Kerbal Space Program

This update is just what I needed :). It gives a reason to gradually build up to bigger and better things, rather than my usual approach of diving in at the deep end trying to do some ridiculous feat with a thousand part rocket that reduces me to 2FPS, which inevitably explodes half way into the mission and frustrates me greatly.
 
Is it normal now that after that update, every time I load it up I have to sit through a good 5-10 mins of the installing loading screen? It's hundreds of fails I don't recall seeing before.
 
True, perhaps like real space then, starts off lots of funding and as years go in reduce it.

If it were like a real space program, there would be continuous costs to pay the wages of kerbalnauts, kerbineers, and kerbientists, and upkeep for the facilities. Also, "revert to launch" and "revert to vehicle assembly" would cost some fraction of the cost of the rocket to reflect the cost of a test launch or simulation. I'd love to see that stuff implemented eventually.
 
Don't revert to launch, that's like rewinding the game.
Land and then recover vessel, or press escape and go back to space centre if you don't want it recovered. Or its in space etc.
 
Ah that's got it, thanks. 11,000 metres done now. One more query, how do I use the parachute? I played it on top, but launching the rocket deploys it instantly.
 
Morning all, after lurking in here I decided to give Kerbal another run (stopped playing previously following a bunch of aborted mun missions, that lander just didn't want to stay upright!).

Quite like the new contracts system, though a lot of the "activate in orbit" types seem a bit pointless. For instance the cost of getting a BACC solid state rocket in to orbit for testing seems to be pretty restrictive given what they plan to pay for the contract, maybe I just need more practice building economic rockets.

I did chuckle when a contract came through to rescue a Kerbal I'd got stuck in orbit, like I wouldn't be doing (attempting......failing at) that anyway. "I see the last mission went a bit pear shaped, when are you mounting the rescue?", "Pffft, I'm not paid for that, he's on his own".
 
I did chuckle when a contract came through to rescue a Kerbal I'd got stuck in orbit, like I wouldn't be doing (attempting......failing at) that anyway. "I see the last mission went a bit pear shaped, when are you mounting the rescue?", "Pffft, I'm not paid for that, he's on his own".

Does that mission get generated every time there are Kerbals trapped somewhere? If it does then hopefully I don't have a repeat of the mission where I stranded 43 Kerbals on Duna.
 
Morning all, after lurking in here I decided to give Kerbal another run (stopped playing previously following a bunch of aborted mun missions, that lander just didn't want to stay upright!).

Quite like the new contracts system, though a lot of the "activate in orbit" types seem a bit pointless. For instance the cost of getting a BACC solid state rocket in to orbit for testing seems to be pretty restrictive given what they plan to pay for the contract, maybe I just need more practice building economic rockets.

I did chuckle when a contract came through to rescue a Kerbal I'd got stuck in orbit, like I wouldn't be doing (attempting......failing at) that anyway. "I see the last mission went a bit pear shaped, when are you mounting the rescue?", "Pffft, I'm not paid for that, he's on his own".

Welcome back explorer & kerbalnaught.
May your rockets be solid, fly true, and not explode into a fire ball of rocket fuel. ;)

Yes there is some wacky contracts, but that's because there procedurally generated, like the accompaning contract text (which can be hilarious at times. ) :D
And remember, you don't have to accept them, as more will be generated based on your progress (Previous flights + Planets you have visited.)

Does that mission get generated every time there are Kerbals trapped somewhere? If it does then hopefully I don't have a repeat of the mission where I stranded 43 Kerbals on Duna.

Yes they are offered.
And on random occasions, kerbals are generated an placed in orbits for you to recover. Again all optional, but meant to be fun.


Me personally I love the randomly generated missions, take a SRB to orbit an fire it (I'd never do that normally, but now I have reason/incentive to do it.)
While Testing (QA/Experimental) Phases I never laughed so hard playing KSP in months. These new missions have helped me rediscover why I love KSP.
And now in career these optional missions will almost be endlessly available. :cool:
 
What add on would people suggest for most improving gameplay? Is it still MechJeb?

If your only interested in the info, get Kerbal Engineer instead – give you all the info you could possibly want, but without all the autopilot stuff.

On the otherhand, if it's the autopilot you want MechJeb is probably the way to go. Although I don't know it's status since 0.24 (Curse says 0.23.5 only, but some of the comments suggest it does now work with 0.24)
 
Although I don't know it's status since 0.24 (Curse says 0.23.5 only, but some of the comments suggest it does now work with 0.24)

I've only used it for shipbuilding data so far but it installed and worked fine for that. As far as I remember the build was marked as 0.24 compatible so it should be fine.
 
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