okay okay, im happy. I felt gutted but now im happy ive got loads more game left.
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)
Just started collecting those footsteps again. Nearly there as we speak.
IMO Monster Hunter is not really about the narrative itself but more about the gameplay.
It is not about beating the story quests, but mastering the art of each weapons and how quickly and skilfully you can dispatch your opponents.
Not the best example, but take Team Fortress for example...there's no narrative or story at all so to speak, but it's all about the multiplayer experience having a blast, and getting better at using each class and becoming a master at it
Also Buddy mentioned, after the beating Zora for the first it is pretty much just completed the tutorial.
Wait till you get to fighting the Elder Dragons at High Rank...the chances are you need to REALLY master the use of the weapons just to have better odds against them with not guaranteed win unless everyone in the team pull their weight. If half the time you attacks don't hit the target due to button-mashing, by the time get to fight the Elder Dragons, ANY openings could prove to be fatal and causing the mission to fail (if any of the members faint too many times). So you have to aim to be so good that not only you can pull your own weight and not drag your team down, but to be able to carry others as well if one member of the team is failing a bit is pulling his own weight.
I myself haven't got passed HR11 due to having too much fun playing multiplayer instead of progressing on story mode, but I know for a fact that I got a long LONG way to go from mastering majority of the weapons. For now I stick with the easier to handle weapons like Dual-blade and Hammer to get more use to the battles first...once I have become better at the fight itself, then I would practise more with weapons that are slow to wield and with big openings when attacking.