Kerbal Space Program

new version is out, with much larger atmosphere making it harder to do Low Kerbal Orbits.

http://kerbalspaceprogram.com/forum/index.php?topic=2547.0

Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
* Removed the sensitivity/deadzone reset when reassigning joystick axes in the input settings.
 
New fix
The 0.10.1 Update is now available at the Downloads Page.

Bug Fixes:
* Eliminated the sharp atmospheric cutoff at 34,500m. Now there is atmosphere up to around 68,000m.
* Improved the drag calculations.
* Created a new ControlSurface module to replace the problematic Stabilizer module. The Stabilizer is now deprecated.
* Changed the folder structure on the Mac version, so it is the same as the PC version.
* Removed the sensitivity/deadzone reset when reassigning joystick axes in the input settings.

And next update fixtures announced

Here are the new features planned for KSP v0.11.


Estimated Release Date: Oct/10

New:
* Overhauled Space Center terrain area in both flight and space center scenes.
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* Improved Space Skybox Background.
* Better terrain textures.
* RCS (Reaction Control System) Module Part.
* Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of it's own. (code is done, just needs assets)
* Splash-down effects.

Bug Fixes:
* Added a simple but hopefully effective stall simulation for winglets and control surfaces.
* Made a few optimizations to runtime loaded textures. Now they're compressed to DXT5 and support mipmaps.

I like how they are doing it fps mall but fast changes.
But I wish they would do the computer control model first, for automatic stages and things like orbit
 
New update 0.11.1 http://kerbalspaceprogram.com/download.php
KSP 0.11 is Released!

New:
* Overhauled Space Center terrain area in both flight and space center scenes.
* Integrated Orbital Analysis/Propagation system.
* In-Flight Time Compression.
* Orbital "Map" View.
* Orbit Display.
* Improved Space Skybox Background.
* Better Launchpad area textures.
* RCS (Reaction Control System) Module Part.
* Added an 'RCS Toggle' key (Default 'R'), to toggle the RCS on and off.
* Changed the useless Overthrottle LED for an RCS LED, which indicates if the RCS is enabled.
* Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of it's own.
* Splash-down effects, sounds and a basic buoyancy simulation.
* New "Atmosphere" Gauge in the UI, indicates how deep the ship is in the planet's atmosphere.
* The Orbit system can now track and propagate hyperbolic (escape) trajectories.
* Parts can now cast shadows on themselves.

Bug Fixes:
* Added a simple but hopefully effective stall simulation for winglets and control surfaces.
* Made a few optimizations to runtime loaded textures. Now they're compressed to DXT5 and support mipmaps.
* The MET display will now start counting on liftoff instead of on flight start.
* Tuned the terrain system a bit, to improve visual quality at high altitudes.
* Greatly improved the input lock system. Now, components that lock game controls won't override locks placed by other components.
* Improved the flight camera code. On Chase mode the camera will not spin around at the poles anymore, and both modes are more stable overall.
* Optimized the terrain system rendering, and got a nice boost in performance during flight.

Next update 0.12
New on 0.12:
* A Moon
* New Orbital Camera Mode. Like Free Mode, but aligned to the solar system plane, like the Map View Camera is.
* New Auto Camera Mode. Chooses between the other modes based on the state of the flight.
* Liquid Engines now support thrust vectoring (gimballing).
* some other stuff. ;)

Bug Fixes:
* Improved the way velocities are applied when resuming physics.

A moon, a moon. hell ******* yes!! My kerbals are going to be smashing into it as fast as they can.
 
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Been playing this for an hour now its great fun, what mod is this?

KSP2011-07-2603-19-14-86.jpg
 
Got into this the other day! Couldn't put it down without getting into orbit, it's great fun and can only get much much better!

I have about 12 years of flight simming, the controls were intuitive to me, I guess the main learning curve would be to use the artificial horizon properly if you've never done that before.
 
quick question if i donate now do i get access to more stuff as the basic stuff seems to be really limiting what you can achieve. I seen some nice orange things on some video's that look cool and seem to be able to carry satellites and stuffs into space.
 
No you don't get anything other than fall game when it's released. If you go on the forum you can download part packs, which include those massive orange boosters.
It's a game in development, which is why it's so limited. A update comes out every 4 weeks which adds more stuff and fixes bugs. It's still a long way from being completed.
 
0.12 alpha build is out, itll be out with. Bug fixes next week.

How do people control it in space, now I have a moon to aim for. I find it hard to get. Bearings and even harder to controll it. However much I press the keyboard buttons. I can not stop the rotation, I can get it very slow, but not stationery.
 
by pressing T (default for stability control)

Auto SAS is also good, which uses RCS to keep the ship stable.



I cant wait to shoot for the Moon, ive been shooting for the Sun recently but keep missing by miles and miles, plus even with time acceleration, it takes AGES to get there.
 
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