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Mantle Feedback/Bugs

Its not an agenda, i was not the one dismissing the review as skewed. I was merely pointing out why its unreliable to compare the benchmark they ran to the one he ran. Its really simple stuff and im surprised people have trouble grasping that.

Similarly it's also extremely simple stuff to understand what a representative benchmark offers as a comparison point. :)

If they've benched something which represents MP and pgi has done the same over 15 minutes then while not perfect the fact it's 15 minutes long will smooth out any large variances in bench methods making it comparable.
 
Similarly it's also extremely simple stuff to understand what a representative benchmark offers as a comparison point. :)

If they've benched something which represents MP and pgi has done the same over 15 minutes then while not perfect the fact it's 15 minutes long will smooth out any large variances in bench methods making it comparable.

Its not at all consistent, so not comparable. You cannot compare a 30 second bench looking across the whole map to a 15 minute bench of doing something completely different.
 
Its not at all consistent, so not comparable. You cannot compare a 30 second bench looking across the whole map to a 15 minute bench of doing something completely different.

Right so the first bench is worthless then?

(if that's all it's doing)

If you see MP bench then you assume one is replicating gameplay.
 
Right so the first bench is worthless then?

(if that's all it's doing)

If you see MP bench then you assume one is replicating gameplay.

I never said that, you're putting words in my mouth now to suit your argument. Its actually a decent, but brief bench as it represents a worst case scenario for putting maximum strain on both the cpu and gpu by focusing on area that shows the whole city. That's how it works in Battlefield games Rusty. When you can see everything, that's typically when the hardware is under most strain. I can understand why those it. Its why its pointless comparing it to a 15 minute gameplay bench in this instance. This is all pretty obvious stuff so perhaps we should leave it here now and get the thread back on track with Mantle feedback and bug reports. Anything to add on either of those old boy? :p
 
I never said that, you're putting words in my mouth now to suit your argument. Its actually a decent, but brief bench as it represents a worst case scenario for putting maximum strain on both the cpu and gpu by focusing on area that shows the whole city. That's how it works in Battlefield games Rusty. When you can see everything, that's typically when the hardware is under most strain. I can understand why those it. Its why its pointless comparing it to a 15 minute gameplay bench in this instance. This is all pretty obvious stuff so perhaps we should leave it here now and get the thread back on track with Mantle feedback and bug reports. Anything to add on either of those old boy? :p

Reading and comprehension failure. I never said you said that. Read my post - that's me saying that. :p

Well I think it is a bit worthless if it's not showing you what differences you're going to see while actually playing. Who sits on a hill looking over the city thinking: "oh I got 60 FPS at this point with DX but now I'm getting 80 FPS"

Whereas a corresponding increase over the course of a map would likely to be more noticeable. You should post the caveats rather than just the graphs if you don't want to be called out on it then there probably wouldn't be any issues.
 
I never said that, you're putting words in my mouth now to suit your argument. Its actually a decent, but brief bench as it represents a worst case scenario for putting maximum strain on both the cpu and gpu by focusing on area that shows the whole city. That's how it works in Battlefield games Rusty. When you can see everything, that's typically when the hardware is under most strain. I can understand why those it. Its why its pointless comparing it to a 15 minute gameplay bench in this instance. This is all pretty obvious stuff so perhaps we should leave it here now and get the thread back on track with Mantle feedback and bug reports. Anything to add on either of those old boy? :p

+1
 
Do we have any actual long multiplayer benchmarks before and after? In a 1080p/1440p, max settings overclocked CPU scenario? I haven't been keeping fully up to date with the thread(s).
 
Well I did another clean driver install and don't get freezes anymore, until I play with settings it was fine before, so I won't play with them this time around :D
 
Reading and comprehension failure. I never said you said that. Read my post - that's me saying that. :p

Well I think it is a bit worthless if it's not showing you what differences you're going to see while actually playing. Who sits on a hill looking over the city thinking: "oh I got 60 FPS at this point with DX but now I'm getting 80 FPS"

Whereas a corresponding increase over the course of a map would likely to be more noticeable. You should post the caveats rather than just the graphs if you don't want to be called out on it then there probably wouldn't be any issues.

I think you're misunderstanding what the point of the benchmark was. Its to showcase Mantle and the extra performance it can offer over Dx. Its why posting comparison benches to what they tested is completely pointless. How has this not sunk in yet? :p
 
I think you're misunderstanding what the point of the benchmark was. Its to showcase Mantle and the extra performance it can offer over Dx. Its why posting comparison benches to what they tested is completely pointless. How has this not sunk in yet? :p

Very best case scenario posted under the guise of a universal increase? Or at least without an attaching caveat? If you had posted that they benched basically a point to show what Mantle was capable of at best I don't think you would have upset pgi by saying his comparison wasn't useful in this instance.

People assume if you're posting a MP graph that it is representative of gameplay. In this case it's not. And don't give me the whole "I posted the link" thing as you know as well as I do that nobody clicks and reads the link when the graphs are posted. :p
 
Very best case scenario posted under the guise of a universal increase? Or at least without an attaching caveat? If you had posted that they benched basically a point to show what Mantle was capable of at best I don't think you would have upset pgi by saying his comparison wasn't useful in this instance.

People assume if you're posting a MP graph that it is representative of gameplay. In this case it's not. And don't give me the whole "I posted the link" thing as you know as well as I do that nobody clicks and reads the link when the graphs are posted. :p

This is a Mantle thread though Rusty so there is no need to post a caveat. This is for feedback about mantle and bug reports. Pgi said the bench was not useful or words to that effect then posted his own comparing it. I merely explained why his comparison was largely useless when trying to compare it to this other bench as unless he copied what they were doing, it was pointless. Perhaps this is for the BF4 benchmark thread and not the Mantle thread. I was just sticking to the topic at hand by posting a benchmark showcasing the difference between Mantle and DX on a resource heavy part of the map.
 
This is a Mantle thread though Rusty so there is no need to post a caveat. This is for feedback about mantle and bug reports. Pgi said the bench was not useful or words to that effect then posted his own comparing it. I merely explained why his comparison was largely useless when trying to compare it to this other bench as unless he copied what they were doing, it was pointless. Perhaps this is for the BF4 benchmark thread and not the Mantle thread. I was just sticking to the topic at hand by posting a benchmark showcasing the difference between Mantle and DX on a resource heavy part of the map.

There is a need because it can (and was) interpreted by some people who read it as a generic multiplayer benchmark. As such it could be therefore be compared against by another generic multiplayer benchmark. Hence how this started. A simple 1 line caveat when posting the graphs would have sufficed.

I don't think pgi said it wasn't useful did he? If he did then he probably read the article because I agree in essence that it isn't that useful a bench as it's not reflecting gameplay. Each to their own though on what they want to see from Mantle.

I would like to see max settings, CPU i7 to 4.5 and then compare Mantle to DX. After all, these manufactured scenarios to make Mantle look good with headline percentage increases are good news but they're not in line with what most people on here are going to find as we largely run overclocked throughout the system.
 
Jesus come on lands, this thread is getting drenched with your bickering back and forth, the real info is starting to get swamped and lost amongst it.

Take it elsewhere or just let it go please?, as per my previous post, might be an idea for people to list the settings they are using in BF4 for their results, as i found out 1 errant setting on mine crippled my fps it seemed.
 
I reinstalled the drivers just now because I was getting constant crashes within seconds of entering a game of BF4 and the FPS has actually gone up in Mantle to a similar level as DX11.

DX11 was considerably higher in max fps, but the minimum and average fps were almost identical. Mantle felt smoother of the two, but Mantle felt smoother on the previous driver install also, despite having considerably lower frame rate at the time (ignoring the occasional spike I get every few minutes or so.
 
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Tell me what you want benched Rusty and i'll do it, Mantle does make a difference even on my system, SP BF4 i get around 5-15fps increase on average at max settings (4xmsaa) along with higher mins and slightly higher max.

MP i get an even better difference with a fps increase between 10-25fps averages and mins are around 10-15fps higher, max fps remain pretty much the same due to frame limit.
 
There is a need because it can (and was) interpreted by some people who read it as a generic multiplayer benchmark. As such it could be therefore be compared against by another generic multiplayer benchmark. Hence how this started. A simple 1 line caveat when posting the graphs would have sufficed.

I don't think pgi said it wasn't useful did he? If he did then he probably read the article because I agree in essence that it isn't that useful a bench as it's not reflecting gameplay. Each to their own though on what they want to see from Mantle.

I would like to see max settings, CPU i7 to 4.5 and then compare Mantle to DX. After all, these manufactured scenarios to make Mantle look good with headline percentage increases are good news but they're not in line with what most people on here are going to find as we largely run overclocked throughout the system.

Then i believe the phrase is 'Reading and Comprehension' fail on your part and anyone else who saw it like that. It was quite clearly showcasing the difference between Mantle and DirectX. No other gpu's were involved aside from a 290X. It was posted in the Mantle thread. No mention was made about anything else prior to this. Its not a gameplay bench. People should actually try to read and understand what the article was about.

We have other threads for what you would like to see including a BF4 benchmark thread and a Mantle benchmark thread. This is not the place for it though Rusty. Take it to those threads and please stop with the derailing of this one.

I reinstalled the drivers just now because I was getting constant crashes within seconds of entering a game of BF4 and the FPS has actually gone up in Mantle to a similar level as DX11.

DX11 was considerably higher in max fps, but the minimum and average fps were almost identical. Mantle felt smoother of the two, but Mantle felt smoother on the previous driver install also, despite having considerably lower frame rate at the time (ignoring the occasional spike I get every few minutes or so.

I know but you know Rusty he can't let it go. This is a Mantle feedback thread after all. Who would've thought posting a Mantle benchmark showcasing the difference vs DX would've lead us here.
 
This is a Mantle thread though Rusty so there is no need to post a caveat. This is for feedback about mantle and bug reports.

To be fair just because the thread name changed shouldn't mean that topics of discussion should be altered/stopped. The mods did specifically direct people to this thread when they locked the other one for being too long.
 
To be fair just because the thread name changed shouldn't mean that topics of discussion should be altered/stopped. The mods did specifically direct people to this thread when they locked the other one for being too long.

That's fine but we have a new Mantle benchmark thread here. That thread was created because the original benchmark thread (this thread) got derailed and ruined. The new thread was created with the approval of the dons. So i turned this one into a Mantle feedback and bug thread.
 
Then i believe the phrase is 'Reading and Comprehension' fail on your part and anyone else who saw it like that.

lol indeed :p. But irrespective of comparisons and what not it still should be (in the context of Mantle) that if you're graph dropping in a thread where the graph is not explanatory as to its origin then a one line caveat is both polite and necessary. As said before, you know as well as I do that when graph dropping hardly anyone clicks the actual article link unless they're looking for holes to pick at.

It was quite clearly showcasing the difference between Mantle and DirectX. No other gpu's were involved aside from a 290X. It was posted in the Mantle thread. No mention was made about anything else prior to this.

Haven't said anything to the contrary.

We have other threads for what you would like to see including a BF4 benchmark thread and a Mantle benchmark thread. This is not the place for it though Rusty. Take it to those threads and please stop with the derailing of this one.

You're the one that posted that benchmark in here, not me :p.
 
That's fine but we have a new Mantle benchmark thread here. That thread was created because the original benchmark thread (this thread) got derailed and ruined. The new thread was created with the approval of the dons. So i turned this one into a Mantle feedback and bug thread.

Thing is matt, this isnt your forum, people are free to raise whatever points they want, as long as they dont start throwing needless insults in

Raising a point that a posted set of info might be unrepresentative of general gameplay was a totally valid point, considering it was not mentioned within the post that originated the info

You're having a pop at rusty for not letting itgo, but it takes two to tango
 
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