Kerbal Space Program

ah right so its simply that the 3m sections are too powerful? I backed down the power a little and got higher, but the rocket still overtook the capsule (through it).

im finding with ASAS on the ship and gimbled rockets the rocket shakes violently from side to side and destroys itself, i have to fly it manually :(
 
Post a pic of what you got, shaking is caused by unbalanced rocket, or lack of struts. Lots of shaking means poor design, although you can sometimes get away with it.
 
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thats just after dropping off 4 rocket motors with 1.5 tanks on them. I think the rocket was too long hence falling apart. Trying something else. I guess its half the fun with this game!
 
another problem im having is, if i use extra struts to hold parts on when i fire the decoupler's the parts are held on with the extra struts! Never had that with the older versions.
 
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Well this managed to get me into orbit around the Mun, off to Minimus for EVA and then home... No need for massive rockets.

titan1.jpg


The fuel lines are to work around what seems to be a bug with drainage. :(
 
As i understand it the bug affects any liquid engines not running at full throttle. So the only way to ensure your rocket will work in future versions is to use only 100% throttle, where possible.

TYk07.png
 
Oh that's awesome, I want new plants now darn it now.

I suggest you take a walk out side, you can see all the Plants you want. :p
However if you want Planets, I suggest waiting patiently. :o

Great picture PermaBanned, that one NOVA released?
Forums down for Migration to another provider. :rolleyes:
 
Anyone else getting a bug where your throttle doesn't work after coming out of timewarp? Pressing ESC then resume fixes it. :/
 
Ahhhh mannnn SO cannot wait for new planets !!


I cant wait either.
Especially like that Mars shot, showing the snow covered poles.
I wonder will they have Mars inspired Easter eggs?

As for the other possibilities, almost limitless.
NOVA, has made it clear, that the Kerbol solar system is inspired by our Sol system, but wont copy it.
So 4 Rock Planets + 4 Gas Giant (Moons as well)
So ecpect 20-30 bodies to be added, should keep us exploring for months (For see's the crying on Forums, as members struggle to reach new planets.)

I pray that other Solar systems / Galazys be added when going Gold.
An wish astroids, comets, an other weird phenominens (Black Holes, Pulsar Stars) get added at some point.
 
Great shots Overlag. :)
Do the struts help, when on re-entry? (The Parachute doesn't rip away)
Because I use the exact same design, an it always ends badly for my Kerbols... :(

Now, too Minimus, with you!
An soon, a Galazy Far, Far Away!
 
My 2m rocket was pretty much the same design, the struts were vital to stop the parachute failing. Although I did end up giving up with the large parachute and moving to 3x smaller parachutes on that craft.
 
in testing the struts have stopped the chute falling off, however im re-entering now from the moon, will let you know...


...Made it.

The final burn out of stage1 is alittle weak, all the boosters+ tanks fall off and just one big engine pushes her up at almost no acceleration, could probably do with less fuel in stage 2 to make it lighter.
 
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In preparation for the addition of other planets i've been trying to work out how you would time a Hohman Transfer so that both you and your destination body arrived at the same point in space and time. Thanks to some people on the #kspofficial IRC channel (on EsperNet) it seems to be much easier than i thought it would be :D
 
Like to share? lol... When going the Mun its really easy. Minmus its a bit of guess work but other planets i wont have a clue!
 
Like to share? lol... When going the Mun its really easy. Minmus its a bit of guess work but other planets i wont have a clue!

You could always practice by going from the Mun to Minmus and back :p

Code:
Semi-major axis = distance between apoapsis and periapsis / 2

Remember of course that KSP gives you the values as an altitude, so you need to add the diameter of the planet to the distance (it's the diameter because it would be the radius for both the apoapsis and the periapsis, two times the radius is the diameter).

What you need to do is work out the semi-major axis of both your transfer orbit and your destination orbit (i assume you know how to do a Hofman Transfer?). Once you have that it's a simple case of doing:

Code:
Semi-major axis of transfer orbit / Semi-major axis of destination orbit

Raise your answer to the power of 1.5, then divide that by 2. Simple. What that gives tells you is the fraction of it's orbital period the planet in your destination orbit will travel in the time it takes you to transfer. So say you got 0.25 as your answer, that means you should start your burn when your destination planet is 90° away from the point opposite to Kerbol that the planet you're currently on is.

Does that make sense? I would note that i haven't actually tried this method yet :p
 
Im so excited but it will be quite a wait for loads of planets, good call on the Hohman Transfer Perma, im imagining all sorts of manoeuvres now, I watched the BBC docusoap - Space odyssey journey to the planets for the 80th time last night and would love to try an aero break manoeuvre in a gas giant to sling shot me to a further planet at a manageable pace or to slow me down enough to orbit the gas giant without using fuel.

MAN i LOVE KSP !! lol

What also surprises me is, given its populatiry, clearly there is a market opening for such a game why have no 'pro' games makers done something? (even though I honestly dont think it would be better than KSP)
 
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