.
So if you do 10 corners, and get 4 incidents then that both adds 4 incidents to your total but also knocks 10 corners out of the 'back' of the queue. Now if those 10 corners already had 4 incidents you'd see limited/no change to SR, if they had 8 incidents then your SR would improve even though you got incidents or if they had 0 incidents then you're SR would go down. simples ¬_¬![]()
SR baffles me completely.
Race last night, 4 inc, +0.06 SR
Race tonight, 11 inc, -0.57
I actually get it now, so barmy if your race last night was 100 corners and u got 11 incidents, it kicks of 100 corners at the back end, and if those 100 kicked off corners were 0 incidents you will take a bigger Sr hit than if those 100 kicked corners had say 10incidents!
I think that's right?