Gotta remember we are pro's so its "easy" for us to make cost effective rockets. Some will constantly waste parts and money building huge rockets.
True, perhaps like real space then, starts off lots of funding and as years go in reduce it.
Gotta remember we are pro's so its "easy" for us to make cost effective rockets. Some will constantly waste parts and money building huge rockets.
True, perhaps like real space then, starts off lots of funding and as years go in reduce it.
I did chuckle when a contract came through to rescue a Kerbal I'd got stuck in orbit, like I wouldn't be doing (attempting......failing at) that anyway. "I see the last mission went a bit pear shaped, when are you mounting the rescue?", "Pffft, I'm not paid for that, he's on his own".
Morning all, after lurking in here I decided to give Kerbal another run (stopped playing previously following a bunch of aborted mun missions, that lander just didn't want to stay upright!).
Quite like the new contracts system, though a lot of the "activate in orbit" types seem a bit pointless. For instance the cost of getting a BACC solid state rocket in to orbit for testing seems to be pretty restrictive given what they plan to pay for the contract, maybe I just need more practice building economic rockets.
I did chuckle when a contract came through to rescue a Kerbal I'd got stuck in orbit, like I wouldn't be doing (attempting......failing at) that anyway. "I see the last mission went a bit pear shaped, when are you mounting the rescue?", "Pffft, I'm not paid for that, he's on his own".
Does that mission get generated every time there are Kerbals trapped somewhere? If it does then hopefully I don't have a repeat of the mission where I stranded 43 Kerbals on Duna.
What texture/fx addons are people using with 0.24?
What add on would people suggest for most improving gameplay? Is it still MechJeb?
Although I don't know it's status since 0.24 (Curse says 0.23.5 only, but some of the comments suggest it does now work with 0.24)