Associate
- Joined
- 12 Nov 2009
- Posts
- 123
I wonder which party was being the tightfisted one. Still good to see that things have been sorted out, but with Cataclysm coming out soon I don't think I'll be checking this out this year now.
The other issue is that even the few regular members at the moment are really spaced out level-wise. I know Sleep's trekking through Moria at the moment, my new main's polishing off north downs & lone lands and mp4 has been playing for months but hasn't hit lv25 yet![]()
Edit: Pestilence, do you play on Laurelin? We could do with a few new members, granted that the atmospehere's about as lively as Wycombe at the moment but f2p should bring more of the older members back and a fair few new players too. Cyliscaen is the main I play on at the moment, feel free to add me - I'll be on for most of this afternoon.
Edit: Pestilence, do you play on Laurelin? We could do with a few new members, granted that the atmospehere's about as lively as Wycombe at the moment but f2p should bring more of the older members back and a fair few new players too. Cyliscaen is the main I play on at the moment, feel free to add me - I'll be on for most of this afternoon.
Ruddy ridiculous that Codemasters can't get a contract sorted out and were making excuses about technical issues as to why Europe, yet again, is shafted when it comes to dates/timing of new content/updates.
The problem is, its not like F2P snuck up on them out of the blue, they had months behind the scenes to sort out contracts, which I guess is primarily both sides vying for a bigger slice of revenue. Was it out a month, almost two months ago, or was supposed to be. Now might be another couple months.
I really lost all enthusiasm to play Lotro when F2P was announced, in as much as I suddenly felt investing time with the game massively changing soon seemed pointless. Been waiting for the change to F2P to get on and see how it is. community changes completely, sucks, is over run and awful, or its a fantastic change, either way I just can't be arsed to play till then.
Cool, hopefully we'll get a lot more people in the OcUK Kinship when it goes F2P, got my lifetime so I'll be getting back into it.
The problem is, its not like F2P snuck up on them out of the blue, they had months behind the scenes to sort out contracts, which I guess is primarily both sides vying for a bigger slice of revenue. Was it out a month, almost two months ago, or was supposed to be. Now might be another couple months.
then.
32 now!!mp4 has been playing for months but hasn't hit lv25 yet![]()
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"Lord of the Rings Online Executive Producer Kate Paiz announced during a panel at GDC Online 2010 today that Turbine has done it again: Lord of the Rings Online has doubled its revenue and created over a million new accounts since going free-to-play early last month. That's the second MMO Turbine has taken from a paid subscription to a hybrid microtransactions-based business model, with Dungeons and Dragons Online doing the same thing last year (important to note: Paiz was in charge of both transitions, switching to LotRO in July). Paiz told us after the panel that LotRO wasn't in trouble, but rather that Turbine did the math and decided the switch would work. "We knew there was more out there for us," she said.
Paiz also shared that 20% of LotRO's former players have returned to the game since the switchover, and that the game has seen a 300% increase in peak concurrency, with three times the number of players online simultaneously, and a 400% increase in active players total. 53% of players have used the in-game microtransaction store (which sells everything from mounts and outfits to XP boosts and character slots), and as you can see above, extra storage slots are extremely popular in the store. And even paid subscriptions have increased. Turbine's lesson seems to be that, as Paiz said during the panel, "when you tell people you no longer have to pay for it, they come in droves."
Somewhere between cocaine & pringles.