Kerbal Space Program

:eek:

Few more test flights! My best so far, but it only got about 100k km :p

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Behold! Extremely inefficient pile of mess V1!

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What does this button do I wond- OH SHHHHH-

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Poor thing :( :p
 
You only need about 100km for orbit. Still, you're getting there. I notice you have an ASAS attached directly to your command pod, i would put it under the decoupler so it doesn't cause problems when you land. Plus if there were re-entry physics in the game it would screw you over no end ;)

You couldn't try to keep screenshots 1024 wide or below, could you? Imgur has an option for a 'large' thumbnail, then you can post it so it links to a hi-res version. Helps out those of us with screen size inadequacy issues :p
 
You only need about 100km for orbit. Still, you're getting there. I notice you have an ASAS attached directly to your command pod, i would put it under the decoupler so it doesn't cause problems when you land. Plus if there were re-entry physics in the game it would screw you over no end ;)

You couldn't try to keep screenshots 1024 wide or below, could you? Imgur has an option for a 'large' thumbnail, then you can post it so it links to a hi-res version. Helps out those of us with screen size inadequacy issues :p

Sorry I post them straight off steam, ill try to next time.

Cheers for the tips too :D
 
Time for an upgrade then Permabanned. ;)
Tibbz2, those designs are looking much better, an will allow you to reach new heights (Pun intended.)

Once your traveling at 500-1000m/s (40KM+) start listing your craft over too eventually 90Degrees. (Right is more efficent, due to orbital spin.)
You will require your craft to be just over 70KM, circular orbit, to be perfectly stable for no decay..

Hint: in KSP.16! There is a bug. :eek: That if you throttle back, your fuel consumption becomes significantly less, an your craft accelerats significantly more efficently!
So once traveling at 100M/s, throttle back, an continue adjusting your throttle to allow 1-2M/Secound Acceleration.
You understand?
This Bug will be fixed in version 17. :o
 
Time for an upgrade then Permabanned. ;)
Tibbz2, those designs are looking much better, an will allow you to reach new heights (Pun intended.)

Once your traveling at 500-1000m/s (40KM+) start listing your craft over too eventually 90Degrees. (Right is more efficent, due to orbital spin.)
You will require your craft to be just over 70KM, circular orbit, to be perfectly stable for no decay..

Hint: in KSP.16! There is a bug. :eek: That if you throttle back, your fuel consumption becomes significantly less, an your craft accelerats significantly more efficently!
So once traveling at 100M/s, throttle back, an continue adjusting your throttle to allow 1-2M/Secound Acceleration.
You understand?
This Bug will be fixed in version 17. :o

Thanks :D

Is there a way to downsize the pics on steam, because I really cba to make an account on another website just to downsize them?
 
Does anyone know how to stop the SAS sticking in the "on" position during a flight sometimes? Once I'm in orbit & start looking to orientate the craft ready for a burn it's stuck on..
 
Does anyone know how to stop the SAS sticking in the "on" position during a flight sometimes? Once I'm in orbit & start looking to orientate the craft ready for a burn it's stuck on..

R = RCS (Reaction Control System)
T = SAS or ASAS (Toggle Permanently On/Off)
F = SAS or ASAS (Hold On/Off)

So try F first then T.


As for Steam, I use Imageshack, so cant advise you sorry.
 
Im finding the mods that are on the forums make this game more fun. Been making launch vehicles for duel sat launch etc, taking inspiration from the atlas and Delta IV rockets, seems to work quite well with mechlab installed :p
 
Awesome, awesome game, been playing this since 0.7, bought it at 0.9 :D

They do need some form of mod catalogue download integrated into the game though - something like the Steam workshop for Skyrim?
 
all the major mods are on the wiki I think? its not great and hasnt been updated in a while but the major ones are on there, whether theyve been outdated or not
 
Well, ill try spoilers anyway!

Made my first craft capable of orbit today! :D And I got nearly a perfect circular orbit (324k - 325k)

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Thats a really good design Tibbz2.
An congrats on an almost circular orbit, good high one too. :)

But it still needs work:
Two decouplers for the lander? (One specifically too jectision an ASAS unit?)
A Large SRB. (What where you smoking when building that ship?) :eek:
Wouldn't a stronger lifter stage be helpful for longer mission, Minimus?



Too give you an example.
Here is my GALAXY-1 Rocket, going to The Dark Side of the Mun. :p

Top: RCS Emergency Lander (Winglets), Doubles are Kerbin Re-entry Stage.
Middle: Lander Stage (Secound Winglets) on Mun/Minimus.
Lower: Lifter Stage, 7 Engines with 3 Tanks each, ample power to achieve stable orbit.

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GALAXY-1 Achieving Stable orbit, before heading towards the Mun. :cool:

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Lander Stage + RCS Stage, on route to the Mun.
Presently in Mun SOI, an burning slowly to begin decent.

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Landed on the Dark Side of the Mun.
The Three Kerbals sheding some light on the craft, while telling story's about the Lost Astronaught still floating out into the emptiness of space... Scaring Bob. :D

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Like I said, I have no idea about how to design a ship or what stage needs what yet :p I think that extra decoupler I just forgot to remove at one point too :o

And SRB? (Sorry not on PC ATM so I can't check either)
 
OK, this appears to be very much worth $18 of my hard earned pennies.

Is it something I can just jump into with a tutorial or is it something I need to look into first?

Any good video's about getting started etc?
Huge thread so admittedly I haven't looked through it thoroughly....
 
Chris [BEANS];22513682 said:
OK, this appears to be very much worth $18 of my hard earned pennies.

Is it something I can just jump into with a tutorial or is it something I need to look into first?

Any good video's about getting started etc?
Huge thread so admittedly I haven't looked through it thoroughly....

It looks simple at a glance, but it's a lot more difficult when you jump in!

Youtube is the best place for tutorials in all honesty, although I find half the fun is trying to come up with the most bizarre designs and trying to get them to work!

Definitely familiarise yourself with the key binds as well, makes things easier!
 
Oh, and I'm willing to sit down and invest my time in it and I don't expect to be immediately brilliant (What fun would it be if it were easy?!), but I'm no astro-physicist, do you need a PHD to succeed??

Edit: Pretty much answered before I posted!! Thanks :)

2nd edit: Downloading now. I'm actually a little excited about the idea of landing pretend men on a pretend moon... I'm ashamed :(
 
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Chris [BEANS];22513682 said:
OK, this appears to be very much worth $18 of my hard earned pennies.

Is it something I can just jump into with a tutorial or is it something I need to look into first?

Any good video's about getting started etc?
Huge thread so admittedly I haven't looked through it thoroughly....

You have tried the Demo? :)
Its very easy to pick up, an fun too play.
Trying to get your first craft into space (Not Orbit) is always fun learning an trial an error with whacky designs.
Beyond that, orbits, manuevering (RCS), establishing out reach's to other bodies (Mun/Minimus) are significantly harder, when learning.
But it all becomes common practice, as fun.

Certainly the HARDEST will by micromanaging a craft for landing on Mun/Minimus for the first time, controlling Four Axis.
But the reward, is amazing! :cool:

Always feel free to ask, if your stuck.
But the best rewards, I find is learning things your self.
PS: There is two tutorials in game, to help! You must read them as a first timer, or you will be overloaded is buttons an commands!
Happy Launching/Landings! :)
 
Thanks :)

Just did the first tutorial with one rocket and one little guy and a parachute.
Was really worried that my parachute wasn't going to cut it as it was falling really fast with it deployed, but it opened fully in time and was a safe landing for the little guy inside.

Thought it was hilarious that he could then get out and wander about in his suit!! :D

Looks like tonight I try to get into space!

I'm taking the Russian school of thought on this one, getting into space is the priority, getting my dudes back alive is secondary.
If they die I'll build them a statue or something :p
 
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