Kerbal Space Program

That sort of tail dragging, is lack of lift and/or speed. Looks to heavy to me.

If it was just a balancing issues then that's control related and the prorate would be far closer to the SSTO path.
 
Going start a career game later tonight for the 1st time so should be interesting

Quick question what happens if you run out of kerbals Is it game over

Hire more. :)
Or you can consider using drones instead, to control the craft.


Why is this game so addictive? :o
Been wanting to play other games, for 3 weeks solid; But literally cannot put KSP down...

Spent all last week, trying to make SSTO planes (With VTOL flight.)
So far, I can make SSTO planes, utilizing the orange tank, as the core + others as support + 8 engine beast's.
Testing was good, however they tended to be nose heavy on lift-off + butt heavy on landing (Once Orbit, was achieved.)
But at no stage could I get VTOL engines, incorporated into those design reliably.. To conclude, Far easier said than done. ;)
First Attempt at SSTO - It actually worked. Just no VTOL engines.
VWD3lEC.jpg.png

Second Attempt:
QgoZsQy.jpg.png

Didn't End So Well; Its upside down, see the wheels? :mad:
wzwEm58.jpg.png


My personal favorite, from the past few days.
Honey! I am coming home..
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Going to cut a long story short:

1. I don't understand what hardly any items etc do.

2. I mainly make a rocket stem, add wings and engines/boosters and hope.

3. How do you "break off" rockets and continue using the next long while having a shed load of fuel? I run out in under a few minutes.

Cheers.
 
Going to cut a long story short:

1. I don't understand what hardly any items etc do.

2. I mainly make a rocket stem, add wings and engines/boosters and hope.

3. How do you "break off" rockets and continue using the next long while having a shed load of fuel? I run out in under a few minutes.

Cheers.



Etc, I think there's 9 in that series.
 
Start with career mode, at least that will limit the parts available giving you a chance to learn what they do in a controlled manner.


Scott Manley is legendary, amount the Kerbal community. :)
Some of his earliest missions, where also the best, because he was so new at the game, you could guarantee a good crash.

I'd actually recommend, using Sandbox first, at very least to learn craft construction + basic flight + orbiting + docking.
PS: Consider loading up the Kerbal X Rocket, its a good starter one.
And then move onto the Career mode; To build your own towers of death.

Also digitalx, welcome to the Kerbal community; And happy launchings. :D
 
Scott Manley is legendary, amount the Kerbal community. :)
Some of his earliest missions, where also the best, because he was so new at the game, you could guarantee a good crash.

I'd actually recommend, using Sandbox first, at very least to learn craft construction + basic flight + orbiting + docking.
PS: Consider loading up the Kerbal X Rocket, its a good starter one.
And then move onto the Career mode; To build your own towers of death.

Also digitalx, welcome to the Kerbal community; And happy launchings. :D

I hope he starts doing his space hangouts again, they where great, a mix if gaming and space news.

It's sad state of affairs when a simple chat program is better than the 800 or whatever it is channels on TV.
Dream if the day when content providers get the balls/funding to try a more professional programs.
 
Does this game work in SLI?
Can anyone confirm?

I know for certain, that KSP plays in CrossFire.
And almost 100% certain its SLI compatible.
- At this stage in the games Development, there is CrossFire Profiles, so I can only presume there will be SLI ones.

Rightly pointed out by Overlag;
KSP is CPU limited. So if you can overclock your CPU, I strongly recommend you raise the frequency as high as safely possible. :D
The reason why KSP is CPU limited is, for every part added, it's interaction with other parts is handled by the PhysX Engine.
 
Can somebody recommend some good mods for this game please?

Sadly I am not the greatest with mods.
I prefare a totally Stock game; It makes testing the latest 0.24 QA Daily Builds, so much easier. :cool:

But I am a big fan of planes, so on that grounds I have played with B9 Aerospace Pack (Ver 4.0), on a 0.23.5 build.
But do check out the Space Port website; It's where Squad hosts all there mods. As the Dev's are big lovers of the modding community.
@ http://kerbalspaceport.com/

Perhaps others, will be able to recommend more specific mods, that are highly noteworthy. :D
 
Sadly I am not the greatest with mods.
I prefare a totally Stock game; It makes testing the latest 0.24 QA Daily Builds, so much easier. :cool:

But I am a big fan of planes, so on that grounds I have played with B9 Aerospace Pack (Ver 4.0), on a 0.23.5 build.
But do check out the Space Port website; It's where Squad hosts all there mods. As the Dev's are big lovers of the modding community.
@ http://kerbalspaceport.com/

Perhaps others, will be able to recommend more specific mods, that are highly noteworthy. :D
Yeah im playing at stock, all i have enabled is the deadly entry mod, some cosmetic mods would be nice though without changing too much.
Cheers!
 
Landed a funky little beast on Minmus last night, large sace frame with a science lab in the middle, 4 small launch pads each with a shuttle on that is enough to get 1 kerbal home safely!

Will grab some pics tonight, but it definately needs some refinement, maybe some wheels, too!
 
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