Metal Gear Solid. The Phantom pain.

Got this free with my ti and is my first MGS which I tried out today.

45 minutes of navigating menus forced to use my keyboard (damn you consoles...) And cut scenes of crawling around holding W, I end up dying to a QTE where I had to hit ESC. ESC?!

Does it get any better or is this a QTE based game?

The intro is completely different from the rest of the game which is open world.
 
Just done an early chapter 2 mission, lots of walkers out in the sand near the targets predicted FOM... so crawling my way there since they have ridiculous field of vision compared to regular troops.

Finally get to the target, but just as I do the walkers converge on it, and I try my best to tranq everyone but too many helmets. Then a jeep roles up to extract the target! Crap! I grenade the jeep to prevent a getaway, putting them all on alert. Throw some smokes to put them off my position but the walkers are closing fast and I have no cover, they will rip me to shreds. More grenades to take out the walkers, and decoys thrown to line up headshot when necessary until its a clear extraction...

Tons of missions have nice subtle moments where you need to make split second decisions. I still fail to see how you can find this boring. You definitely die quickly if you run and gun in later missions, so it can't be an ease thing.
 
Just done an early chapter 2 mission, lots of walkers out in the sand near the targets predicted FOM... so crawling my way there since they have ridiculous field of vision compared to regular troops.

Finally get to the target, but just as I do the walkers converge on it, and I try my best to tranq everyone but too many helmets. Then a jeep roles up to extract the target! Crap! I grenade the jeep to prevent a getaway, putting them all on alert. Throw some smokes to put them off my position but the walkers are closing fast and I have no cover, they will rip me to shreds. More grenades to take out the walkers, and decoys thrown to line up headshot when necessary until its a clear extraction...

Tons of missions have nice subtle moments where you need to make split second decisions. I still fail to see how you can find this boring. You definitely die quickly if you run and gun in later missions, so it can't be an ease thing.

when you do it for the 100th time on one of the 5 types of outposts knowing where all the troops and everything are it does get quite boring and repetitive but it is fun at first
 
I agree with all of what you said there Winky. I really could have written that myself. I agree with all except one point - I think the overall quality of the game is way, way, way above a 7 . I couldn't give it less than a 9.

Such a shame thinking of what might have been.

Yeah I think I was being a bit too harsh, still just a lil' salty over cut-content/what the game could have been :p

Don't get me wrong I think this game is fantastic on so many other levels though. I've been saying it time and time again to friends/colleagues/online contacts who've picked up the game that the game doesn't force you to tackle the same missions with the same strategy/tactics.

They keep claiming they're bored, but when asked about they're play-style they're all still sticking to the base tranq. pistol and picking off guys 1-by-1. Yes, the fulton recovery system does encourage typical stealth play (considering MGS is still part of the stealth genre), but the game offers you so many ways to play.

And I think that's what's so good about this game - it doesn't force you to do anything, and expects a certain level of "intelligence" from the player. It's not like "ooh look you've got this new item, quick use it now it'll be super useful in this one particular mission!" and shoves tool tips and advice down your throat, you have to decide how you'd like to tackle a mission at your own pace (taking into account load-outs, resources, development time, etc.) I've had so much fun just experimenting with everything the game offers (not forces), to the point where I've repeated some of these missions. I've found so many funny lil' details, it's like they thought of everything (e.g. powerlines, spooking guards, etc., I've made tons of posts whenever I found something interesting :D)

And I agree that the moment to moment game-play where your plan doesn't execute as planned and you have to make decisions right there on the spots makes this game fantastic also. Everything just feels so balanced and well thought out, and there's always a response for your actions.
 
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when you do it for the 100th time on one of the 5 types of outposts knowing where all the troops and everything are it does get quite boring and repetitive but it is fun at first

Except thats not what happens... at all.

100th time taking out a major outpost, lets see. Hmm damn they have shields and helmets now, and these two guards are way too close together. Let's get quiet to tranq snipe one guard who is unhelmeted. 'Take Aim', so she doesn't do anything unwanted. Throw a decoy, draw one guard away. CQC the first as I order quiet to fire, hold up the other guy.

It's only boring if you try and play it the same way every time. And doing that is not the most efficient way either.

And thats only talking about the random outposts in free roam. Each actual mission has some really nice scripting. I'm genuinely interested in going back and see how missions play out if you do it quickly, or leave targets to wander around for a bit. Plus all the secondary objectives.
 
I feel that boring is the wrong word. Uninteresting is more appropriate. The gameplay is of course great and can be varied, but remind me why I am infiltrating this outpost to rescue an unnamed character who doesn't say a word...For the 5th time?(God I hope I never see that plantation bit in the Africa map again!)

To the people who think this is boring, can I just ask what you think of Mad Max if you've played it?...There is a truly boring game which basically consists of going to a map marker and pressing(sorry, holding:rolleyes:)buttons when the game tells you to! Even the mele combat is usually reduced to pressing a button when a prompt appears on screen.
 
Well finally finished. Apparently 200 hours according to steam :O though I think some time was left leaving development projects to finish. I do love this bit in that you can acquire and use gear to suit your play-style.

In all loved the game play, not the biggest fan of the story which did not hold my attention as it did at the start and bar a few moments. Also other metal gear games had slightly too long cut scenes but this was total opposite and not for the better. Really felt they could have developed and fleshed it all out rather then throwing everything into tapes. Still on the whole I think it does not really deserve the 10/10 thrown around everywhere, maby a 8.5 but a good buy none the less. Bring on FO4 :)
 
At mission 28, 26 Hours into the game.
I'd love to know what happened during the last year at Kojima Productions. I don't understand how they pulled off such a polished gameplay and completely forgot about the story.
There was no need for the trade off, no need to have so many missions which all feel the same. I'm still having fun, but why has it been structured like a portable game? Quick and uninspired missions.

This feels to the other Metal Gears like the VR special felt to the original Metal Gear Solid.
Just a bunch of fun missions.

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I think people are feeling this way due to high expectations set by the great story telling of the previous games.

Story in this is not bad, just not as good. As for gameplay, I think people getting bored are either not doing it right or this not their kind of game. Every mission I do something differently. I play with my horse, I play with the dog, the walker and quiet. Using different weapons, some games going unseen and tranquillise everyone or CQC. Then another mission go in all guns blazing and kill everyone!! Lol.

Over 30 hours now and still only mission 18, but done a ton of side ops. Loving it. Got something like 500 troops now, minimum is rank B in my squad :D
 
I feel that boring is the wrong word. Uninteresting is more appropriate. The gameplay is of course great and can be varied, but remind me why I am infiltrating this outpost to rescue an unnamed character who doesn't say a word...For the 5th time?(God I hope I never see that plantation bit in the Africa map again!)

To the people who think this is boring, can I just ask what you think of Mad Max if you've played it?...There is a truly boring game which basically consists of going to a map marker and pressing(sorry, holding:rolleyes:)buttons when the game tells you to! Even the mele combat is usually reduced to pressing a button when a prompt appears on screen.

What you explain is exactly the same in MGS, you land in, you don't even make your own way there (You can but why would you?). You then shoot 8 people in the leg with a dart and wait 10 seconds for them to fall asleep. You then go over and hold E and watch them fly into space. You then pick up the same prisoner, from the same room, in the same base, in the same zone and hold E on them and watch them fly into space.

The melee combat comes down to walking up to them and pressing mouse 1 when the game tells you too, not that there is any point as the dart gun is OP.

At least in Mad Max it isn't open world for the sake of it. Mad Max is the game it is because it's a beautiful open world. MGS is just an awful brown mess that has small rocks that stop the super soldier you are playing from moving forward.

If you clear a camp in Mad Max, it's cleared, you get a resource boost for having done so and unlock some extra stuff for your car. In MGS you clear a camp, get a herb, leave, return in about 30 minutes when the game is forced to recycle it's content and somehow the outpost is fully manned again and they have somehow forgotten that the outpost was only just attacked. One or two of the guys may have been provided a helmet, meaning you have the inconvenience of having to shoot them anywhere else on their body.

Yeah, you can go in all guns blazing and kill everyone, but you are then handicapped for doing so, you don't get the people you need to improve motherbase, meaning you don't unlock new gear, some of which you need to actually progress in the story.

I'm 20 hours into the game and to be honest, I've enjoyed the time I have played, but I couldn't recommend it to someone. I stop playing and then think, "What did I actually achieve?" 80% of the time the answer is absolutely nothing. After the same time in Mad Max the answer was I got some new armour, new moves, new characters, new area of the map, new ram, new engine, a thunderpoon.
 
I feel that boring is the wrong word. Uninteresting is more appropriate. The gameplay is of course great and can be varied, but remind me why I am infiltrating this outpost to rescue an unnamed character who doesn't say a word...For the 5th time?(God I hope I never see that plantation bit in the Africa map again!)

To the people who think this is boring, can I just ask what you think of Mad Max if you've played it?...There is a truly boring game which basically consists of going to a map marker and pressing(sorry, holding:rolleyes:)buttons when the game tells you to! Even the mele combat is usually reduced to pressing a button when a prompt appears on screen.

I was going to put it down to having never played an MGS game before but then realised I'd never played a Mad Max game before!

I don't find it boring as such (uninteresting hits the nail on the head though) but that's because I'm not a big fan of stealth games. I know it can be played any way but it feels to me having never previously played one, that it's more geared towards stealth than anything else. That may change later on in the game but I'm only 8 hours in and only completed a handful of main missions.

I love Mad Max though mainly because I'm a sucker for a game set in a wasteland! Don't get me wrong though, it's very repetitive but I feel it's got a good balance between scavenging, driving, car-fights, melee, and general survival even though surviving isn't that difficult in the game. The way the hand-to-hand combat works is tried and tested (Batman, Assassin's Creed, etc.). I think the little hype/build-up Mad Max got compared to MGS makes people not complain. Also can't complain at the £12 price tag either.



All personal opinions though! :D
 
I played the prologue, the first rescue mission and that was it. Only amusement i got out of it was practicing chucking people around at the base. Besides that it was like watching paint dry. Uninstalled and doubt i'll look at it again.
 
I played the prologue, the first rescue mission and that was it. Only amusement i got out of it was practicing chucking people around at the base. Besides that it was like watching paint dry. Uninstalled and doubt i'll look at it again.

I found the prologue boring too, the game picks up after the first mission in afkanistan. Plays very differently to the prologue.

If I judged the game based on the prologue it would have got 6/7 out of 10. But after 30+ hours of playing can easily give it a 9 out of 10. But the game needed less repetitiveness and better story for 10 out of 10 for me.

Much rather play this than Mad Max any day.
 
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