I should say this isn't a great benchmark for real comparisions - the demo seems to use 1000/whole ms timeslice to measure framerates so you end up with values being rounded to:
1000/2 = 500
1000/3 = 333.3
1000/4 = 250
1000/5 = 200
...
1000/11 = 90.9
1000/12 = 83.3
and so on - you only get any kinda accuracy at low framerates. Which means 2 people could be getting results 5fps apart but the benchmark showing them over 20fps apart.
Not a great testament to the programming team as that was the kinda school boy error I made when learning to program video game engines.
1000/2 = 500
1000/3 = 333.3
1000/4 = 250
1000/5 = 200
...
1000/11 = 90.9
1000/12 = 83.3
and so on - you only get any kinda accuracy at low framerates. Which means 2 people could be getting results 5fps apart but the benchmark showing them over 20fps apart.
Not a great testament to the programming team as that was the kinda school boy error I made when learning to program video game engines.
Last edited: