*** Mass Effect 3 ***

I find the little quests that you get from overhearing small parts of conversations very bizarre ......Poorly executed and lazy.

Yes and no, I don't mind the idea of overhearing things people think can help them, but the missions themselves are awful, 99% are just scanning a planet while ridiculously easily, but boringless avoiding reapers. In both other games there were massively more small planet based missions for similar things, most weren't great but, better than most of the tripe sidemission stuff in the game.
It feels ultra lazy, but only because the couldn't be bothered making even a dozen of them "proper" missions, however small.
 
My thoughts on the endings. Just playing one of the endings, and it doesn't look too bad. A bit mediocre. But then you play the other two endings, and you realise they are identical in every way except for the colour of the explosions. There's not even any crappy monologue explaining how your decision affected the galaxy in the long run. And this is in a game series that is all about different decisions having different consequences. It completely invalidates every decision you've made in the trilogy. That's just incredible laziness on Bioware's part.

Prediction: EA will eventually release DLC which replaces the endings with better ones, and they'll charge a tenner for it. So when they do, I want it on record that I called it.
 
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Edit : As for the alternative endings, the one extra bit I know of don't really add anything significant at all other than a potential DLC hook, I'm not interested enough to play to find it myself either. I might youtube it later.

I meant the ending they ditched, not any alternative ones you can get by making other choices.

If only they could pull a Bungie and get the hell out of there, although as i understand it they had a very different relationship :p
 
It feels ultra lazy, but only because the couldn't be bothered making even a dozen of them "proper" missions, however small.


I don't have a problem with giving missions that way, it has worked in other games and it can feel more natural in a way. In this however, I am not even hearing the whole conversation, then I look in my journal and there is a quest to scan an area or collect something, without a real indication of why I am doing it, or where to to go even with some of them. It is wholly the execution that is the problem imo.
 
I don't have a problem with giving missions that way, it has worked in other games and it can feel more natural in a way. In this however, I am not even hearing the whole conversation, then I look in my journal and there is a quest to scan an area or collect something, without a real indication of why I am doing it, or where to to go even with some of them. It is wholly the execution that is the problem imo.

Use subtitles, you wouldn't miss the conversations then :p
 
I meant the ending they ditched, not any alternative ones you can get by making other choices.

If only they could pull a Bungie and get the hell out of there, although as i understand it they had a very different relationship :p

Ah, I haven't read about that in any real detail as I was trying to avoid spoilers. It was the dark matter thing wasn't it?

From what I know it made more sense than what we have now :p, I'll go read up.
 
Lost all respect for this game after this...

******* SPACE NINJAS...jesus bioware!

on another note quite enjoying it so far, just annoyed at the linearity of it. Bar the citadel there is no exploring just combat and then more combat....some of the set peices are fantastic, Palavans moon for example but im getting to the point now where it just seems like a trawl to go through with it.

I miss the likes of Noveria and Omega where there was actual exploration and so on without combat...where some of the quests could be completed without combat. I just miss the illusion that i could explore to my hearts content rather than go from mission to mission. Just feels rushed tbh as probably my most memorable parts from mass effect was exploring Noveria, Feros, Omega etc as its adds so much to the story and feeling of immersion, sadly thats been taken away now and it just feels like another generic game. :(
 
I have not played the third game but I might pick up the game and the DLCs up when they are somewhat cheaper now.

Readiness Rating??

This is a list of the endings and what Readiness Rating is needed:

http://www.justpushstart.com/2012/03/mass-effect-3-endings-guide/

So,to get the best ending you might need to play the MP part??

that link contains spoilers btw. and if you havent even touched the third game yet why on earth are you looking at the endings and spoilers?
 

Well after mulling it over for a while i decided to read that post, not having played the game i can't get the full story. But it seems to me that:

The first option is purely fantasy, seems designed to play to your emotions. You want to feel good about yourself? We'll make you. You're human, right? Well it turns out that humans are special. In the whole galaxy you're the species that can save the day from a very questionable disaster.

It has a very loose basis in science, i mean somebody has watched a documentary on quantum physics at some point. But it is sci-fi. It's not fantasy. You expect a certain level of... 'believability'. I guess that depends on how much you do know about science, but it definitely helps with the immersion if you could imagine the plot actually happening. It's excusable to a point if the writing and execution are good enough that you're into the story so much that you don't notice it, but going from what people have said on here it doesn't look like it's that good.

I find the second option more intriguing. I felt there was definitely foreshadowing of that sort of thing in ME2, from the start i thought they had to have put EDI in there for a reason. The conversations about AI do seem to be leading up to something, not just with EDI but with the choices involving the morality of reprogramming the Geth.

It kind of boils down to the classic sci-fi plot of "robots taking over the world". It might not be original, it may be drastically overdone. But it's believable, and done well it can lead to a fantastic story. Just look at Asimov. Incidentally, don't you find the questions about how it could happen quite gripping? How an AI could evolve to such a point that it would be able to overcome Asimov's first and second? What would lead to it being in a position to do any damage, if you create something that advanced then you know what you're doing. There will be safeguards that you could put in place.

As i say, i don't know how it's executed and unless someone does an lp (most people don't seem to lp RPGs because of the choice element, make one choice and whatever happens you alienate half your audience) that i decide to watch i doubt i ever will. Just my thoughts on it from those two options.
 
that link contains spoilers btw. and if you havent even touched the third game yet why on earth are you looking at the endings and spoilers?

The whole "endings" part gave it away?? :p

Seems Bioware used stock images too(spoilers):

http://i.imgur.com/3LHtV.jpg

Its pretty much hard to miss the disappointment people have had with the ending. I would rather know what the crap ending is TBH. On top of this there is plenty of the story I don't know,so at least the journey should be good(hopefully).
 
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Just finished the game and without spoilers I'll add that I was disappointed with the ending.

I'd also like to add that the readiness rating is the biggest bunch of BS in the history of gaming. Completely ruined my immersion in the game - oh you can only get a good ending if you play multiplayer. **** that, ME is a single player game, I didn't invest this much time in the 3 games only to find I have to spend 10 hours doing some boring multiplayer.

Mass Effect? Massive Egg more like.
 
So,to get the best ending you might need to play the MP part??

No, the only thing the MP does is allow you to skip sidequests by boosting your "readiness" in SP. There are MORE than enough points available in SP even with skipping some sidequests to get the best ending.

I'd also like to add that the readiness rating is the biggest bunch of BS in the history of gaming. Completely ruined my immersion in the game - oh you can only get a good ending if you play multiplayer.

Again no, see above.

I will admit however that I agree that the readiness rating really could have done with a thorough explanation, hell just having Hackett tell you that you can prepare by gathering war assets or working with other spectres/N7 operatives (whatever) to beat back the Reapers/Cerberus would have made it so much clearer.

Seems Bioware used stock images too(spoilers):

I really don't get why people seem to be so up in arms about them using 1-2 stock images, every form of media does this, it's perfectly normal.

I think the only reason people are upset is this(spoilerific):

Tali doesn't look EXACTLY as they had hoped, personally I think she looks fine.
 
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No, the only thing the MP does is allow you to skip sidequests by boosting your "readiness" in SP. There are MORE than enough points available in SP even with skipping some sidequests to get the best ending.

It doesn't seem that way from what I am seeing and that was from people who have done almost everything in the game. Anyway,when I eventually get around to playing ME3 I will find out if this is the case. I need to finish FO:NV first!! :p


I really don't get why people seem to be so up in arms about them using 1-2 stock images, every form of media does this, it's perfectly normal.

I think the only reason people are upset is (spoilerific):

that Tali doesn't look EXACTLY as they had hoped, personally I think she looks fine.

Not that bothered about Tali,but OTH this picture sums it all up nicely:

http://i.imgur.com/3LHtV.jpg

It seems there was a mild expletive in the link,so I linked to the picture in the article now.
 
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