Metal Gear Solid. The Phantom pain.

Exactly how I'm feeling

Too many developers are going with these open worlds, hundreds of side quests, sparse storyline etc.

I'm enjoying it when I get to a mission that has some decent content, but going around and extracting people all the time is becoming a strain on my enjoyment.

Kojima should've just focused on the story and less on the open world in my honest opinion.

+1, i've had enough now TBH, finished Chapter 1 after 50 odd hours, but honestly can't be bothered with all the Pointless side missions etc.

The actual gameplay i thought was awesome, it's just the story seems so disjointed that it's spoiling it for me.

Going to give it a month or two and come back.
 
Took me a long time to get into the game, even after 10 hours I find the story is the worst out of any MGS game I have played. That said now that I am into the gameplay I am finding myself doing every side-ops quest as they became available, only done 6 main missions yet... :)

It is fun searching for good quality troops to fulton :D

I think it is one of those games you take slowly and not try to rush it until the end for the story.
 
Yeah i was hoping it was open world but had a good long story, so far the prologue is the only story ive done so far i dont want to build a base or do random rescue crap i wanted to do levels of story only. :(
 
Exactly how I'm feeling

Too many developers are going with these open worlds, hundreds of side quests, sparse storyline etc.

I'm enjoying it when I get to a mission that has some decent content, but going around and extracting people all the time is becoming a strain on my enjoyment.

Kojima should've just focused on the story and less on the open world in my honest opinion.

True.

I really appreciate a open world however it should be no reason to detract from a great story! Why can't we have both!
 
Exactly how I'm feeling

Too many developers are going with these open worlds, hundreds of side quests, sparse storyline etc.

I'm enjoying it when I get to a mission that has some decent content, but going around and extracting people all the time is becoming a strain on my enjoyment.

Kojima should've just focused on the story and less on the open world in my honest opinion.

Don't think the open world has hurt it, a lot of time was spent on the engine and money.

There should've been both, gameplay wise its the best Metal Gear and open world single player game I've ever played.
 
Don't think the open world has hurt it, a lot of time was spent on the engine and money.

There should've been both, gameplay wise its the best Metal Gear and open world single player game I've ever played.

Agree on all counts.

I don't think there is any real reason an open world should affect the story, and tbh it isn't an open world game anyway imo. How much free roaming are people actually doing?... Pretty sure I was always on a mission.
 
So was IGN wrong to give this a 10/10 ?

In my eyes this game is a solid 10/10

I have just done my first few missions with Quiet, and I'm absolutely loving this game.

The level design is so good. For an open world game the way it challenges you to think about your tactics and execution is something else.

All the other open world games I have played to date the level design seems simply to act as window dressing. - travel to point x, do/kill something in which the environment has no effect, go on to point y....

In mgs the level design has been so amazingly crafted you almost forget you are in an open world game.

Since getting quiet and my tranq sniper rifle I'm progressing a lot faster through the missions, becoming more badass!
 
Which reminds me:

Has anyone tried to fulton out of a mission on the back of a tank yet? :D

And LOL - Quiet refuses to wear clothes because she breathes through her skin - nice one kojima! :D
 
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Take a look at this silenced rocket launcher then :D


But yeah after playing the game for around 40 hours or so, this game is at best a 7 or 8/10. I'm sitting here waiting with just a laptop and an internet connection that filters out half the regular websites I use, so I might ramble on to pass the time :D:

Don't get me wrong the game-play is absolutely fantastic and I should mainly be judging it off of that (well, since it's a game after all), but the amount of repeated/formulaic missions (go extract this guy, he's really important for whatever reason!), even in the main storyline, is far too much.

The game lacks the same tightly designed open-level structure of Ground Zeroes/Camp Omega, you rarely feel like your actually infiltrating a base from within, instead you observed and gather all the important information from the outside the borders of a base. I liked in Ground Zeroes that you were dropped off amongst the confinements of the base and forced to learn your surroundings. In the actual game, you just perch from a conveniently placed vantage point and tag everything you need. It gives you more freedom of choice on how to tackle your mission, "open infiltration", but it just disguises the lack off well thought out design. Imo the game should have just been multiple similarly sized Camp Omegas (but diverse obviously), instead of the abundant mud hut villages with a few well designed areas.

Also the whole way the story is organised is a mess. Obviously the epilogue was nicely paced and had just enough "Metal Gear-ness" without feeling too forced on the crazy side of things. Chapter 1 is technically the most complete, but even then it feels disjointed and lack structure. Nothing gets fully explained, and the supposed dark themes/taboo subject matter is rarely delved into to warrant them being there in the first place. Child soldiers? - I couldn't help but laugh when they were first introduced. The game provides more "game-y" justification of why you can't do certain things with them (hurting, fultoning, etc.) than is does explaining their story presence in the first place. They're just shoved into a cutscene for the sake of being there, followed by an escort mission of sorts where they helplessly run away as you try to keep them under control. This is just one example, and not to mention the amount of seemingly random side-op feeling missions that make up the main content. And don't get me started on Chapter 2 :o People should listen the the audio tapes though, Venom does talk a lot more in these and it's delivered fairly well, and it does expand on the story somewhat (even if it's all mainly "muh parasites" and other similar excuses.) I also thought that the characters felt more shallow even compared to Peace Walker, and their goals are never fulfilled. Kaz just likes to shout about revenge a lot and always seems worried whenever you fulton somebody, you don't see much of Ocelot (especially when regarding his shooting abilities except one scene), Skullface... ("SUCH A LUST FOR REVENGE, WHOOOO?"), and that car ride where Venom just sits there looking bored.

It's so blatantly obvious that the game has been chopped and changed throughout the development cycle. The amount of cut content (given how messed up Chapter 2 is, and how there was supposedly a whole other chapter left out), I'd say the game is easily missing a 1/3, or even 1/2, of the "original" content it deserves, which is such a shame. As much as I wanna hop and that Konami hating bandwagon..., KojimaPro did have a fairly sizeable budget for development alone ($80mil or so i've heard) and plenty of development time. I can't accurately comment on development seeing as I don't know much about working in Japan (especially Tokyo as i'd image it's fairly expensive wage wise for an average programmer, for example), and how much of that time n' money was spent on the Fox engine alone, but it just seems unreasonable to blame everything on Konami even given their recent actions.

Also some more specific nit picky things. The game needed more interiors, especially on Motherbase. Cassette listening system is awful given how much characters like to chime in overtime you do something. Credit sequences at the beginning of missions can potential spoiler said mission.
 
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Hey quick question.

Does everyone else's shadows move in a very staccato manner? Its a bit jarring to see, if I stand still all the shows are fixed in place, but as the sun moves across the sky they very clearly 'tick' into a new position instead of smoothly transition.

Part of me wonders whether it is just simply too computationally demanding to have them update at a faster pace (its about every... 10 seconds), on the other hand, Kojima's demand for perfection means I am not sure this is intentional. Perhaps one of my settings in the Nvidia control panel is causing this?

Secondly, I still get put off from time to time with the pop in and low detail texture detail when standing up somewhere really high and then zooming into max distance with the binoculars. Is this a limitation of my CPU or GPU or just the game itself? (i.e. anyone with top of the line hardware care to comment?). I am running at 1440p (DSR), all settings maxed except I think I have effects on high instead of extra high.
 
Hey quick question.

Does everyone else's shadows move in a very staccato manner? Its a bit jarring to see, if I stand still all the shows are fixed in place, but as the sun moves across the sky they very clearly 'tick' into a new position instead of smoothly transition.

Part of me wonders whether it is just simply too computationally demanding to have them update at a faster pace (its about every... 10 seconds), on the other hand, Kojima's demand for perfection means I am not sure this is intentional. Perhaps one of my settings in the Nvidia control panel is causing this?

Secondly, I still get put off from time to time with the pop in and low detail texture detail when standing up somewhere really high and then zooming into max distance with the binoculars. Is this a limitation of my CPU or GPU or just the game itself? (i.e. anyone with top of the line hardware care to comment?). I am running at 1440p (DSR), all settings maxed except I think I have effects on high instead of extra high.

I noticed the sun last night jerking it's way across instead of moving smoothly.


I'd also like to know about the textures.
 
I agree with all of what you said there Winky. I really could have written that myself. I agree with all except one point - I think the overall quality of the game is way, way, way above a 7 . I couldn't give it less than a 9.

Such a shame thinking of what might have been.
 
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