Kerbal Space Program

Stevio: Nice angle.

I would suggest you don't need the radial engines though, they're not great fuels-wise and add extra weight. With a bit of practice you should have no problems orbiting and landing on the Mun with just the poodle rock-o-max engine.

+1
Also I have no idea why players use solar panels.. Sure NASA an Co. use them in real life, but Kerbals also have RTG power, in the form of small nuclear generator. :)

The average command pod holds 50units of power + RTG generator, handles most power requirements. Also the 3 Kerbal Command Pod has ASAS functionality, that extra ASAS unit ontop of the fuel tank, is extra weight.
 
The solar panels are a huge amount lighter for their power output. If you have a small lander then it makes a huge amount of difference. On the final stage of my eve lander (which i still havent resurrected) swapping from the radioactive rod to the solar panel gave me about 250m/s extra d/v for the same power output in sunlight. this also caused me to swap to the smallest of the docking ports since strength wasnt a problem
 
Does anyone use the Universe Replacer mod? I've downloaded a texture pack for it ans I'm prettysure I've followed the instructions to a tee but it still loads the default textures. I would rtfm but I can't find tfm or much help online... Can someone write out some instructions?
 
***** of and closed it down.
Pressed f9 not realising I hadn't saved it. Lost the entire universe and 4 flights.
Shut it down :mad:

They need to make it either so you can only f9 if there's a save for that flight or something.
 
Thanks for all the advice guys. I've only had KSP since the Steam summer sale so I'm still learning.

Quick question - if I have a ship that separates into two different parts - one with a command module and one with a remote guidance module - are they treated as two separate ships that can be controlled independently?
 
Yep

But obviusly you can only control one at a time, so make sure you leave one in a stable orbit or somewhere where you have time to manoeuvre one, then switch to the other.
 
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***** of and closed it down.
Pressed f9 not realising I hadn't saved it. Lost the entire universe and 4 flights.
Shut it down :mad:

They need to make it either so you can only f9 if there's a save for that flight or something.

I can see your frustration Glaucus.
But at present, KSP handles F5 (Save) + F9 (Load) Separatly, when compared with Revert Flights too (Launch/SPH/VAB)

I have made the mistake myself.
Live an learn I guess. :o
 
I have finally managed to land on Mun, wrong side but still, made it there!

Is it possible to rescue a lone Kerbal in a standard capsule orbiting Kerbin? Got him stuck there and if possible would like to rescue him but not sure how.
 
Yes. Send another ship with an empty seat and orbit nearby to the original ship. Then space walk the kerbal to the new ship. To space walk press the EVA button on the kerbal avatar.

Vastly over simplified but working this out for yourself is the fun of the game. Or search for YouTube videos for rendezvous/docking tutorials.
 
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Started playing this again after not touching it for a while. Got a few satelites up and in various orbits so was happy to attempt a mun landing. Managed to build a craft that got me there with some fuel left. However upon descending to the surface I made the mistake of going in too hot and couldn't recover... BOOOOOOM Kerbins down :( first Kerbin death since playing again, the feeels were strong!
 
Am I the only one who does not feel for the loss of a Kerbal?

" In the search of greatness, sacrifices must be made....... (Shelster 2013)"
 
Am I the only one who does not feel for the loss of a Kerbal?

" In the search of greatness, sacrifices must be made....... (Shelster 2013)"

Use to be like that, now it's more challenging to keep them safe and rescue them when possible.

Spent hours trying to build SSTO space plane last night with cargo doors and internal satellite. The number of times I clipped the engines off on the runway and still landed the thing before reverting.
 
Right that's a far more stable plane. I know centre of lift needs to be forward of COG slightly. But keeping mass centrist stops it flipping out. Engines on wings rather than at end of fuselage makes things so much more stable.

Switched to the sabre engines, now going for the just into the future approach on mods.
 
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I've found I normally need the lift slightly behind the CoG with most of my planes (usually Deltas) - Otherwise I find that once they are in the air they just flip over backwards.
 
4days, 4 bloody days and finally got a ssto that gets to a 100km orbit, opens it cargo bays deploys a satellite or other load and enough fuel to deorbit.

Now just trying to balance it for the deorbit as its flipping out, so much more stable already, but still can't figure out where the orbit line should intersect kerbin for KSC landing.
See how many more days this takes.

Ssto without a cargo bay or payload is so much easier.

ixwf.png

3m70.png
 
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4days, 4 bloody days and finally got a ssto that gets to a 100km orbit, opens it cargo bays deploys a satellite or other load and enough fuel to deorbit.

Now just trying to balance it for the deorbit as its flipping out, so much more stable already, but still can't figure out where the orbit line should intersect kerbin for KSC landing.
See how many more days this takes.

Ssto without a cargo bay or payload is so much easier.

ixwf.png

3m70.png

Congrats Glaucus.
SSTO craft (Stock) is still one area I completely fail at.
Made 3 good attempts since docking was introduced, but without much success. :(

I have had great success with planes (Atmo only) an small/large rockets, even getting massive loads into space, but still SSTO alludes me...

Happy Launching.
 
No got all the way down, had to u turn overshoot by 16km, got with in 10meters of the floor about 10meters right of the runway and lost control :(, crew survived, plane didn't.

It's not all stock, b9 pac. So not cheating. But not standard parts either.
I wish cargo bay was in standard parts and need more wing choices.

Overshooting
z2.png


turning around
4akw.png

w6fn.png


oh crap Jeb fired the EMP
jp02.png


perhaps I should have left the engines on and came in with a bit more airspeed.
 
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