Kerbal Space Program

Don't you just hate it when it thinks soemthing isnt linned up properly.
Was playing about with an ssto last night, its an absolute beast. Can do vertical climb of the runway, and reentry affects by 15k. But it keep yawring and side slipping when at alltitude, stuck a load of tail fins on it and this helps, but once you start getting upto 25k it just flat spins and still plen ty of air intake, its not engines flaming out. If you stay on the runway above 110m/s it suddenly veers to the right as well.

And i just cant work out what isnt straight. Its even got to much avation fuel. 8 engines 4 aviation fuel tanks, I could trim that to two fuel tanks. I manage to come out of the flat spin with rocket and got a sub orbital flight 110km and most of the way around, only need another 110ms to make proper circularised orbit and it even flew great on renetrey. God nows what I could do if I could work out what isnt balanced. Perhaps I'll just have to remeber the deisgn and rebuild it see if that sorts it out, i reckon i could get it too almost 2500m/s if i could sort this out before switching to rocket. Which would give me another 700+m/s compared to my suborbital flight.
 
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Is it possible that the air is so thin at the higher altitudes that the aerodynamic surfaces just aren't doing much to control the plane? You could try adding some RCS and activating it to stabilise things at the higher altitudes
 
I actually made a working fighter jet out of stock parts!

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First revision used a hybrid of jet engine and SRB for power:

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The second used three jet engines:

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I tried combining a load of the seperatron SRBs to make a lighter missile but no joy.

I also made bombs, and it is much easier to fly with this payload.

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I hear you can even go to space in this game?!
 
Is it possible that the air is so thin at the higher altitudes that the aerodynamic surfaces just aren't doing much to control the plane? You could try adding some RCS and activating it to stabilise things at the higher altitudes

Unforuntly its not that, made plenty of planes at that height. Im wondering if its one of the many mods i've got has broken something, the only thing different in these designs are the turbines are at the centre of gravity rather than at the rear, but i don't see how that would make it spin out, especially as it shows the spinning out on runway as well, several more total rebuilds and slightly different builds all do this as well.

Perhaps its time for a clean install.
 
Help please. Why cant I dock these two together? I thought you had to make sure one was 180 turned and it will be fine? but they are not connecting at all, or even magnetically being pulled together when close??
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By flipping 180 degrees I assume they meant if you're connecting them in the VAB you'd have to do that.

I suffered the same problem with my first flight with a clampotron snr, it's really not obvious which way is the right way at first.
 
they should change the wording as it makes no sense. Everyone who has played the game enough to start messing about with Sr Clamps should know that you only need to flip stuff if its going at the bottom of objects or whatever.

basically if I didnt read the wiki I would have been fine.... lol
 
I have recently been playing around with shuttle designs (Well by Shuttle, its somewhat of a spaceplane) but my conditions to myself were that it needed to have some form of LAS included.

So far many a kerbal have been saved :D
 
I have recently been playing around with shuttle designs (Well by Shuttle, its somewhat of a spaceplane) but my conditions to myself were that it needed to have some form of LAS included.

So far many a kerbal have been saved :D

I'm always ultra-protective with my crews, all of my designs go through probe-controlled dry run missions before Kerbonaughts go anywhere near them and there's always an eject mechanism. It takes a bit of effort but it's worth it!

I'm starting to properly try interplanetary travel at the moment, I really wish there was a nuclear engine with a bit more power so that I didn't have to shoehorn multiple small engines into the design.
 
whilst waiting for 0.22 which sounds amazing. made a rescue plane capable of reaching the poles in fast time.

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im not very good at landing on the runway I always miss it by a few meters.
I think next is a global rescue plane with 4 free seats.
 
well that was to easy, rescue plane great success just need to move the canard back a touch so bill can get back in, plenty of fuel left though.
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cruising altitude reached
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coming on for test landing, after all its a rescue plane, opposite side of kerbin to the KSC
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Moon rise, but it looks like bills got cabin fever
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finally KSC marker is visible.
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Dang overshot
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* jeb
more thrust, more air intakes, less structural strength.
/ jeb

True!

Finally made a SSTO plane which gets to orbit with plenty of dV for rendevous maneouvres.

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I even managed to land it, which is good seeing as normally I almost complete the mission and then fluff the landing!

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Time to try scaling it up to the three-man cockpits, and then eventually cargo.
 
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