That was a pretty poor showcase as far as marketing the game goes. From the choice to start with the outhouse quest, to the many scene cuts, to trying to mask the poor performance in the city (notice the very slow camera rotation & judder as it moves), to music overpowering the game sounds during combat, the lack of impact & reaction in combat... man the list just goes on and on. I'm surprised that with all the extra people & $$$s, and all these years, they didn't just knock it out of the park, especially considering they're not reinventing the wheel but rather are expanding a core game that's already there.
Very unfortunate. They did a disservice to themselves and their efforts.