"Jasper" 360's on their way

There are advantage's and disadvantage's to HDD installing, tell insomniac that they cant use the extra 200mb of vram for textures in resistance 2 that the HDD in every ps3 allows them and they may take issue with you about HDD installs being a bad thing.

What now ? Why does it need to be isntalled? Surely the cache space on the 360's HD does the exact same thing. It works fine in oblivion and GTA?

Installs for concoles are doubtlessly a bad thing. Some of the installs on PS3 are laughably long and dont seem to create hardly any benefit. Mostly just make up for the slow Bluray reader.
 
Downloadable content though, I wouldn't say the PC gave birth to that. Sure you could get patches and mods etc. But I didn't see much coming from the actual developers. I think with extra maps on the Xbox, it was what showed that developers could add to the game after it. Which was done on the PC in the form of expansion packs but they were normally sold in shops.

I think a major reason why expansion packs were released in shops is the fact that the overall speed of the internet wasn't what it is today.

There are also a lot a developers who released maps and extra content for free Epic is a major one. I'd say downloadable content was born on the PC but the business model that is attached to the console version is different.

I can understand why people think that installs are annoying like your Halo 3 example, I just think that it is going to become more commonplace and therefore people's reactions will lessen.
 
Hmmm, so this new Jasper (always thought that was a northern wasp!!!) model is going to be quieter and more reliable... cool, now MS just need to make Xbox Live free and I would definately buy a nother 360 :D
 
This generation of consoles has become increasingly similar to a PC and I can see the next generation being even more so. Thus installs are a natural progression.

I reckon MS will do invisible installs so the memory can always be used without the user needing to decide what needs deleting.
 
I reckon MS will do invisible installs so the memory can always be used without the user needing to decide what needs deleting.

Always a possibility. I suppose it will reduce the overall amount installed by the game and give a lesser speed increase than the "full" install which happens at the minute. So kind of a trade off between no install and full install
 
We should just go back to carts and have done with it. NAND memory is getting so big and cheap plus its stormingly fast by comparison.
 
Always a possibility. I suppose it will reduce the overall amount installed by the game and give a lesser speed increase than the "full" install which happens at the minute. So kind of a trade off between no install and full install

Similar to the cache method now but using slightly more space. What makes you think using a cache system will perform worse than a full install?
 
We should just go back to carts and have done with it. NAND memory is getting so big and cheap plus its stormingly fast by comparison.

How much do you imagine 50GB NAND modules cost? An awful lot more than a BR dic is the answer.
 
Similar to the cache method now but using slightly more space. What makes you think using a cache system will perform worse than a full install?

I just thought that a cache system usually allows less to be stored at any one time. This will result in more dependancy on the dvd drive than the install system (due to data being rewritten on the fly, similar to a PC's Page file).
This will result in worse performance than the install option.

Unless I'm getting confused and you mean a system where part of the hard drive is reserved for installs of all games and is just rewritten when needed. This would effectively reinstall the game everytime a new game is played and result in a very high disc activity when first running the game.

EDIT: If the invisible install system doesn't perform worse than a normal install why isn't it used at the minute instead of an normal install?
 
Last edited:
Unless I'm getting confused and you mean a system where part of the hard drive is reserved for installs of all games and is just rewritten when needed. This would effectively reinstall the game everytime a new game is played and result in a very high disc activity when first running the game.

EDIT: If the invisible install system doesn't perform worse than a normal install why isn't it used at the minute instead of an normal install?

The cache system on the 360 at the moment stores the data of the last played game iirc, so if you play halo 3, turn it off then play it again all the maps are already cached. This could easily be extended in the next console to store your 5 most played games cache data, so the games you play regularly keep their cache while games you hardly play rewrite the cache every time you play them.

Eg. cache 5 most popular games + cache the most recent game.

So this is used to a very small extent at the moment, but sony and MS use 2 different extremes of the idea, a middle ground will most likely be found next generation.
 
It wont be long until 50gb in flash is absolutely nothing. It doesn't need to be write-able , would also help the minification of consoles. Id love to see a return to carts but sadly online distribution is more likely to take over. The death of box art :(
 
prob not but it would be shed load better. Good bye loading times, good bye textures popping in.

I dont seriously think it would ever happen but it would be cool.

You could even then include the handheld version with the full version. Anything has to be better than just downloading it.
 
^ that and allow the speed of the DVD drive to be changed from the system settings/ integrate the wifi. A few minor adjustments to the controller and we would be there.
 
Back
Top Bottom