The min better FPS for dx 12 on dx 11 looks worse on nvidia though. On AMD systems generally, the max fps will decrease by a bit but the min. and average fps are higher. Personally for myself, the min fps is the most noticeable as overall you are getting a smoother experience with higher min fps.
Nv are getting the ball rolling, wasn't expecting Hitman result as Rottr/DX-MK DX12 only got to parity with DX11, think Nv is going to nail DX12 software/hardware support with Volta.
You might have to wait a while, but despite the negativity, when Volta arrives, get your bookmarks ready when DX12 really arrives.
Does it actually feel smooth in game though? Just when people do get some boost from dx 12 for FPS on nvidia, I see them say it stutters where as dx 11 is smooth, as above regarding division for Ayahuasc and most recently vincent with deus ex and dx 12:
DX12 was horrendously stuttery when I last played the DLC even though the framerate reported in the 70+ range.
DX11 was smooth
Titan X Maxwell.
And then opedsiciple complaining about dx 12 stuttering on his 970 in bf 1 despite fps being higher than dx 11.
Although with the latest "dx 12" driver by nvidia, it will probably be smoother.
Of course, if there are any stutters and people don't notice them and they have gsync, maybe it is down to it hiding the stuttering?
The 10xx series cards definitely seem to be better for dx 12 than the 9xx series though!
Here are my hitman benchmarks (although I'm not a fan of simulated/controlled in game benchmarks as I find they don't give as good of a picture as in actual gameplay):
i.e. During gameplay, I have never seen my min fps drop anywhere near that.
haha, just counting the days down now!
I see you are moving the goalposts now I have pointed out I am not biased, being an owner of 4 RX480s, 4 290Xs and 4 FuryXs.
I must admit you are 50% right on this last point, up until recently 4 way support with my FuryXs and to a lesser extent 480Xs was absolutely terrible with system crashes, black screens, spontaneous reboots and Wattman, what a nightmare with 4 cards. NVidia on the other hand although they don't officially support 4 way SLI have been very reliable. Fortunately the AMD drivers have been a lot better in the last few months.
Almost forgot as to poor mGPU scaling in games these days well that's mostly down to err DX12 lol.
Moved the goal posts... how?
I never said you were nvidia bias besides I thought it had been established that just because people own certain hardware doesn't mean that they still can't be bias towards certain brands.... But I digress...
My main point was that the main reason you hate dx 12 is because you think it has killed mgpu support and that nvidia dropped 3/4 way support with pascal because of dx 12:
Worse still my Maxwell Titans in 4 way SLI using DX11 is a faster gaming setup than anything you can get with Pascal, answer because DX12 has wreaked mGPU support. NVidia can not be bothered with any more than 2 way Pascal support and AMD don't have anything on the market that can justify 4 way support even if they wanted to bother.
If you really want to blame someone for the lack of mgpu support (especially in dx 12) these days then it should be the game developers and AMD/nvidia, it is down to them to them to get it working (more so the developers for dx 12, afaik, all AMD/nvidia have to do is enable the support from their side) but PC are already an afterthought so don't expect things to improve drastically any time soon unless the next consoles get 2+ GPUs....
Deus ex dx 12 works fine for AMD crossfire
https://www.pcper.com/news/Graphics-Cards/DX12-Multi-GPU-scaling-and-running-Deus-Ex-Mankind-Divided
So who is to blame for the lack of multi-gpu support here? The game developers, Microsoft/dx 12 or/and nvidia?