Kinect vs Move

Also, both of these systems are going to be quite pricey for what is essentially a pair of gimmicks hoping to take a slice of the Nintendo pie.

kinect with an arcade is cheaper than a wii with a second set of controls (strait exchange of the new arcade price and kinect in dollars)

the ps3 bundel with move isnt that much more (£30-40 strait dollar exhange again) than a wii so the prices are not that bad. and sean as you get a lot more stuff from the market places on the 360 and ps3 they have potental to start closing on the 71million odd wii's sold
 
But the thing is most people who this sort of thing would appeal to have already owned a Wii, gotten bored of it, boxed it up in the attic and it's now attracting dust. I'll be the first to admit when I'm wrong but I just don't see either of these systems taking off very far. I don't even see Microsoft using the 360 for a long enough time to make Kinect worth it, their tech is 5 years old now and they've just spent the last year or two developing something that was done on an admittedly smaller scale 7 years ago with the EyeToy. I see them bringing out another console within the next 2 years or so.
 
As I have mentioned in a previous post, I am more of a believer in Kinect (apart from the name). Playstation Move is simply a more hardcore Wii except with a childish glowing ball at the top. Kinect actually brings us into the future with new technology. Hopefully some indie developers will think of some cool uses for it.
 
As I have mentioned in a previous post, I am more of a believer in Kinect (apart from the name). Playstation Move is simply a more hardcore Wii except with a childish glowing ball at the top. Kinect actually brings us into the future with new technology. Hopefully some indie developers will think of some cool uses for it.

Kinect isn't new technology at all, neither is the Move, this won't bring us any further into the future, this is just side stepping.
 
As I have mentioned in a previous post, I am more of a believer in Kinect (apart from the name). Playstation Move is simply a more hardcore Wii except with a childish glowing ball at the top. Kinect actually brings us into the future with new technology. Hopefully some indie developers will think of some cool uses for it.

What new technology? A camera? Or are you referring to the scripted 'Milo' demo?
 
As I have mentioned in a previous post, I am more of a believer in Kinect (apart from the name). Playstation Move is simply a more hardcore Wii except with a childish glowing ball at the top. Kinect actually brings us into the future with new technology. Hopefully some indie developers will think of some cool uses for it.

I agree.

Its moving in the right direction and I can't wait to see how the technology develops.

I think In years to come, you will be looking back thinking how crap it was when you had to use a controller for certain games.

But I don't think the technology is there yet. Not for games, anyway.
 
They probably are both quite gimmicky right now, I'd agree. In much the same way that the Wii is, and I really don't play my Wii very much, especially just by myself.

What I'd personally like to see out of the Kinect is involving it in games, but without it being the sole reason for the game, as all the titles so far have shown. The most promising one I thought was the demo by the Forza team.

In that, they used the Kinect as a steering wheel. That, I didn't like, as I'd prefer a controller, or better, a proper wheel that has force feedback and rumble that makes it feel like you are really driving. However, the most interesting thing I found was that in their demo, the Kinect facetracks your head, so you can use your head to look around in the cockpit of the car. If you could use that, with a normal controller or wheel, then I think that would be great.

That's what I want to see, innovative ways of using the Kinect, but not let it be the sole gimmicky reason the game exists, like most of the Wii titles seem to be.
 
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is it just me or do the hand on the tiger look almost nothing like what the girl is doing towards the end?
I can't say until I've had a go with them, but I don't think that scene in Minority Report ( which every sci-fi film now copies) would have looked as cool if Tom cruise was controling the device with a ***** in his hand.

Kudos to MS for trying to Move things forward.
They havn't done anything except stick on an extra camera....
 
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Why does everything have to be a 'vs' thread :rolleyes:

And why are said threads always populated with typical sony fanboys on this forum? (Except for the few with the sense to have no care for either of these gimmicks)
 
Normal controller + Kinect acting as track IR = heaven for me. Independent head movement on FPS games and free look in vehicle cockpits.
 
And why are said threads always populated with typical sony fanboys on this forum? (Except for the few with the sense to have no care for either of these gimmicks)

I find it funny how different people seem to have different opinions on which fanboy dominates this forum, there's a fair share of fans of both. Tbh i wouldn't rate anyone on here a fanboy, take a look at the gametrailers forum to get a proper look at a fanboy in his native environment.

If i were forced to buy into one of them with what little information we have available to us now, i'd buy Move. I won't be buying either though until some time after release as i want to see how each fares in real life, not on a stage.

Normal controller + Kinect acting as track IR = heaven for me. Independent head movement on FPS games and free look in vehicle cockpits.

You'll be pleased then; if GT5 reports are anything to go by the PSEye is capable of basic head tracking too, so what you're after will hopefully be possible on both platforms.
 
ok, we need a poll :)

For me Move wins hands down.

With Kinect, without buttons, the games are going to be severely limited.
I don't see the point in move anymore. $80 for both of the controllers and then you need to buy the eye toy too. Why not just buy a Wii which has all the same controls pretty much and much more games that support it?
Kinect I liked the look of just because you can do full body motion stuff, it's yet to show anything I want (other than star wars) but so has the move. Compare the dancing game on Kinect to Move and you can see there's a difference, compare track and field on Kinect to sports games on move and you can see there's a difference. You can just do more and since I already have a Wii paying that much to turn the PS3 into a Wii just seems pointless. After all the only games that look good on move was the ones that tacked on the controls (RE 5 and Killzone 3) and I'm not paying that much for an alternate control scheme.
Not to mention I saw it lag on the golf game, it's not a big deal since they all lag but move was advertised as 1:1 so since it's not there is no big advantage of it to the Wii other than graphics but less games.
 
I don't think it's totally clear cut.

MOVE
As a precise 'pointer' and partial motion system, Move is very good, but with all the claims of 1:1, it's slightly flawed in that playing golf/bowling etc you can just waggle in any position I'm sure, as long as you make the controller move in the right 'path', you could be standing on your head/sat on the couch, it isn't 1:1 tracking of your body, just the controller which is good, but not 'awesome'.. And as with all these things, no physical feedback/boundaries, like the Wii Mote has shown, that uber precision for any slash type games/motion is not required.

And although everyone says they want this uber precision pointing for FPS', well I doubt you'll want to hold your arms out for any periods of time with precision, it works best if slightly filtered and imprecise, you can then rest your arm on your leg/arm of the couch and then use it for casual pointing ala Zelda, More precision means more muscular tension required to maintain the precision, and quicker muscle fatigue. The video of the guy holding the two controllers as if a gun is just not going to work for any period of time. But as the Wii has proven, as long as the controls are thought about, and you can support your arm on the couch/your leg, it can work. No real Menu UI control either, other then a pointer is another slightly lacking area.
It felt like they are aiming it just at core gamers, and I'm sure a lot of people in this group will buy it, look at the response on here, but looking at the kid/family end, all I see is the worst type of micro-game almost eye-toy level stuff, which is kind of odd..

Kinetic
Seems quite different, so comparisons are a bit futile, it certainly doesn't have or hasn't even been designed to be that precise, it's all about body tracking/gesture, you can see that immediately the two areas it is clearly being aimed at is Menu UI/Control and body movement casual gaming. I can see this being more relevant for myself as a family tool, lots of multiplayer movement based (asses off the couch) stuff with my 4/6 year old. But for my gaming, well the Menu UI control is cool, but not awesome, and apart from head tracking in FM which isn't out until no doubt late next year, I'm struggling to see what else there is.. MS seemed to not have put the same effort in to getting all new games to have some Kinetic support, e.g. Halo Reach.. even if it was Menu navigation and some head tracking in game, at least you can market it on the box..

But then, this is strictly only going to be for the family/front room for me, I play in a study with steering wheel/pad in front of a 28" monitor, I don't have the inclination or time to start using it for serious games at the moment..

If my kids where older, I'd go with the Move if I had to, but with their age, and my missus' very casual approach to gaming , i.e. Wii Fit and Your Shape evolution appeal to her, then I can see Kinetic landing in the front room, and I'll move the PS3/Eyetoy (For head tracking in GT5) into the study, and what the hell, I may get one wand/nunchuck to ensure I don't close myself off to Move (That's not how I roll ;))

But on these forums I'll be the minority, we'll see what happens when my Mum/Dad come over for Christmas, last time they rushed out and bought a Wii after playing on ours.. I think they'd prefer the Kinetic for it's totally lack hand/eye coordination and eyesight requirements.. (Precision is not what young/old people want, and too many buttons is just confusing, even the Wii Mote at times was confusing to them!)..

So to sum up, Move is good, and shows excellent performance in some areas but I'm not convinced it really caters much for the really young/old, it certainly caters much more for core gamers, and Sony's effort into getting enough titles to support it seems top notch, they even have made some more core games ground up for it (Sorcery), kudos to them for that.

Kinetic is quite different, Menu/UI Control and Movement based casual gaming seem coverered, and some useful augmentation of some core games (Forza etc) mean it has a space to be marketed at, I don't think MS have put enough effort into the amount/qualiyt of games and ensuring all major titles have some (even if minor) support for Kinetic to allow marketing on all games..
 
After E3 last year I was more looking forward to Natal(Kinect) than I was with Move. Now after this E3 the opposite is true.
I shall be purchasing both though.
 
Kinetic
Seems quite different, so comparisons are a bit futile, it certainly doesn't have or hasn't even been designed to be that precise, it's all about body tracking/gesture, you can see that immediately the two areas it is clearly being aimed at is Menu UI/Control and body movement casual gaming. I can see this being more relevant for myself as a family tool, lots of multiplayer movement based (asses off the couch) stuff with my 4/6 year old. But for my gaming, well the Menu UI control is cool, but not awesome, and apart from head tracking in FM which isn't out until no doubt late next year, I'm struggling to see what else there is.. MS seemed to not have put the same effort in to getting all new games to have some Kinetic support, e.g. Halo Reach.. even if it was Menu navigation and some head tracking in game, at least you can market it on the box..

But then, this is strictly only going to be for the family/front room for me, I play in a study with steering wheel/pad in front of a 28" monitor, I don't have the inclination or time to start using it for serious games at the moment..

This is exactly how it is for us. My wife can't get enough of the Zumba dance fitness game video and loves what she's seen of Your Shape Fitness Evolved. My girls loved kinectimals (or what ever it's called) and the Harmonix dance game. I personally strongly disliked all the shovelware avatar stuff but I can imagine it'll be entertaining enough on a rainy day and my family kind of liked what they saw.

I'll join in as and when, as I do with Lips, You're in the Movies and DDR but when I'm on my own I'll carry on playing what I do now. As I get older it'll probably do me some good to jump about a bit more too.

Move looks great though I'm not sure who it's targeted at. My girls/wife have no interest in the sports games, or the anything else we saw. If anything it's aimed at me so i can understand those on here without families favouring it but tbh I'd rather play this stuff with a controller.
 
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