*** Monster Hunter: Wilds Thread ***

They didn't learn anything from world in this regard.

currently HR 40 doing the apex hunts, only got the forrest one left to do and I'm loving the game. Low Rank is a mess and I really don't like the story but it's a lot better in High Rank and closer to the typical MH fare, looking forwards to digging my teeth into the end game weapon grinding, some of the stuff people are doing already is crazy, para cb in particular looks insane.

I'm becoming a bit sus of the monster roster though, unless there's quite a bit left to unlock it's a light roster and no rapters to kill is sad even if the variety is better than world. I don't know why they didn't port more stuff from older games, 6 ish years of development after their most successful game to have one of the smallest rosters they've done in a while? It's dissapointing.
I think the roster is fine, the problem is how pointless so many of them are. All these tempered monsters about but they're all dropping defunct stuff - feels like I only had to kill most the non-Apex monsters 4 times each (1 for main quest, 1 for optional in each LR & HR) with some not even that.

That "strength" star difficulty exists for field surveys but it doesn't actually seem to impact rewards and all the "normal" monsters just seem to reward the same pointless junk of low rank jewels/low rank Artian components.

Big missed opportunity, the game has no legs right now. A proper "live service" game that's released feature-limited to push out as patches with FOMO events.
 
Despite the mostly ugly visuals and poor performance im loving the gameplay, it more refined than MH World which was the best in the series.
The quality of life changes are great and keep you in the action much more than previously.

So far the Bow is incredible fun, ive been pairing it with all other weapons really while testing but ill soon stick to just a few and get builds going.
 
I think the roster is fine, the problem is how pointless so many of them are. All these tempered monsters about but they're all dropping defunct stuff - feels like I only had to kill most the non-Apex monsters 4 times each (1 for main quest, 1 for optional in each LR & HR) with some not even that.

That "strength" star difficulty exists for field surveys but it doesn't actually seem to impact rewards and all the "normal" monsters just seem to reward the same pointless junk of low rank jewels/low rank Artian components.

Big missed opportunity, the game has no legs right now. A proper "live service" game that's released feature-limited to push out as patches with FOMO events.

Well there's reason to farm the non apex (+Ark & Gore) for fashion hunting reasons and MH is basically always like this. In base world on release it was basically just farming Teo, Nergi and Vaal for decos and streamstones (because nobody wants to fight Kush and Kirin is an acquired taste) whilst Rise was even more dire, in Rise all you did was grind Nawa and suicide to Rajang.
 
Welp, played 8 hours straight today, and I've finally unlocked HR. THIS is what I wanted, not the on-rails rubbish story. Shame it took 30 hours to reach it.

I do find it a tad easy. Either the i-frames or the hit/hurtboxes are incredibly lenient, or maybe a bit of both. I've only been carted 3 times in total so far.

Coupled with the ability to use the Seikret for even more i-frames when mounting, and giving you the ability to sharpen and heal/buff/etc on the move, it feels less "git gud" than some of the older games.
 
My new 9070xt has no problems with the high res texture pack, which is nice to see given there are many reports of issues when using the texture pack with other (superior) cards :D
 
Welp, played 8 hours straight today, and I've finally unlocked HR. THIS is what I wanted, not the on-rails rubbish story. Shame it took 30 hours to reach it.

I do find it a tad easy. Either the i-frames or the hit/hurtboxes are incredibly lenient, or maybe a bit of both. I've only been carted 3 times in total so far.

Coupled with the ability to use the Seikret for even more i-frames when mounting, and giving you the ability to sharpen and heal/buff/etc on the move, it feels less "git gud" than some of the older games.
I found the same with the difficulty. I've put it down to two main things:

1) Hunt times are really short. The wound system causes a lot of staggers/knocks so you get loads of opportunity for easy, no risk damage uptime.

2) Palico is really on the ball. I'll get knocked on my backside and the furry gremlin is flying his way to heal me before I've even stood back up. Same with the cleansing, I haven't worried about a single debuff in the entire game because the Palico just deals with it before it's a problem.

I don't even use the Seikret mid hunt for i-frame cheese/easy heals/sharpening, but that's surely making it much easier.
 
I found the same with the difficulty. I've put it down to two main things:

1) Hunt times are really short. The wound system causes a lot of staggers/knocks so you get loads of opportunity for easy, no risk damage uptime.

2) Palico is really on the ball. I'll get knocked on my backside and the furry gremlin is flying his way to heal me before I've even stood back up. Same with the cleansing, I haven't worried about a single debuff in the entire game because the Palico just deals with it before it's a problem.

I don't even use the Seikret mid hunt for i-frame cheese/easy heals/sharpening, but that's surely making it much easier.

I fired up my PSP for old time's sake, just to remind myself how MHFU was. Wilds' hitboxes definitely feel tiny in comparison. It's so easy to dodge everything.

My other issue with Wilds so far, is that there is little feeling of progression. The damage you take is so insignificant, even from Guardian and Tempered enemies, and you're given so much time to get a mega potion in that heals 3/4 of your health, that you never genuinely feel in danger, and thus never feel the need to grind for better gear. Everything else, from your health and stamina bars, how easy the hunts are, how much your Palico is able to do right off the bat (literally everything! Heals, removes debuffs, traps, tanks 8 billion damage without dying...), everything feels established already when you start. It's like starting Elden Ring at level 50 or something.

Feels a bit like a participation award MH for me.
 
OK ive played 1600 hours of MH world and about 500 MH Rise.
Aside from the glaring performance and fugly graphics the gameplay is still its old magical self imho.
But and its a big BUT it is too easy, no longer am having to go into full on sweat mode while soloing rank7-8 tempered monsters.
Yeah there are a few that can one shot you if your no careful but overall it is easier.
Is that a bad thing? These days personally im more into chilling while gaming and in this game im still playing MH but so much more chilled and relaxed doing so.
In that sense the game is definitely more accessible and probably why its selling so well.
In summary i can see hardcore players looking for a real challenge being disappointed but as i get older as ive said i enjoy more chilled out gaming these days so for people in a similar mindset the game is great.
 
After playing a lot of Rise I did think I was properly into the series, but finding Wilds hard to get into. Obviously way better for spectacle but there's so much faff in it. And I miss the wirebugs :D
 
the monster hunter series for me has a winning formula but i do agree with some of the comments of if being on the easier side. i remember getting a wii u console just for this series played worlds a few hundred hours and picked it up on pc recently.
there is a side quest(starburst bug) that is more difficult that the tempered monsters :D
 
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