*** Microsoft Windows 11 Thoughts & Discussion Thread ***

My default Right-Click is the same "legacy" version as in Windows 10. Took a single Registry key change (even stays the same after all updates since launch). I didn't like the 2 Click "Compact" version for the right click menu at all as none of my most used functions were there!

File Explorer has got a lot better since launch but it is not infallible still & will show as "Not Responding" for a few seconds from time to time (which TBH I put down to the amount of PCIE lanes I have in the system & using up more than available with all M2 slots (at 4X) populated along with GPU at 16X & a PCIE 4X USB-C card. I suppose I could set the NVME slots to 1/2X but would then have some sort of bottleneck which would always be there instead of a once in a while "Not Responding" that resolves after a few seconds.
Is this the registry key you mean?
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}\InprocServer32]
@=""

When I upgrade my system, I'll probably give Windows 11 a better chance. But, for now, better the devil you know.
 
Is this the registry key you mean?
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}\InprocServer32]
@=""

When I upgrade my system, I'll probably give Windows 11 a better chance. But, for now, better the devil you know.

Looks about right. I done it a while ago now but checked my registry & that entry is there with zero value.
 
What was your system CPU, GPU and RAM size that ran video game modding, coding, texture design, 3D model creation, level design, sound design and a dozen other things on the fly?

As mentioned my setup is multiple systems - for these kind of tasks currently E5-1650 V2 with 16GB RAM and RTX3070, 10870H laptop with 32GB RAM and 3070 mobile and 3610QM laptop with 32GB RAM and GTX675M. In the past I've had various other systems in there including 10th and 11th gen Intel CPU based desktops.

For other tasks I've a few other systems i.e. sometimes I run flight radar/ADS-B stuff on a GPD tablet hooked up to a 4K display when I want to monitor a bunch of stuff longer term without interrupting my desktop session(s).
 
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Overall it's a great time for gaming on WIndows 11. This month 2 games come out supporting DirectStorage 1.2, Windows updates have improved both SSD and mouse input stutters depending on config, and GFX drivers continue to add fixes and tech support for said new games.
 
I finally upgraded my main PC to Windows 11 because I wanted GUI support for WSL. Installed Start11 for better taskbar and it's OK so far, although I've hit some annoying bugs (can't reproduce it consistently but sometimes switching between various audio devices bugs the volume adjustment)
 
As mentioned my setup is multiple systems - for these kind of tasks currently E5-1650 V2 with 16GB RAM and RTX3070, 10870H laptop with 32GB RAM and 3070 mobile and 3610QM laptop with 32GB RAM and GTX675M. In the past I've had various other systems in there including 10th and 11th gen Intel CPU based desktops.

For other tasks I've a few other systems i.e. sometimes I run flight radar/ADS-B stuff on a GPD tablet hooked up to a 4K display when I want to monitor a bunch of stuff longer term without interrupting my desktop session(s).
Ah that probably explained why you had lots of system interrupts because you used 16GB RAM and 32GB RAM ran video game modding, coding, texture design, 3D model creation, level design, sound design and a dozen other things on the fly. That not enough memory, 16GB and 32GB RAM are the bottleneck. I found many games developers who are currrent work on Unreal Engine 5 games said they used 128GB RAM ran ran video game modding, coding, texture design, 3D model creation, level design, sound design and a dozen other things on the fly without system interrupts.

I remembered back in 2006, I used Athlon XP 1800+ CPU with 1 core, already maxed 3GB RAM on ASUS A7V333 motherboard since 2001 had problem with youtube playback caused shuttering with CPU hit 100% load. I posted my issue on NVNews forum and people had new CPUs dont had same issue suggested my old CPU was the bottleneck then AMD launched first dual core CPUs in end of 2006 and I decided to upgraded my system to Athlon 64 X2 4400+ CPU, 4GB RAM and ASUS A8N-E motherboard and surprised to see youtube playback ran smoothly no longer shuttering and CPU not hit 100% load.

When GTA IV came out in 2008, I tried to ran the game with 1 month old Geforce 8800 GTX but performance was shocked bad with fps nosedive to less than unplayable 4 fps, I noticed dual core CPU hit 100% load in task manager. I was not really impressed Athlon 64 X2 4400+ was just 2 years old had hit bottleneck. GTA IV was the first game that required quad core CPU as minimum, I upgraded my system to Phenom II X4 940, 8GB RAM and ASUS M3N72-D motherboard then it ran GTA IV much better then later I tried to pushed system further to see how it can handled lots of tasks but CPU hit 100% load with VMWare Workstation.

In 2012 I upgraded system to Intel 3770K CPU with 4 core 8 threads, 16GB RAM and ASUS P8Z77-V motherboard, I was able to pushed it with lots of tasks and VMWare Workstation, CPU was sat at about 60% load ran much better than my old quad core Phenom II X4 940 system did.

In 2017 I upgraded system to Intel 8700K CPU with 6 core 12 threads, 32 GB RAM and Gigabyte Z370 Aorus Gaming 7 motherboard, I was able to played game with 500 browsers tabs opened. When Wolfenstein II: The New Colossus came out I was able to ran it at 4K resolution with 16K textures over 60 fps with RTX 2080 8GB VRAM used system shared GPU memory put HBM2 memory to shame. Many people on this forum was attempted to ran the game at 4K resolution with 16K textures with same GPU and CPU but had 16GB RAM saw fps crawled to less than 10 fps. Why? Because 16GB RAM was the bottleneck. The same thing happened with Unreal Engine 5 City Sample demo ran fine on my RTX 3080 10GB at around 40 fps 1080p but other people with same GPU and same CPU but only have 16GB RAM saw fps nosedived to unplayable less than 10 fps.

There are few games like
Hogwarts Legacy and The Last of Us Part I required 32GB RAM to run, it wont run well with 16GB RAM. Accorded to gamegpu.com tested these games at maxed graphics settings used 23GB RAM to run 4K resolution on RTX 3070 8GB, 18GB RAM to run all resolutions on RTX 4070 Ti 12GB. 16GB RAM is not enough to run these games while run other tasks.

It will be interesting to see how much RAM memory Ratchet & Clank: Rift Apart will need to run with DirectStorage 1.2 GPU decompression on all GPUs at maxed graphics settings.

I think my next system will need 64GB or 128GB RAM, large Unreal Engine 5 projects like City Sample will need recommended 64GB to run. I was lucky to able to run with 32GB RAM but the memory was hit 95% load. Internet browsers required more memory to run tabs, now 1 tab run Google Search used 425MB compared to 200MB 3 years ago, tried refreshed or reloaded tabs tricks did not helped reset memory hogs.
 
Overall it's a great time for gaming on WIndows 11. This month 2 games come out supporting DirectStorage 1.2, Windows updates have improved both SSD and mouse input stutters depending on config, and GFX drivers continue to add fixes and tech support for said new games.
I mean apart from DS they all seem to be about fixing things that shouldn't have been broken so i guess you can call that a great time, personally I'd prefer them not to have been broken in the first place but that maybe asking too much ;)
 
Ah that probably explained why you had lots of system interrupts because you used 16GB RAM and 32GB RAM ran video game modding, coding, texture design, 3D model creation, level design, sound design and a dozen other things on the fly. That not enough memory, 16GB and 32GB RAM are the bottleneck. I found many games developers who are currrent work on Unreal Engine 5 games said they used 128GB RAM ran ran video game modding, coding, texture design, 3D model creation, level design, sound design and a dozen other things on the fly without system interrupts.

Uuuuhhh... I know what I'm doing and I know when I'm working within the system resource limits or not. My setup is catered for the workload I'm doing. I don't work with UE5 or I'd setup something different.

This is 100% Windows 10/11 being ****.
 
Saw an article about how Intel big.LITTLE cpus are having issues, we’ve switched from Intel to AMD because of it, despite the Intel rigs only being a couple of months old
 
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The e-core to e-core latency probably isn't help there, though the problem is probably related to off-main core IO controller and caching complications. A lot of the stuff where it appears most like rapid drag and drop manipulations in software, etc. are probably being off-loaded to e-cores due to the low CPU intensive nature of them but actually require low latency to feel responsive (albeit apparently the problem still appears with e-core disabled). Personally I also notice it in gaming with the 11th gen onwards, when tuned for lower latency my X79 system has better system latency and even my 10th gen laptop feels better despite itself not being amazing for latency due to some **** drivers. Albeit it isn't a huge deal - I could live with it if I had to - but it is there.

EDIT: Also didn't try Windows 11 on systems with anything newer than a 10th gen to compare how it was there.
 
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Also didn't try Windows 11 on systems with anything newer than a 10th gen to compare how it was there.
I have, tried running Windows 10 on new Intel stuff and it was the same as under Win11 despite the changes that are meant to help when it comes to giving processes to cores, exactly the same laptop, with Win11, rather than 10, same software same usage and it’s being swapped for an AMD rig when I get back to the office.
Intel really have screwed the pooch on this one, that said be interesting to see what AMD do when they go down the big.LITTLE route and if they suffer the same problems..
 
Looks liek I need to manually upgrade a few :p

Code:
Microsoft Windows [Version 10.0.22621.2070]
(c) Microsoft Corporation. All rights reserved.

C:\Windows\System32>winget upgrade
Name                                    Id                          Version      Available   Source
---------------------------------------------------------------------------------------------------
Steam                                   Valve.Steam                 1.0.0.0      2.10.91.91  winget
Logi Options+                           Logitech.OptionsPlus        1.38.397153  1.46.425296 winget
Microsoft Visual C++ 2005 Redistributa… Microsoft.VCRedist.2005.x86 8.0.50727.42 8.0.61001   winget
3 upgrades available.

C:\Windows\System32>winget upgrade --all
Name                                    Id                          Version      Available   Source
---------------------------------------------------------------------------------------------------
Steam                                   Valve.Steam                 1.0.0.0      2.10.91.91  winget
Logi Options+                           Logitech.OptionsPlus        1.38.397153  1.46.425296 winget
Microsoft Visual C++ 2005 Redistributa… Microsoft.VCRedist.2005.x86 8.0.50727.42 8.0.61001   winget
3 upgrades available.

(1/2) Found Logi Options+ [Logitech.OptionsPlus] Version 1.46.425296
This application is licensed to you by its owner.
Microsoft is not responsible for, nor does it grant any licenses to, third-party packages.
Downloading https://download01.logi.com/web/ftp/pub/techsupport/optionsplus/logioptionsplus_installer.exe
  ██████████████████████████████  25.2 MB / 25.2 MB
Installer hash does not match; this cannot be overridden when running as admin

(2/2) Found Microsoft Visual C++ 2005 Redistributable [Microsoft.VCRedist.2005.x86] Version 8.0.61001
This application is licensed to you by its owner.
Microsoft is not responsible for, nor does it grant any licenses to, third-party packages.
Successfully verified installer hash
Starting package uninstall...
Uninstall failed with exit code: 1605

3 package(s) have version numbers that cannot be determined. Use --include-unknown to see all results.

C:\Windows\System32>

Edit* Oh they are already updated, Winget just isn't reading the version numbers correctly.
 
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Did a clean install back to Windows 11 on my Dell laptop earlier using the built in recovery tools but the installation is messed up. No store app and none of the usual remedies work (wsreset.exe says I need to install a new app which I cannot do without the store app funnily enough, and the powershell remedies give a bunch of errors and don't appear to do anything).

Trying a reset using the cloud install option as a last resort.
 
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