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GPU is 290, CPU i5 750 @ 4GHz and res. is 2560x1080
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At that res it won't be hard to get 60fps with a 290. No MSAA, no contact hardened shadows and you must keep textures at high, as you only got 4gb.
I haven't found the game demanding at all once msaa is turned off as well as volumetric lighting turned down one notch, I maintain 60fps lock 90% of the time and this is with an i5 750 @ 4GHz, although I am using DX 12 which provides a big boost over Dx 11
You shouldn't need to turn off all those settings like cloth physics etc. unless you are using a GPU weaker than a 290. Mine is running great with all those settings turned on, on my 290.I'm running a 3570k at 4.3ghz, 1080p DX12, I have most of the settings turned down (MSAA, volumetric lighting, cloth physics, tessellation, ambient occulusion, screenspace reflections etc all switched off), but it still hits 100% cpu usage on all 4 cores at times (I've hardly ever seen that on any game, usually a subset of threads are the bottleneck), and often high usage on all cores. In essence I think the game is well optimised for multiple threads so something like Ryzen should be good in this.
And that will be whyDX12 was horrendously stuttery when I last played the DLC even though the framerate reported in the 70+ range.
DX11 was smooth
Titan X Maxwell.
You shouldn't need to turn off all those settings like cloth physics etc. unless you are using a GPU weaker than a 290. Mine is running great with all those settings turned on, on my 290.
That might be why I haven't had any issues with performance/FPS drops, I haven't started any firefights and the only gun I use is the stun gun...I have RX480 8GB. Cloth physics is supposed to be cpu intensive hence it is turned off. Performance isn't bad per se generally around 75-120fps but if you start a massive firefight in the streets I've seen it drop down into the 50s. I have no problem with 100% cpu usage if the framerate is high enough - hence I think this could really benefit from a monster cpu.
edit: should also add I'm running max FOV, which probably increases the load compared to default.
Surprisingly I didn't have to do anything! I didn't even need to go into the settings to change HUD placement etc.So does wide screen work properly natively now? Or did you have to get a work around? I remember all the people bitching when the game came out as there was no wide screen support![]()