Soldato
Anything over 59.9Hz is flicker-free and 24 frames per second is smooth motion. What you convince yourself of beyond that is up to you.So everything higher than 24hz is a marketing gimmick?
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Anything over 59.9Hz is flicker-free and 24 frames per second is smooth motion. What you convince yourself of beyond that is up to you.So everything higher than 24hz is a marketing gimmick?
Still not to do with refresh rates. You’re artificially making one blurry. That’s cheating.
Same fps, different smoothness. Because motion blur exists in the left and does not in the right. Motion blur is actually present in the content. This is not something we simply perceive, it is in the data. It is not a result of anything our eyes or our brains do, it is caused by shutter speed, inherent to the the method of image capture, or added artificially.
Crucially, this is not something that is inherent to image capture in games, where the images can be presented with zero motion blur (although, some games actually do add it it, and it assists with smoothness!).
If you clicked the link I kindly posted above, you'd be able to play around with this effect in real time and come to understand the relationship between motion blur, smoothness, speed of movement and fps, but I guess we are where we are and I'm really bothering to post a gif about this.
But the point I'm making is against your point, which is about FPS, where you say 24fps is enough for smooth motion. My point is that it is only OK due to motion blur being present in the frames. Once you understand this, everything else follows. Motion blur introduced by processing vs motion blur introduced by shutter speed has the same smoothing effect. That's actually a key point in the proof.Still not to do with refresh rates. You’re artificially making one blurry. That’s cheating.
Now, if your brain cannot separate two images at 24 frames per second because the image persists on the retina, how is your brain going to see separate images at 240 refreshes per second? It can’t. It just can’t.
I don't need to convince myself of anything - I've experienced it, which seems to be something you've convinced yourself that you won't try anything >60hz.Anything over 59.9Hz is flicker-free and 24 frames per second is smooth motion. What you convince yourself of beyond that is up to you.
You constantly mix up frame rate and refresh rate. They’re not the same thing. The reason pretty much all religions suppress science is that reality and belief tend not to mix well. Just consider what I wrote about your brain convincing itself it sees motion and then honestly ask yourself if maybe it’s not the Emperor’s New Clothes?End of the day it is pretty easy to see - cap a game to 24-25FPS, even using CPU wait to enforce as even frame time as possible, and play for a bit then uncap it and the difference is very noticeable and you can easily see a benefit all the way up to well past 60FPS/60Hz depending on the person.
I would do a video but most videos alter the effect of it somewhat (and YT only goes to 60FPS) and additionally it doesn't have the same impact as feeling the difference in an interactive scene.
Why lock it? Because the heretic might actually start getting through to the sheep in the flock? Simple truth will out. Your mind is lying to you. And no-one like to admit they’ve been fooled.Let him run at 60hz/1080/VA. He seems happy, and at the end of the day, that's what counts.
Probabably time to lock the thread, or take it to GD.
You constantly mix up frame rate and refresh rate. They’re not the same thing. The reason pretty much all religions suppress science is that reality and belief tend not to mix well. Just consider what I wrote about your brain convincing itself it sees motion and then honestly ask yourself if maybe it’s not the Emperor’s New Clothes?
I don't need to convince myself of anything - I've experienced it, which seems to be something you've convinced yourself that you won't try anything >60hz.
I tried 4k screens at work when they first came out and most cards could only run them at 30hz - even non-techy users who came into my office could see the difference and asked what was wrong with it!
My main monitors at work are 60hz, at home I have a 75hz, and the Kids have 144hz, I can tell the difference.
Edit: I was also (un)lucky enough to see one of the Hobbit films in high frame rate - again absolutely night and day in terms of motion smoothness, but apparently I shouldn't be able to see a difference?
Then you’ll already know what I’ve typed above about how video standards work. I’m not going to apologise for pointing out that the Emperor has no clothes on.I'm not mixing up frame rate and refresh rate at all - there might be occasions where my phrasing is a bit clunky. I do video game development/modding as a hobby I have a pretty good idea between the two and what is going on underneath.
I've been doing this for near 30 years :s
Then you’ll already know what I’ve typed above about how video standards work. I’m not going to apologise for pointing out that the Emperor has no clothes on.
So Soap Opera effect isn't a thing? Because my eyes can't possibly see the extra frames when viewing 60hz broadcast material or indeed the 48fps High Framerate version of the Hobbit I previously mentioned?It’s literally mass hysteria. You have all convinced yourselves that you can see this smoothness when it’s literally physically impossible.
Soap opera effect is because of the camera they film it with. Can we keep this on topic please?So Soap Opera effect isn't a thing? Because my eyes can't possibly see the extra frames when viewing 60hz broadcast material or indeed the 48fps High Framerate version of the Hobbit I previously mentioned?
3:2 pulldown (or the equivalent when watching a 24fps content on any non-24hz multiple) stuttering shouldn't be a thing either, because my eyes couldn't possibly discern frame rate variation once it's at least 24fps
Again, not refresh rate related.
Do you not see the differences in this video?
Obviously, set it to 1080p@60.
But it's a key element of this discussion. The fact that higher FPS increases the information available and thus the smoothness (because we are able to perceive it) is something you're denying. Do you see no difference between them in this video?Again, not refresh rate related.