*** League of Legends ***

Absolutely gutting game last night and looking at the figures we should have won this one

http://www.lolbase.net/matches/view/EU9065544

We had the win on the kills but they had the kills late game which turned the game from us taking one of their crown towers to being pushed back and loosing the game. We extended to far and paid the price. Great game though
 
I've heard it's a slightly dumbed and noob-friendly version of the games I mentioned.

LoL is a lot more simpler than HoN, it's much easier to grasp and after a couple of games you will pretty much get the basics down pretty quick, that said it still has a lot of depth to it, many different builds and strategies and team make ups of heroes and adjusting rune make up and mastery's.

There is no denie which tends to turn off most die hard HoN players, but LoL tends to focus on last hitting or first blood for extra gold. I don't touch free games normally, but I keep playing this as it's great fun.

Have been on a losing streak lately though, doesn't help being put with god awful players.
 
I played DOTA up to a good level, even played in a few tournaments.

HoN is just a polished turd.
It seems to willingly embrace all of the stupidities of DOTA which add very little to the gameplay but make veterans think they're 'pro' for knowing how to do them. Even the shop is deliberately confusing.
As mentioned by LokiS, denying isn't in LoL. Since it adds no value and serves no purpose besides "OMG E-PEEN", it makes an appearance in HoN.

Basically, if you want a DOTA clone, warts, bad community, worse gameplay, worse graphics and no meta game, play HoN.

If you want a good game, play LoL.
 
New changes on the way

https://www.leagueoflegends.com/board/showthread.php?t=93379

I like the sound of this new champion

Garen, The Might of Demacia

Garen, The Might of Demacia approaches...
Garen is a new melee fighter champion that is intended to be easy to use! His abilities are all only limited by cooldown, with no energy or mana costs.
Perseverance (passive) - Garen gains a large health regeneration boost when he stays out of combat for a few seconds
Decisive Strike - Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent
Courage - Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds
Judgment - Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius
Demacian Justice (ultimate) - Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing

The only aspect missing is a stun - Ashe's stun is what makes him imho, as I understand it this one they are trying to make popular but he has no stun :(
 
The easier he is the better :) Played a bit of cho last night, quite liking him. I love his health - wow the higher level he gets his health just starts getting insane. Need to play him a bit more but he is certainly a great tank
 
As I understand it the player select hold us caused because the server has no available slots to host and is waiting for one. Practice games take the same amount of slot regardless of how many are in the game so the logical thing is for them to restrict practice games till they have the server capacity
 
Great games last night, we where ganked to death 2 of the games, but they couldnt beat our defence, or defend against our pushes. We even had some random join us playing as ash, make up for the missing guy ;).
 
:( hopefully on sunday night. Missing the sessions

Me too. Haven't seen you guys on when I've grabbed a quick game or two. Unfortunately its my one chance of the week to test APB beta tonight so I doubt I'll make it for lol.

Recovered from a painful loosing streak with Jax yesterday with a nice game as Fiddle. All but one of the Jax games we were well ahead on ganks and towers but couldn't make that last push into their base. We played too aggresively, the other team caught up, we lost the team fights and ended up losing the game.

Any tips from you pros on how to push home an early advantage? I've been on teams that let it slip too many times.
 
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Barno,

First make sure the team is balanced. Generally it,s the tank that gets missed. But also if you end with no ranged characters that can also hurt. The middle lane guy is also important generally ashe, twisted and sivir really help mid for their hits as they level.

As gober says the level can make a diff as well.
 
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