Kerbal Space Program

Really enjoying .22, not enjoying building rockets with guesswork in the Career mode. I'm so used to having DeltaV stats while I'm building, why has that not been built in yet?
 
Have to say I'm finding it a bit easy too. A orbit and mun missions unlocks quite a few stuff. Looking forward to the tech tree update, might have to download the modded version for the time being.
 
You get more science for actually bringing it back, and if you transmit it you can always collect more later. But yeah, if you've done all you want to with it you should be fine to dump it.
 
You get more science for actually bringing it back, and if you transmit it you can always collect more later. But yeah, if you've done all you want to with it you should be fine to dump it.

ah right thats good then, maybe i should keep it all attached. Taking soil samples on Kerbin seems silly, couldn't they drive to these locations? hah.
 
Taking soil samples on Kerbin seems silly, couldn't they drive to these locations? hah.

Only once you've unlocked the rover parts!

Some of the Kerbin science does seem a little odd. Sampling the launch pad seems like making it a tad too easy to get those research points.
 
I've finally put in a bit of time into career mode and did a Mun landing and return for the second time ever, but also did a minmus orbit, landing and return. Both these trips netted my 280 odd Science apiece. It's strange how I managed to get to Minmus with very few parts available. I guess simplicity is the key! Here are the photos for Bill's scrapbook:

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I just thought this looked pretty. Worried.

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Bill Headstanding in space.

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On the way home.

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Home.

After watching some youtube tutorials and playing around for 15 mins, I've finally learned how to use the manoeuvre nodes. I'll also let you know I spelled manoeuvre correctly first time, suck on that. This let me go to Minmus:

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I took Bill into orbit on his jetpack because that's apparently what you do when you first get to Minmus.

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On the way home.
 
Science question for others trying career mode. If I just have a single mysterious goo, I can record one bit of data then either send it back (lots of electric usage and only 40% transmitted) or keep it. However I can then only get one bit of data.
If I have 2+ that I've fitted using the mirroring tool does it count them all separately so I can have 2+ bits of data? :)
 
There is the makings of one. You start off with a low part count, then research to unlock new bits by doing different missions. It's extremely barebones at the moment!
 
Science question for others trying career mode. If I just have a single mysterious goo, I can record one bit of data then either send it back (lots of electric usage and only 40% transmitted) or keep it. However I can then only get one bit of data.
If I have 2+ that I've fitted using the mirroring tool does it count them all separately so I can have 2+ bits of data? :)

You can have two bits of data I believe. I say this as when you review and keep data, the casing of the goo stays open. If you send the info, the casing closes again I think. If you have two goos, i'd use one in 'deep space' and one on the surface of wherever you're going.
 
Yeah just tested it myself playing. Had 3x Goo containers. Used one on launch at around 15km, one in high kerbin orbit then another in a fly by of the moon. Along with crew and EVA reports whilst passing the moon and then coming back for a clean landing on Kerbin I netted myself 100 science!

Will do a moon landing next, was going to try it on the above mission but getting a decent lander that far without struts and fuel pipes is tricky, especially when I have no fins to get a smooth clean launch from Kerbin :D
 
Might be a stupid question, but do all planets (and moons of planets) orbit anticlockwise?

I think so. There's nothing specific about that in the Wiki, but I can't remember ever encountering something which orbits in the other direction.

I'm desperately trying not to install MechJeb or Kerbal Engineer until I finish the tech tree, but it's hard to build rockets for a mission when you've no idea of how much dV they need. It doesn't help that I'm trying to plaster science modules all over my new landers!
 
Allllll the science modules. I wonder if they've added a new storage part to keep all the data. Kinda annoying that if you want to get max science points you can only do a single scan with an item then land again. Rather than doing multiple samples and keeping them.
 
Rather than doing multiple samples and keeping them.

It would be a bit easy then I think. I do wish there was an elegant way to cram more of them inline with a larger rocket, maybe something like a materials bay which was the size of the bigger rocket parts but with 4 different sections.
 
I'm sure it could be balanced well enough. Great big clunky looking harddrive module. Have different size ones for different missions.
Could have a rockomax sized one for a big station orbiting another planet for example to make trips to the moons efficient :)

Then be able to transfer all the data back to a single ship to bring back to Kerbin leaving the satellite in place perhaps.
 
I'm sure it could be balanced well enough. Great big clunky looking harddrive module. Have different size ones for different missions.
Could have a rockomax sized one for a big station orbiting another planet for example to make trips to the moons efficient :)

Then be able to transfer all the data back to a single ship to bring back to Kerbin leaving the satellite in place perhaps.

Ah, I thought you meant enabling the standard module to take multiple samples.

Yeah that makes a lot of sense actually. That'd also make rovers a hell of a lot more useful: land a rover and return box, use the rover to collect multiple samples from different biomes and load them into the box, then return the box. It'd make Jool missions more interesting too: just have a mothership full of sample boxes and individual probes for each moon.

Someone is bound to mod something like that in given enough time.
 
I will probably ruin a lot of the fun of things by telling you this, but the way the maths works you get just as much science from transmitting a lot of times as you do from returning the ship with the data a few times. By that i mean there is no science that can only be had by recovering the science modules if you transmit the data enough times (the science you get approaches 125% of the value of the 'recovered' value). Literally all you will be missing out on by sending a kerbal out to die on a planet is the science you get specifically from recovering a rocket.

Obviously this update was more about getting some form of a tech tree up and running rather than refining it, so hopefully this will be changed soon because there ought to be a scientific benefit from recovering data rather than just repeating an experiment a bunch of times and transmitting the results
 
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