Here we go!
cerberus, DarkOne, and Bamul asked:
Q: Will the hitmarkers & damage indicators be removed?
4A answers: As of now, there’s no option to turn these off in Original Mode. This was probably an oversight on our part and something we may be able to address post launch.
They are, of course, absent in Ranger Mode.
Q: Can the size of HUD icons be adjusted as well?
4A answers: Nope, not individually on in the options.
Q: What are the chances of Metro: Last Light (or even Metro 2033) getting a gamer-friendly DRM-free release on GoodOldGames.com?
Deep Silver answers: A GOG.com release is not currently planned. Maybe one day? We can’t rule anything out indefinitely but if you want to play it any time soon on PC, you’ll have to play the Steamworks version of the game.
majnu asked:
Q: Joe (THQ) mentioned that 4A are working on making the journal more interactive, can you share what has changed
4A answers: We experimented with a number of ideas, but sadly nothing made the cut into the final game. The lighter / journal functions as it did in Metro 2033.
Q: A pet peeve of mine is that in 2033 whilst my xbox controller was plugged in it would over ride my keyboard and mouse controls on the PC. In order to use my keyboard and mouse I had to unplug the controller from the usb port. Will this be addressed in Last Light?
4A answers: If you have both mouse / keyboard and controller plugged into your PC, the game will respond to both. No need to unplug.
Q: Now that multiplayer has been put on hold from LL and will "probably" be released at a later date, what will the LL single player campaign offer in terms of replay value?
My concern is that if it's a 8 hour campaign that after a few playtroughs in the various difficulty modes that there will be no reason to play the game again.
4A answers:
‘Replayablity’ – that’s a big topic! I’d suggest there are two kinds of ‘replay’ value…
Most important is inherent replayablity. Metro: Last Light features more sophisticated, robust gameplay mechanics that create more emergent gameplay, particularly in our human combat levels. We believe the game offers significantly higher 'replay value' than 2033 in this regard – not because of some arbitrary achievement goal you’re trying to get, but because the game is just ‘fun’ to replay, pure and simple. Then there’s a wealth of secret areas, Easter eggs etc…
The other kind refers to the challenge element – how many times will you need to replay the game to clock all the difficulty settings, get all the achievements? You will need at least to playthroughs, once in Original Mode and once in Ranger Hardcore to collect the game completion achievements. You then have a large number of additional achievements and of course the ‘Karma’ system to contend with. We think it will take multiple playthroughs to clock the game 100%
Q: Will LL have Windows 8 support?
4A answers: Yes!
Q: Is there any chance that you (or if you know the THQ/DS marketing team will) show the reveal trailer that was shown at the "HMV" Golden Joystick Awards?
I missed the show otherwise I would have recorded it from the live stream.
Deep Silver answers: That was actually the first of the 'Survivor Stories' – The Preacher. So you’ve hopefully already seen it!
Q: Can you make sure that Journalists (IGN) get the name of the game right?
Deep Silver answers: Despite our best efforts, we can’t always mitigate for human error. We will point out any and all inaccuracies wherever we see them… It’s as frustrating for us as it is for you!
Q: How closely are you working with NVIDIA and AMD to ensure that drivers will be utalising our hardware properly (including xfire and sli profiles) from day 1 of release?
4A answers: We’re doing everything we can to ensure Metro works as well as it possibly can across a wide range of hardware profiles. In addition, we’ve been chosen as an Nvidia 'Platinum Partner' which means we get unprecedented support from their engineers. We're still confident you'll see great performance on AMD card as well!
Q: In the Genesis trailer at 1:31-1:33 the female character's hand is clipping into the gun.
Will these bugs be fixed for the final release?
4A answers: All our trailers and gameplay walkthroughs are created using unfinished code and assets. We hope to eradicate the vast majority of minor technical issues of his nature.
The final game will look far superior to any previously shown footage – when you see the final versions of our E3 2011 and 2012 demos, you will see exactly what we mean! We have used no 'smoke and mirrors' to make the game demos look better than the final product… We feel that s the most honest approach…
Q: Will guns sway whilst Arytom is running, walking or jumping? In 2033 he had the same posture which for a modern game is very odd.
4A answers: We have incorporated some subtle gun sway in Metro: Last Light – noticeable in both free look and ADS. And of course we have separate animation for walking and running.
Q: Will Origin India have the game for download as it is not on their store, but Origin UK/US seem to have it available?
Deep Silver answers: It should be on Origin India unless Origin doesn’t want it there. We have no restrictions on Origin.
Q: How much realism is being focussed on little details?
4A answers: 4A strives to inject realism at every opportunity where this makes the game more immersive and has a tangible gameplay benefit. Pursuing realism for its own sake is not necessarily good game design, or an effective use of development resource! All ‘realistic’ features have to pass the gameplay test first.
Q: Can you change the language and subtitles during mid game without having to restart from the beginning? I can't remember if Metro 2033 let you do this.
4A answers: Subtitles yes. For audio you have to go back to the menu. There are checkpoints to make sure you don’t lose too much time if for whatever reason you end up playing in the wrong language for 3 hours, though
shurfire also asked this:
Q: Is there anyway you could give some hardware info on the next update? Things like this would be very useful for us PC players.
4A answers: We expect to confirm final PC specs in two weeks’ time. Hold on!
More to come on Monday