Man of Honour
- Joined
- 21 Nov 2004
- Posts
- 46,315
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
* Removed the sensitivity/deadzone reset when reassigning joystick axes in the input settings.
The 0.10.1 Update is now available at the Downloads Page.
Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
* Removed the sensitivity/deadzone reset when reassigning joystick axes in the input settings.
Here are the new features planned for KSP v0.11.
Estimated Release Date: Oct/10
New:
* Overhauled Space Center terrain area in both flight and space center scenes.
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* Improved Space Skybox Background.
* Better terrain textures.
* RCS (Reaction Control System) Module Part.
* Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of it's own. (code is done, just needs assets)
* Splash-down effects.
Bug Fixes:
* Added a simple but hopefully effective stall simulation for winglets and control surfaces.
* Made a few optimizations to runtime loaded textures. Now they're compressed to DXT5 and support mipmaps.
KSP 0.11 is Released!
New:
* Overhauled Space Center terrain area in both flight and space center scenes.
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* Improved Space Skybox Background.
* Better Launchpad area textures.
* RCS (Reaction Control System) Module Part.
* Added an 'RCS Toggle' key (Default 'R'), to toggle the RCS on and off.
* Changed the useless Overthrottle LED for an RCS LED, which indicates if the RCS is enabled.
* Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of it's own.
* Splash-down effects, sounds and a basic buoyancy simulation.
* New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere.
* The Orbit system can now track and propagate hyperbolic (escape) trajectories.
* Parts can now cast shadows on themselves.
Bug Fixes:
* Added a simple but hopefully effective stall simulation for winglets and control surfaces.
* Made a few optimizations to runtime loaded textures. Now they're compressed to DXT5 and support mipmaps.
* The MET display will now start counting on liftoff instead of on flight start.
* Tuned the terrain system a bit, to improve visual quality at high altitudes.
* Greatly improved the input lock system. Now, components that lock game controls won't override locks placed by other components.
* Improved the flight camera code. On Chase mode the camera will not spin around at the poles anymore, and both modes are more stable overall.
* Optimized the terrain system rendering, and got a nice boost in performance during flight.
New on 0.12:
* A Moon
* New Orbital Camera Mode. Like Free Mode, but aligned to the solar system plane, like the Map View Camera is.
* New Auto Camera Mode. Chooses between the other modes based on the state of the flight.
* Liquid Engines now support thrust vectoring (gimballing).
* some other stuff.
Bug Fixes:
* Improved the way velocities are applied when resuming physics.
Will be giving this a go. Can't believe I have missed it till now.
Warp 9, engage! XD