MMORPGs - Which one to go for?

pvp wont be a problem in wow, because you wont be doing much if any at low level... well I say low, from lvl 11-60'odd. Everyone is lvl 70 and soon they'll be lvl 80 (after a week or three). Even when you get to 70 you'll be insta ganked by those that are fully decked in pvp gear until you grind for 2-3 months getting arena and bg gear.

The only experience you'll get at low level these days is being ganked by people 30 levels higher than you or those that have spent 2 years twinking out their guy at the top on of the BG level brackets.

Even when/if you do happen upon someone and you kill them, they'll log off, get their lvl 70 and corpse camp you until you go to bed or have a rage dump like that German kid in that video ;) :p

So in short, as you guessed, wow pvp sucks for a new starter.

In order I would check out the following...

War
EvE
WoW
EQ2
 
pvp wont be a problem in wow, because you wont be doing much if any at low level... well I say low, from lvl 11-60'odd. Everyone is lvl 70 and soon they'll be lvl 80 (after a week or three). Even when you get to 70 you'll be insta ganked by those that are fully decked in pvp gear until you grind for 2-3 months getting arena and bg gear.

The only experience you'll get at low level these days is being ganked by people 30 levels higher than you or those that have spent 2 years twinking out their guy at the top on of the BG level brackets.

He doesn't have to pick a PvP server.

As for ganking? So what, it's a part of the game and as annoying as it is it's good to have it there for fun.

I've met loads of people in WoW battlegrounds with bad gear, he won't be the only one without great gear so it's no big deal at all.
 
He doesn't have to pick a PvP server.

As for ganking? So what, it's a part of the game and as annoying as it is it's good to have it there for fun.

I've met loads of people in WoW battlegrounds with bad gear, he won't be the only one without great gear so it's no big deal at all.

agreed.

Everyone starts somewhere.

I leveled a lock 4months ago. was great, a bit of ganking nothing major tbh.
 
Guild Wars is awesome value for money, there is the full "Guild Wars: The Complete Collection" out now where you get all 3 games + Expansion for £25.

That is a helluva lot of game.

Superb game as well. :D

Seconded. Not an MMORPG in the truest sense of the, uh, "word" - party sizes limited to 8, but as HeX said, a helluva lot of game for 25 quid :)
 
Dungeons and Dragons Online has got to be the most solo unfriendly game ever created. Ever. Not a bad game by any means, just don't try to solo it.
 
If i was starting all over again, I would try LOTRO 14 day trial.

Lotro is pretty damn good, i enjoyed it a lot, its stunning to look at, but unfortunately none of my mates played so i got a bit bored alone.
 
He doesn't have to pick a PvP server.

As for ganking? So what, it's a part of the game and as annoying as it is it's good to have it there for fun.

I've met loads of people in WoW battlegrounds with bad gear, he won't be the only one without great gear so it's no big deal at all.

Why do you keep infesting each and every thread with your ****. I was replying to the OP about his question on PvP etc in WoW. Yes he can roll on a pve server if he wants, and then he is limited to even less pvp.

You must be off your trolly if you think wow has great PvP for new starters (new starters = anyone from lvl 11-70 who is not decked out in high end pve or high end pvp gear) . Either that or you must be playing a different game to me.

It is a game that has turned into....

Group looking for more, you need XYZ epics, needs to have XYZ talent load out, leave skill at door, it is not required. Don't forget the odd LFM's with 'bring a brain'. Pick up groups are a pile of **** too if you are not yet in a guild (good luck getting into one if you dont have xyz epics/xyz talent spec). In pick ups you'll get people leaving as soon as the mob dies that they wanted an item from but it didnt have. Add in the fact that the economies on the servers are so inflated now that any purchase from the AH is impossible for a new starter. 95% of the server (unless it is a new one) is max level so there is a real shortage of any low level resources/items.

Dont tell me otherwise, because you are kidding yourself, and not someone who has played WoW from before the begginning, on both PvE and PvP servers, US and EU. I say it how it is, and not some bull **** record that you keep playing.

Back on track, I would check out War (before you get a rose tinted gogles view presented by WoW). If you dont like it, sell of the media+account and lose yourself in Eve/Wow or some other.

Seconded. Not an MMORPG in the truest sense of the, uh, "word" - party sizes limited to 8, but as HeX said, a helluva lot of game for 25 quid :)

True enough, but when in a 'true' mmorpg has that other group helped you? 9 out of 10 times they have got in the way (not counting raids). When you think about it, why not give each group a barrens or their own stv just like gw did. Also, remember the king of mmo's atm has a max group size of 5. Yep GW was/is a damn fun game.

Ram.
 
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Ramdor - Keep yer shirt on!

Actually what I wanted to know is whether it was all PvP or if there was a good PvE community.

What I really want is an RPG game with a constantly evolving storyline that stays emersive. Somewhere where I can meet some like minded gamers to make things fun. I'm all for raids and the odd bit of PvP but I would much rather stay mostly PvE - certainly to start with.
 
Ramdor - Keep yer shirt on!

Actually what I wanted to know is whether it was all PvP or if there was a good PvE community.

What I really want is an RPG game with a constantly evolving storyline that stays emersive. Somewhere where I can meet some like minded gamers to make things fun. I'm all for raids and the odd bit of PvP but I would much rather stay mostly PvE - certainly to start with.

WoW is definitely not all PvP it's more PvE oriented.

The trouble is, raiding in WoW is the main source of PvE content and to do that you'll need a guild to reach the content.

In the new WoW expansion it will be easier though as they will have 10 and 25 man versions of the instances, so getting a raid to experience the content will be easier.

I read the lore of the raid bosses (http://wowwiki.com) and the game has some storytelling but I don't think it's anything too major. The game is full of lore references however.
 
Why do you keep infesting each and every thread with your ****. I was replying to the OP about his question on PvP etc in WoW. Yes he can roll on a pve server if he wants, and then he is limited to even less pvp.

You must be off your trolly if you think wow has great PvP for new starters (new starters = anyone from lvl 11-70 who is not decked out in high end pve or high end pvp gear) . Either that or you must be playing a different game to me.

It is a game that has turned into....

Group looking for more, you need XYZ epics, needs to have XYZ talent load out, leave skill at door, it is not required. Don't forget the odd LFM's with 'bring a brain'. Pick up groups are a pile of **** too if you are not yet in a guild (good luck getting into one if you dont have xyz epics/xyz talent spec). In pick ups you'll get people leaving as soon as the mob dies that they wanted an item from but it didnt have. Add in the fact that the economies on the servers are so inflated now that any purchase from the AH is impossible for a new starter. 95% of the server (unless it is a new one) is max level so there is a real shortage of any low level resources/items.

Dont tell me otherwise, because you are kidding yourself, and not someone who has played WoW from before the begginning, on both PvE and PvP servers, US and EU. I say it how it is, and not some bull **** record that you keep playing.


Ram.

Couldnt have put it better myself. Could see where all this was going before TBC came out which is when I quit.
 
What I really want is an RPG game with a constantly evolving storyline that stays emersive. Somewhere where I can meet some like minded gamers to make things fun. I'm all for raids and the odd bit of PvP but I would much rather stay mostly PvE - certainly to start with.


Hmm...now that description sounds like Lord of the Rings Online to me. Not an MMO that I liked, but it certainly sounds close to what you are saying there.
 
Heres my 2p worth on the WoW / WAR comparison.

World of Warcraft
Game:
If you are a materialistic person in real life (which we all are to a point) and like the idea of progressing your character by pouring hours into grinding for better items with a fairly clear path to progression go for WoW.
As others have stated in this thread - in wow gear plays the primary role and not skill (unless you are participating in top level PVP arena matches, but to get there you have to grind hours and hours in Battlegrounds which is instanced pvp to get the gear to allow you to display your skill in arenas.....).
People will look at your gear and judge you based on your items - not usually how you play. This is because the game has ultimately become so homogenised (and even more so with the next expansion) that a blind monkey could pick it up and play well. This is also why it has 9million players!
Basically WoW is a collosal timesink, though having said all this if you have a lot of time on your hands then its possibly the more rewarding option as progressing through the team based PVE aspects of the game can be great fun and rewarding, particaully if you've not experienced it before and have managed to find a good guild.
It also has very very varied environments and content which keeps things interesting, and whilst many of the quests are "kill 30 boars" there are also some excellent quest chains, especially in the pre burning crusade content.
Other positives - the game is incredibly polished and stable. I honestly cant remember the last time it crashed on me.

Community:
Given the sheer size its very easy to be given the impression that only pre-pubescant teenagers with zero social skills play it (particually going by some of our over zealous wow fans here). Its not strictly the case though - there are a lot of decent people playing it aswell - it all boils down to finding a good guild. One final note is that geek speak is pretty much defacto so get used to people using WoW buzzwords - after all it makes them so much cooler!


WAR
Gameplay:
I'm not going to say so much about this as I've barely experienced a 1/4 of its content and it would be a tad presumptious to think that current enjoyment levels will be maintained throughout until end game.
In a nutshell - far less gear dependant, much more pvp and skill orientated, better graphics (though not necessarily better design.. if your not into moody gothic environments and prefer bright colorful worls then you'll probably prefer WoW) and most importantly of all - its great FUN, if you enjoy pvp.
If you dont then I'd ignore it as its pretty much the whole point of the game.

Community:
On my server (which has a RP open PVP ruleset) its frikin awesome.
Much more mature crowd, loads of banter and zero geek speak. Seem to be a lot of ex UO, DaoC and EVE players here who want the pvp and a little light RP (but the hardcore rp'ers go for the core RP servers) and know very well that the irritating kids wont go near anything to do with RP (and boy it works great).

Hope this helps - both are decent games.. just all depends on what you want out of it.
 
If you want an evolving storyline with stuff to read and see progress, then LOTRO is definately my choice.

I played wow for 2.5 years, Lotro for a few months, and War recently. What you are saying makes Lotro seem the best option.

You will enjoy it a lot.

I wish it was the first game i started. WoW had me totally hooked and kinda spoiled my feeling towards other games
 
What I really want is an RPG game with a constantly evolving storyline that stays emersive. Somewhere where I can meet some like minded gamers to make things fun. I'm all for raids and the odd bit of PvP but I would much rather stay mostly PvE - certainly to start with.

I personally find it very hard to find ANY MMO immersive to any great extent. The persistence of the world makes any sort of ongoing storyline very difficult to pull off, and the areas you adventure in are full of little niggling annoyances that spoil the immersion, such as scores of wildlife just standing around waiting to be killed, or a level 5 NPC standing in the middle of level 82 monsters. Even if I happen to walk into a great area with character, well-designed mob placement and stunning visual design, it'll inevitably get spoiled by some idiot bunnyhopping past me shouting "LOLOLOLOL" into local chat. :/

Guild Wars is the only one that does it, basically through making everywhere apart from the outposts instanced. They can do special events, they can make important NPCs come with you on a quest/mission, they can give you a completely different version of the same area depending on which point along the storyline you're at. There's something awe-inspiring about seeing what was a peaceful rural area with a few baddies running around overrun by massive monsters simply because you have the "defeat attacking massive monsters" quest in your quest log :)

Conan did it slightly better than most, something which is rarely acknowledged by its detractors. Stuff like proper conversation trees with well-written dialogue for NPCs, voiceovers, and decently-scripted motivations for quests went a long way towards making me want to interact with NPCs and take the edge off the "Kill 1 gazillion flibbertigibbets" grind. Sure, they're only "cosmetic" improvements that don't really affect the gameplay. Even the conversation options for the player are usually just a variation of 1. "I'll do it cause I'm nice", 2. "I'll do it for the money" or 3. "**** off, I won't do it" - they rarely trigger any alternative resolutions for quests or true branching plots/quest paths. But even so they kept me going for a few months whereas in any other MMO I tried I'd get bored of PvE before the trial period was over!

It's not just cosmetic improvements though, some of the areas are designed with more of a mind to create a narrative-driven setting than in most games. They'll usually structure it around some narrative, eg. invaders are attacking the city and there's barricades everywhere and fighting from street to street: the "outposts" are the streets that the defenders are still holding, and other streets are completely overrun with invaders so you'll find your "mobs" wandering around aimlessly or taking potshots at the NPC defenders with bows (funnily enough never hitting anyone:p). There's at least 3 zones that I've seen with the "invading foreign army" theme though, so while it was immersive and clever to start with it got a bit old eventually!:)

The mobs are spread out more too. You'll rarely find a mob wandering around aimlessly about 5m away from the outpost gate, they're huddled in little groups rather than idly walking up and down waiting for you to aggro them, and they don't respawn as quickly as in other games. (One of the biggest annoyances in MMOs for me is for a mob to respawn by the time you're done killing its buddies.) They can do this because explorable areas are open instances: when more than X people walk in, another copy of the area is created. That means it's very rare for you to be competing with a lot of people for spawns - it's really hard to get the illusion that you're striking out into the wilds for danger and adventure when there's 20 other people striking out at the same time around you. A lot of people didn't like this of course, but I don't see the downsides myself. I've hardly ever seen a queue to get a quest boss - arguably the biggest immersion-breaker in MMOs.

Still, I can't really recommend the game overall as there's still issues to resolve with it, especially the pvp, and a lot of people are quitting it for WAR and WOTLK so unless and until they amalgamate some servers it might be a bit lonely for a new player. I hear very good things about WAR but I haven't played it yet, and there's no trial. If I had the time I would also like to try Eve, but I'm put off by how much of a time sink people say it is. If you want something like Eve but less hardcore Pirates of the burning Sea is good and they're offering free trials for it now.
 
One that no one seems to have mentioned so far is Vanguard.

http://vanguard.station.sony.com/

This now has a taster area you can download to trial for 14 days instead of having to downloads Gig's of data.

The game was created by the original dvelopers of Everquest and is the most similar to that games style of play.

Every area of the game is unique. There's no generic_looking_cave001 that you explore at level one then the same looking cave at level 50.

The content is challenging and varied and the game world looks stunning. It probably has the most advanced graphics of any of the current games.

If you like exploring, questing and grouping then give it a shot. It really is a great game.
 
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