Soldato
Bigger does not always = better
RE: Geforce, I made something like 90+ geforce on rentry. From 3km/s to ~400m/s in less than a second or so as I entered atmos. I think that's the numbers, it was ages ago
what the hell.. lol.
What parts/packs are you guys using?
Well we'll see how well this version works in Wine... love the loading screen though
So anyway, it seemed to work well to begin with - i tried changing the video settings to 1440x900 full screen and it crashed, now i can't get it to run at all even if i delete and re-extract it
Yes, a Mac version has been proven to work with the new system, and will be released with the 0.10 update.
Are they still planning to add a sim like element to this?
Yep ish.
All planned features so far.
http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Planned_features
It kept growing but they seem to of said enough is enough ATM. Until the list is implemented and shrinks.
Hi!
I’m happy to say that version 0.10 of KSP is now available for download, both for PC and Mac.
This update features, among other things:
A completely overhauled terrain system. Much more stable and reliable.
Full joystick support and better input settings.
The improved R8 Winglet, which can respond to your input for better flight control.
The full changelog is available on this forum thread.
Happy Launchings!
CHeers
KSP 0.10 is Released!
New:
* Completely overhauled procedural terrain system. Much more reliable and stable.
* The whole planet can now detect collisions, so ejected parts can now land safely.
* The terrain mesh is far more stable, shorelines and mountains no longer wobble.
* The new terrain system is completely translation and rotation-safe. It can be moved dynamically without breaking visually.
* An Orbital analysis and propagation system, allowing for a complete planetary simulation, among many other possibilities, is ready for implementation.
* Terrain quads are now queded for subdivision, to improve performance
* The terrain system now allows for a secondary target object, so both the ship and the camera can subdivide the terrain.
* Mini settings screen for in-game tweaks.
* New (much better) shader for water.
* The R8 Winglet now responds to input, and can be used as an elevator, canard, aileron, rudder, or any combination.
* It is now possible to crank anti-aliasing up to 8x.
* Joystick Support.
* A working Mac OSX version!
Bug Fixes:
* Hi-subdivision tiles now have mesh colliders, which means the far side of the planet is no longer an insta-death trap.
* Fixed the textures stretching near the terminator
* The camera will no longer go through the ground.
* The terrain collision mesh now perfectly matches the visual terrain.
* Fixed a problem with the atmosphere, where it would fade in and out at specific points in orbit.
* Fixed a few problems with some game settings not being correctly applied on game start.
* Fixed a problem with the volume settings where explosions would sometimes sound out even with volume at 0%
* Added a basic compatibility/integrity check on loading ships. If it fails, the ship won't load but the game won't crash.