Minecraft OCuK Forum Members Server Thread

is anytone having problems connecting to the server. Its saying Connection lost End of stream whenever i try to connect to the server.

You are on the whitelist if you was not it will tell you.
how about uninstalling minecraft & installing it again also have you tryed other online servers to see if you get the same error ?
Will do catch up post & new world map later, just got in from work & now school run.
 
Oh Garsands, could we possibly have TNT re-enabled for half an hour sometime?
There is a mountain in my way but I don't want a square hole cut through it...

Besides, someone gave a me a load of TNT a while back that I now can't use, and I do like the explody sound.

TNT can now be used again for the time being.


garsands could we get a cartographer pic of the map please?

Will do one today.

There was some random griefing at the beginning, it seems to have tamed as server is well policed, thanks to admin and the few eagle eyed players out there.

I think a Santas grotto should be built somewhere for Christmas.

Do we or can we get Christmas Decorations Garsands?

The server now polices its self now thanks to the bb mod, its now up & running.
A santas grotto, I thought that was what you had been building for the last month :p
No Christmas Decs sorry :(
Huge Baubles is best I can do or a tree.
 
TNT has now been removed from the server again , it still makes the server crash.
The server can not handle that many TNT blocks going off at the same time.
I will try it again when beta is out. But then please only use one block at a time.

whitelist updated
 
Creeper mod is not on the server I removed it last night as it does not work.
The servers error is running out of memory & it could one of two things....

1) The BB mod as this has been setup today
2) The Fly mod that some players use to fly in the server it has been used tonight (I banned this last time as the server was crashing when it was used)
3) Mine carts as they are been used & tested more & more on the server.
4) TNT the server logs with the BB logs show that this crashed the server last time, but as I had put the TNT nerf mod back on before the 2nd crash it can not have been TNT the 2nd time.

I will send a ticket to the host about it anyway.
 
The mod I use to do the /protect command has been updated with so useful new tools....

Area-specific inventories :
- Anyone who enters will have an area-bound inventory. The 'oustide' inventories are returned upon leaving the area, and the inventory is kept in memory until next visit.
- This is toggle-able independently by area, or globally via the config file.
- /!\ Beta feature ! There are several issues that still need to be fixed. Sometimes, the last-held-item (when entering) will be duplicated when the inventory is returned. I don't know yet where that comes from. Also, I didn't have enough time to prevent people from dropping their items into an area, then getting it back by walking on them.

Sanctuary area : Mobs can not spawn in a sanctuary. They can still walk inside, but will then be unable to deal damage.

No creeper-explosions : You can prevent creepers from exploding withing certain areas

PvP switch : If the defender is in a no-PvP area, the attack will be denied. By default, PvP is allowed everywhere.

Healing area : Any player that enters a healing area will get a health regen until he is at full health or leaves the area. The power and the delay between heals can be changed in the config file.
 
Does area-bound inventory stuff work regardless of how you leave the area? .................

At the moment it's said to be buggy , later I will set up a test area to test it out

With the spleef area I can spawn bedrock to line it with nothing can destory that stuff.

How about healling zones ?
 
I was thinking it could be used as part of a mini game like spleef where you had teams & played something like last man/woman standing but in the area of play you could have one healing station that you all needed to control to win the game.
If the play area was made of bedrock you could have rooms ect as part of the play zone.
I would build it myself but I am still trying to work out how to make the old buildings monster safe.
What I am thinking of doing is keeping all the buildings there as theres a lot of under ground walk ways there so its not just a case of removing old builds at ground level as then you would have a mess still under ground that would not fit in with new buildings above.
So I am thinking of locking that part of the spawn down, this would mean making it so monsters can't spawn or do damage there also protect all the buildings there so nothing can be changed, then name it 'Old Town'
As far as I can tell no one works on any of the buildings there anymore.

If someone does build a play area for a mini game if its built out of dirt first I can then change the dirt into bedrock so it can never be destoryed.
I am thnking of a play area like the old quake death match maps ect.
 
New overhead map view of the world.

WARNING Its a 50MB image @ 15818x10880 size :D:D:D

My software can't handle changing the .png file to a .jpeg with a image this size.
Cartograph also can not handle world save file the size of 146mb so I had to find a new program to make the map. Also found a image hosting site that will host a image of that file size.

http://dl.dropbox.com/u/16896597/output.png

You may want to make a cup of tea & drink it before you come back to see if it's finshed downloading.

Whitelist updated
 
The huge fire that could be seen on the map has now been put out & all logs remove.
Have also removed the damaged building that was out at sea near spawn.
 
I have cleared the spawn of the 8bit toons and moved them to /warp 8bit , they were blocking to much out.
The spawn has been cleared and is just blank land ready to be built on I have removed the /protect on the land.

So if we can have some good builders please to build something good in its place.
A main train station was metioned as well as the builders names of tefal and topsticks.
 
I just tried to light the spawn area up with a little grid of torches till someone figured out what to build there but a few of them just seemed to disappear after a while?


Careful though it just turned ngiht and there's mobs spawning there now.

I have just checked the spawn and it is /unprotected so not sure why,
have put torches all around but some creepers always come from the beach.
 
gars can you make individual mob spawns, like a spider spawner skeleton spawner etc?

Yes I can now of any type.

Garsands, can you mass-replace blocks? I'd like to build a few (big) domes, but it would be loads easier if I could build from dirt and then you replace with glass :)

Yes but I will not as it takes the building part away from the game.
I normally use such commands to repair the world or to inprove it like fixing creeper damage around spawn ect
 
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Right I am sick of this of minecarts don't work oh I can't do it ect :)

So...... we now have this on the server so get to work !

I give you wait for it Minecart_Mania
http://www.minecraftwiki.net/wiki/Minecart_Mania!

The version on the server is 2.1h there has been 2 more updates so I have asked the host to update the mod in the past it has only taken them a few hours to do this.

2.2a December 3, 2010 Fixed extreme minecart collision damage
Fixed double chest spawning bug
Stone Pressure plates don't cost momentum travelling over them

2.2 December 11, 2010 Added new chat commands to SMP
Added station block
Added new config settings for pressure plate rails
Added minecart damage
Bug fixes for SMP.

2.1h December 3, 2010 Minor Hey0 bug fixes << one on the server at the moment.

Re the rail link bridge I built from the spawn I have now /unprotected it, it is or should be monster proof all the way to the fort.
It has been build flat all the way to the fort aswell cutting into the hills near the fort I did not want it under ground so you can see the sky & day light as you go.
So you can now work on it as you wish.
I am working till 10pm so will not be on till 11pm ish.

Have fun
 
It will be staying for aslong as it works. How long that is, is out of my control.
With beta 3 days away minecarts maybe fixed & then there would be no need to use this mod.
I only added it as a option for players to use, so it's upto you if you want to use it or wait for 3 days for beta.
But I will not be removing it myself.

Tefal you not knowing about minecarts & how they work is not a problem, your name came up as you & topsticks are one of the better builders on the server.
Someone else can help you with the tracks ect.
 
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Can I get on the whitelist please? Like to have a look about at the very least :)
user tostring


edit: why did i get kicked??


whynamechange.jpg


I am sure you already know ^^^^ I have to ask why ?
 
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What? I just don't like having my other forum usernames archived on here.. Is that not allowed or something?

Need players to be able to tell who is who when it comes to there minecraft players name & there OcUK Forum name.
As this is a OcUK members only server it is also away of making sure only forum members are on the whitelist.
You are the first member that I know who has removed there players name from there forum post so I was wondering why.
I have updated the Servers Rules #1 to stop it happening again with future members.
Sorry for any confusion I have put you back on the whitelist but you will need to keep your players name in the post.

I will be updating post number 2 on this thread listing both player name & forum name to each of the users.

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Whitelist updated

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The monster mod looks good I will look more into it soon so does the Oceancraft one

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Minecart_Mania mod is now upto date on the server

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Umm, I'm not really sure.. I basically walked in a random direction for ages and built a cliff wall :)

Basically, pressing the doorbell (to try and unlock the door) pours lava on your head :D

So your saying you have basicly left a booby trap somewhere on the server, but where you don't even know & its one that will kill a player who will then lose all there gear & will prob not even know how to get back to pick up gear !

Nice :eek:
 
I would like to remove the use of having your work protected with the /protect command. Not many user have ask me to protect there work in any case.
But in it's replacement I have added 4 new commands for you to use & 1 that you already had but may not have had a use for before.

/bbhere - Reports all changes made in a 5 block radius around you.
/bbhere # - Reports all changes made in a # block radius around you.
/bbhere 'x' 'y' 'z' - Reports all changes made in a 5 block radius around the (x, y, z)
/bbhere 'x' 'y' 'z' # - Reports all changes made in a # block radius around the (x, y, z)
/getpos Displays your current position.

This is a very good mod, it gives yourself & the server peace of mind that you can build safely.
What it does is record the movements of every single block on the server in real time & tells you the Players name, if they placed or destoryed a block & the type of block (dirt, stone, torch, sign ect ) it will list the whole history of a single block using the /bbhere 'x' 'y' 'z' command.
To find a blocks x y z placement use the /getpos command.

This way everyone can police the server & it should put anyone off damaging other players work.

Twice a day I also get a report emailed to me showing every players movements, in case I need to look in to someones claim in more detail.

Here is a snip of what the report shows me

14.12.10@17:09:16: Destroy 16 @(244, 98, 4703)
14.12.10@17:09:17: Destroy 1 @(244, 99, 4703)
14.12.10@17:09:18: Destroy 1 @(244, 100, 4703)
14.12.10@17:09:24: Place 65 @(244, 96, 4703)
14.12.10@17:09:25: Place 65 @(244, 98, 4703)
14.12.10@17:09:26: Place 65 @(244, 100, 4703)
14.12.10@17:09:30: Destroy 1 @(244, 101, 4703)
14.12.10@17:09:32: Destroy 1 @(244, 102, 4703)
14.12.10@17:09:34: Destroy 1 @(244, 103, 4703)
14.12.10@17:09:40: Place 65 @(244, 102, 4703)
14.12.10@17:09:45: Destroy 1 @(244, 104, 4703)
14.12.10@17:09:46: Destroy 1 @(244, 105, 4703)
14.12.10@17:09:48: Destroy 1 @(244, 106, 4703)
14.12.10@17:09:51: Destroy 3 @(244, 107, 4703)
14.12.10@17:09:52: Destroy 3 @(244, 108, 4703)
14.12.10@17:09:57: Place 65 @(244, 104, 4703)
14.12.10@17:09:58: Place 65 @(244, 106, 4703)
14.12.10@17:10:00: Place 65 @(244, 108, 4703)
14.12.10@17:10:03: Destroy 3 @(244, 109, 4703)
14.12.10@17:10:07: Destroy 4 @(244, 110, 4703)
14.12.10@17:10:11: Destroy 48 @(244, 111, 4703)
14.12.10@17:10:20: Place 4 @(245, 110, 4703)
14.12.10@17:10:22: Place 4 @(245, 111, 4703)
14.12.10@17:10:26: Destroy 4 @(245, 111, 4703)
14.12.10@17:10:33: Place 48 @(245, 111, 4703)
14.12.10@17:10:35: Place 65 @(244, 111, 4703)
14.12.10@17:10:44: Destroy 85 @(244, 112, 4703)
14.12.10@17:10:51: Place 65 @(244, 110, 4703)
14.12.10@17:11:00: Destroy 85 @(244, 112, 4704)

Just to let you know this mod can also record everything that players say in chat on the same report as above, I have turned this option off as I have no wish to know what you are chatting about when I am not on. I would also call that spying which I have no wish to do.
I have no wish to look at the reports as it takes time but they are needed just in case, this is why I have given user the commands to police the server yourselfs.

The /bbhere & the report shows nothing more then what can been seen on the server anyway it just shows us who did the action aswell.

I am taking a risk doing this as we could start getting players pointing the finger at each other so we will see how it goes. If needed I can remove the commands from single users if I need to.
 
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