*** Monster Hunter: Wilds Thread ***

They didn't learn anything from world in this regard.

currently HR 40 doing the apex hunts, only got the forrest one left to do and I'm loving the game. Low Rank is a mess and I really don't like the story but it's a lot better in High Rank and closer to the typical MH fare, looking forwards to digging my teeth into the end game weapon grinding, some of the stuff people are doing already is crazy, para cb in particular looks insane.

I'm becoming a bit sus of the monster roster though, unless there's quite a bit left to unlock it's a light roster and no rapters to kill is sad even if the variety is better than world. I don't know why they didn't port more stuff from older games, 6 ish years of development after their most successful game to have one of the smallest rosters they've done in a while? It's dissapointing.
I think the roster is fine, the problem is how pointless so many of them are. All these tempered monsters about but they're all dropping defunct stuff - feels like I only had to kill most the non-Apex monsters 4 times each (1 for main quest, 1 for optional in each LR & HR) with some not even that.

That "strength" star difficulty exists for field surveys but it doesn't actually seem to impact rewards and all the "normal" monsters just seem to reward the same pointless junk of low rank jewels/low rank Artian components.

Big missed opportunity, the game has no legs right now. A proper "live service" game that's released feature-limited to push out as patches with FOMO events.
 
Despite the mostly ugly visuals and poor performance im loving the gameplay, it more refined than MH World which was the best in the series.
The quality of life changes are great and keep you in the action much more than previously.

So far the Bow is incredible fun, ive been pairing it with all other weapons really while testing but ill soon stick to just a few and get builds going.
 
I think the roster is fine, the problem is how pointless so many of them are. All these tempered monsters about but they're all dropping defunct stuff - feels like I only had to kill most the non-Apex monsters 4 times each (1 for main quest, 1 for optional in each LR & HR) with some not even that.

That "strength" star difficulty exists for field surveys but it doesn't actually seem to impact rewards and all the "normal" monsters just seem to reward the same pointless junk of low rank jewels/low rank Artian components.

Big missed opportunity, the game has no legs right now. A proper "live service" game that's released feature-limited to push out as patches with FOMO events.

Well there's reason to farm the non apex (+Ark & Gore) for fashion hunting reasons and MH is basically always like this. In base world on release it was basically just farming Teo, Nergi and Vaal for decos and streamstones (because nobody wants to fight Kush and Kirin is an acquired taste) whilst Rise was even more dire, in Rise all you did was grind Nawa and suicide to Rajang.
 
Welp, played 8 hours straight today, and I've finally unlocked HR. THIS is what I wanted, not the on-rails rubbish story. Shame it took 30 hours to reach it.

I do find it a tad easy. Either the i-frames or the hit/hurtboxes are incredibly lenient, or maybe a bit of both. I've only been carted 3 times in total so far.

Coupled with the ability to use the Seikret for even more i-frames when mounting, and giving you the ability to sharpen and heal/buff/etc on the move, it feels less "git gud" than some of the older games.
 
Welp, played 8 hours straight today, and I've finally unlocked HR. THIS is what I wanted, not the on-rails rubbish story. Shame it took 30 hours to reach it.

I do find it a tad easy. Either the i-frames or the hit/hurtboxes are incredibly lenient, or maybe a bit of both. I've only been carted 3 times in total so far.

Coupled with the ability to use the Seikret for even more i-frames when mounting, and giving you the ability to sharpen and heal/buff/etc on the move, it feels less "git gud" than some of the older games.
I found the same with the difficulty. I've put it down to two main things:

1) Hunt times are really short. The wound system causes a lot of staggers/knocks so you get loads of opportunity for easy, no risk damage uptime.

2) Palico is really on the ball. I'll get knocked on my backside and the furry gremlin is flying his way to heal me before I've even stood back up. Same with the cleansing, I haven't worried about a single debuff in the entire game because the Palico just deals with it before it's a problem.

I don't even use the Seikret mid hunt for i-frame cheese/easy heals/sharpening, but that's surely making it much easier.
 
I found the same with the difficulty. I've put it down to two main things:

1) Hunt times are really short. The wound system causes a lot of staggers/knocks so you get loads of opportunity for easy, no risk damage uptime.

2) Palico is really on the ball. I'll get knocked on my backside and the furry gremlin is flying his way to heal me before I've even stood back up. Same with the cleansing, I haven't worried about a single debuff in the entire game because the Palico just deals with it before it's a problem.

I don't even use the Seikret mid hunt for i-frame cheese/easy heals/sharpening, but that's surely making it much easier.

I fired up my PSP for old time's sake, just to remind myself how MHFU was. Wilds' hitboxes definitely feel tiny in comparison. It's so easy to dodge everything.

My other issue with Wilds so far, is that there is little feeling of progression. The damage you take is so insignificant, even from Guardian and Tempered enemies, and you're given so much time to get a mega potion in that heals 3/4 of your health, that you never genuinely feel in danger, and thus never feel the need to grind for better gear. Everything else, from your health and stamina bars, how easy the hunts are, how much your Palico is able to do right off the bat (literally everything! Heals, removes debuffs, traps, tanks 8 billion damage without dying...), everything feels established already when you start. It's like starting Elden Ring at level 50 or something.

Feels a bit like a participation award MH for me.
 
OK ive played 1600 hours of MH world and about 500 MH Rise.
Aside from the glaring performance and fugly graphics the gameplay is still its old magical self imho.
But and its a big BUT it is too easy, no longer am having to go into full on sweat mode while soloing rank7-8 tempered monsters.
Yeah there are a few that can one shot you if your no careful but overall it is easier.
Is that a bad thing? These days personally im more into chilling while gaming and in this game im still playing MH but so much more chilled and relaxed doing so.
In that sense the game is definitely more accessible and probably why its selling so well.
In summary i can see hardcore players looking for a real challenge being disappointed but as i get older as ive said i enjoy more chilled out gaming these days so for people in a similar mindset the game is great.
 
the monster hunter series for me has a winning formula but i do agree with some of the comments of if being on the easier side. i remember getting a wii u console just for this series played worlds a few hundred hours and picked it up on pc recently.
there is a side quest(starburst bug) that is more difficult that the tempered monsters :D
 
OK ive played 1600 hours of MH world and about 500 MH Rise.
Aside from the glaring performance and fugly graphics the gameplay is still its old magical self imho.
But and its a big BUT it is too easy, no longer am having to go into full on sweat mode while soloing rank7-8 tempered monsters.
Yeah there are a few that can one shot you if your no careful but overall it is easier.
Is that a bad thing? These days personally im more into chilling while gaming and in this game im still playing MH but so much more chilled and relaxed doing so.
In that sense the game is definitely more accessible and probably why its selling so well.
In summary i can see hardcore players looking for a real challenge being disappointed but as i get older as ive said i enjoy more chilled out gaming these days so for people in a similar mindset the game is great.
I find there's less "chilling" than ever - the game's low difficulty has made it so 100% of the game is about hunting the big monsters and there's no point in vibing doing other activities, you're just constantly in action. It's pointless to chill and grind some Might/Adamant seeds for Demondrug/Armourskins. Worthless to chill with a rod for some Sushifish when you can ride the Chocobo and have a free time sharpening. Gone is relaxing farming of reagents for healing items like Godbugs, Mandragora or Gloamgrass when the Palico/either Arkveld armour set provides all the healing you'll ever need.
 
It's my first monster hunter game and I am so overwhelmed with everything :D but every day I understand the game structure some more and then things makes more sense. I am not that super skilled so I am using the SOS flares all the time which makes it an enjoyable experience for me. I can slowly see why the game is this popular. Well worth the £43 that I paid for it, I think I will get many hours out of this game and future updates.
 
I find there's less "chilling" than ever - the game's low difficulty has made it so 100% of the game is about hunting the big monsters and there's no point in vibing doing other activities, you're just constantly in action. It's pointless to chill and grind some Might/Adamant seeds for Demondrug/Armourskins. Worthless to chill with a rod for some Sushifish when you can ride the Chocobo and have a free time sharpening. Gone is relaxing farming of reagents for healing items like Godbugs, Mandragora or Gloamgrass when the Palico/either Arkveld armour set provides all the healing you'll ever need.
The combat is so much more chill than MH world.
 
Watched a review of this earlier with my partner and we both felt exactly the same…

I like the monsters! I don’t want them to die - what have they ever done :(

Not sure I’ve ever had that reaction to a game before, just feels mean :o :p

You can get the same emotional response from Pokémon I guess but at least you aren’t outright killing them.
 
I've finally reached the proper endgame now, all story missions taken care of. I played it slow with a bit of grinding, and ended up at 65 hours.

I'm not one to be a gigasweat min-max grinder, so grinding Artian weapons doesn't sound too appealing to me (especially given how easy the game is), and I'm finding there's not much to do now other than grind for decorations you want to.
 
Yeah its a shame they're dumbed it down so much, ive only been playing casually and im already HR 70 and only failed one hunt which i was massively under geared for as it was just not needed. In world it took me years to get to high HR with many many failed hunts.
Im still enjoying the game tho and as its so easy you can just pick any weapon have a quick look at the move set and still be good.
 
just started playing it proper and yeh it does seem a bit easy, my main challenge seems to be trying to get my old muscle memory back after playing ff7 rebirth for over 100 hours lol

performance wise it seems fine although using fsr with a 7800x3d, 32 gig ram and a sapphirre pulse 7800xt on 1440p, i would prefer not to use fsr but this game feels like it needs it on same as dragons dogma 2.

edit also using the high res texture pack.

edit 2 i experimented and tried native res got 40 min and lowering every setting gave me 70 at a push, i was like nope and maxed out every setting and framegen and fsr 3 back on for 80 to 140 fps with fake frames, on dragons dogma 2 i could enable dynamic res and get a nice compromise between input lag and graphics but i dont see that option in this game
:(
 
Last edited:
Revisited this in a break from AC Shadows and the title update still doesn't let me use the chonky texture pack without the game turning into a stutterfest.
 
Back
Top Bottom