Metal Gear Solid. The Phantom pain.

I'm still immensely enjoying it at over 60 hours. Got a few missions left. Whilst the missions are really repetitive, it is surprising how much difference a change in time of day or direction you approach an area can make it feel almost completely new!

Question - I need a Walker to do a combat op, but I can't find anywhere to extract one from. Any ides?

also, another example of the brilliance of the game - I was getting sloppy and kept getting picked off by snipers. Really annoying. Noticed a combat op to ambush a transport carrying sniper rifles.... Haven't seen one since:cool:
 
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At what stage do we get to customise the weaps?

You need to do 3 specific side ops that I believe open up after mission 13. They are called extract the legendary gunsmith. There are 3 of them, and once you have done the third one you can customise weapons. There is a problem with the missions not showing up sometimes though. I posted a link on the previous page about how to get them to appear.

Definitely read a guide on them if they are not appearing.
 
Did mission 4 i think it was where you sabotage some satellite stuff. What i was doing tho was trying to get to the location but i was behind a rocky formation. Little did i realize that when you use night vision goggles u can find cracks in the wall and you can climb up them. So i did. Found 2 full grown wolves up there and a perfect place to scout with binoculars to pin point the targets which i think was 2 satellite and a control station inside the hut thing. Also targeted the anti air thing. 4 C4 later and was done, i could have handled the 7 guys or so better but it ended up a fire fight which was a shame cos i wanted to tranq a lot of em quickly during a sand storm but it didnt work out.
 
Got this free with my ti and is my first MGS which I tried out today.

45 minutes of navigating menus forced to use my keyboard (damn you consoles...) And cut scenes of crawling around holding W, I end up dying to a QTE where I had to hit ESC. ESC?!

Does it get any better or is this a QTE based game?
 
There are no QTEs in the game. It is a(kind of) open world sandbox. They probably did the awful holding the buttons thing,which I hate with a passion tootoo, because otherwise it would be an hour long cutscene, which is something metal gear has been criticised for before.
 
I've been a long time fan of the MGS series and I have to say this game is just crap. I have no idea how it scored so high.

I must have been asleep for the first 20 hours of the game as I can't recall any of the story...

At first I liked how it was broken down in to missions, but now it just feels repetitive and boring. Go here, shoot him. Go there, rescue them. Fly to here and steal a truck.

This feels so disconnected from a MGS game. As an open world game with "jobs" to do its an "ok" shooter.
 
Bored of it too, the intro was crazy and got my attention so I carried on, enjoyed the first few hours then it just turns into going from camp to camp fultoning everything with tiny snippets of story with mute characters in between. Wish I didn't waste money on it now, yeah theres some nice attention to detail and gameplay mechanics as you'd expect from Kojima but overall it's severely lacking something.
 
It doesn't seem to make any difference what your objective is, it boils down to, shoot everyone in the leg with the tranquillizer, wait for them all to pass out and then just fulton them.

The game may as well not be open world as I've NEVER wanted to ride the horse around the map as there is no point. There also isn't any point in clearing outposts and camps. I've gone in fulton'd everyone and everything then returned later to find everything back to normal.

If I could go around the map and actually clear areas out, and nothing returns or the camps increase security (I don't mean the odd guy with a helmet) get better lights, more generators that would be fun as it would also add a dynamic difficulty. The more you attack the same camp the harder it gets to do again.
 
I'm still immensely enjoying it at over 60 hours. Got a few missions left. Whilst the missions are really repetitive, it is surprising how much difference a change in time of day or direction you approach an area can make it feel almost completely new!

Question - I need a Walker to do a combat op, but I can't find anywhere to extract one from. Any ides?

also, another example of the brilliance of the game - I was getting sloppy and kept getting picked off by snipers. Really annoying. Noticed a combat op to ambush a transport carrying sniper rifles.... Haven't seen one since:cool:

Those combat ops do jack. I always send my guys to do the helmets one, the enemy soldiers will still always wear helmets.

Also for the Walkers, you should still have some from doing story missions. Or did you never extract them? In mission 12, you can extract the prototype. There are other missions where they spawn, like mission 13. The easiest is the one mission where you have 4 walkers to take out. I never blew them up and always extracted them, so I have quite a few. That one is the easiest since the objective of the mission is to steal them/blow them up anyway.
 
I'm still immensely enjoying it at over 60 hours. Got a few missions left. Whilst the missions are really repetitive, it is surprising how much difference a change in time of day or direction you approach an area can make it feel almost completely new!

Question - I need a Walker to do a combat op, but I can't find anywhere to extract one from. Any ides?

also, another example of the brilliance of the game - I was getting sloppy and kept getting picked off by snipers. Really annoying. Noticed a combat op to ambush a transport carrying sniper rifles.... Haven't seen one since:cool:

I am about 25 hours in, only just started the 12th mission. Too busy doing all the side ops. I have already fultoned 2 walkers during my side ops missions. You must not have done many side ops if 60 hours in and no walkers. If when on a side mission you struggle to find one, use your dog, he tends to find things :)

Two strange things have happened to me while playing. The first was when I was going to do a side ops mission going past the ruins area I was forced to do mission 11 which is the one where you get Quiet. At this point I had only done 7 missions, so I skipped 3 missions. The other was with the dog, one minute he is a little cute pup, next minute I arrive he is fully grown... What happened to it slowly growing up?

Still loving the overall game and base building. Great game :D
 
So Ive just done chapter 1 although the final missions were better and the ending as ok I struggled through the game.

Is chapter 2 worth a look? Ive read its just repeating missions which I felt were repetitive enough the first time round, is there a furthering storyline?
 
So Ive just done chapter 1 although the final missions were better and the ending as ok I struggled through the game.

Is chapter 2 worth a look? Ive read its just repeating missions which I felt were repetitive enough the first time round, is there a furthering storyline?

yeah there a few good moments in the second chapter
 
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