most influential games this generation?

Like it or not, only the wii has done anything genuinely new this generation. Everything else is evolutionary, which is great, but it's the same.
 
LBP cants be that good, nobody plays its anymore and not many games on the horizon which use its features.

Plenty of people are still playing it. Maybe not COD4 numbers but its still active. :confused:

LBP brought forward what can be done with user generated content. I would have also said spore but thats on the pc.

Like it or not, only the wii has done anything genuinely new this generation. Everything else is evolutionary, which is great, but it's the same.

All the Wii has done is add a different method of controlling games. Most of the waggle controls can be a simple button press.
 
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Microsoft Xbox 360:
Braid (Effectively revived the 2-D platformer as a genre)

Sony Playstation 3:
Little Big Planet (user generated content)

Nintendo Wii:
Wii Sports (for all the wrong reasons)

Multi-Platform:
Dunno
 
Street Fighter IV, it basically re-started interest in the fighting genre for the casual gamers, and has resulted in MvC2, BlazBlue, KOFXII and Tekken 6 being created/promoted/worked on more.

Wii sports, it's THE reason that MS and Sony have rushed out their own versions of the "waggle" control system.

So many things listed in this thread aren't influential, as they haven't influenced any changes in the industry.
 
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Well, in that case if it is related to industry and "revolutionary games" I can't think of anything... even the Gears of War cover system was used in the last generation and LBP's user generated content is just an evolution on UGC that was around prior to the 8th gen. Granted though, due to the more accessible online features of this generations consoles it's pushed the boundries but it's not revolutionary. COD4 is pretty much just an evolution on things we've already seen as well.

The only thing - at a stretch, is as Streeteh mentioned which is the side scrollers making a come back in the forms of things like Braid, Trine and Shadow Complex.
 
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Seems a lot of people are struggling to grasp what the word "influential" means in the context of this thread. I'm pretty sure Rob means the games that most inspired later titles to copy their features or themes. Not the ****y "FF7 influenced my life maaan, it's amazing" meaning of the word.

Gears of War being the perfect case in point. Every sodding 3rd-person shooter seems to have to include a in-built cover system now, for better or worse. Thus, it has been extremely influential on the rest of the industry.

Not too sure I'd agree on LBP though. Unique, yes, but I think most other developers have been off-put by the excessive complexity of it all, and the ease for it to get broken.

Also, I'd say the perk business in CoD was heavily inspired by BF2's unlock system, so I'd give that award to the latter.

In many ways, I think the most influential things this generation have been the consoles themselves, rather than the games. The 360 gave us awards and online leaderboards, the Wii motion controls, and the PS3 an incredibly developed multimedia system.
 
I disagree with LBP, not that it isn't a good game, with the potential to be influencing... But for it to be influencial, surely the basic definition of being influencial is that it has influenced a game with similar features. I can't think of one other than the cover system for GOW which as mentioned above came from the older generation.

I can list plenty of games from the xbox and ps3 which have the potential to influence other titles and little bits here and there which are very well done e.g.:

Saints Row 2 for it's general playability, it made sandbox games again fun
mass Effect for it's character interaction.
Darkness for it's uniqueness in it's story and character.
Battlefield Bad Company for it's destroyable scenary (came before Red Faction 2, though it does it very well also).

Etc.

However, I can't name many influential games, which have influenced any thing this generation. Wii sports I wouldn't call influential, the Wii however I would.
 
The thing is though, most early third-party Wii titles (I'm looking at you here, Red Steel) were pretty ****-poor in their implementation of the Wiimote. Bundling a simple title like Sports, that still managed to utilise the control scheme brilliantly, was a masterstroke on Nintendo's part, as it showcased exactly what could be done by developers if they pulled their fingers out.

So it's kind of half-and-half between the game and the console imo.
 
I
Saints Row 2 for it's general playability, it made sandbox games again fun
mass Effect for it's character interaction.
Darkness for it's uniqueness in it's story and character.
Battlefield Bad Company for it's destroyable scenary (came before Red Faction 2, though it does it very well also).

GTA1 was fun and was sandbox game.
kotor? or any rpg really.
Darkness? Oh that game.
Red Faction 1 had destructible environments on the ps2.
 
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Do you think prototype and Infamous would have come to being without Crackdown being released earlier in the 360s life?

I'm not sure they would have been to be perfectly honest. So I think Crackdown inspired a nice few next gen Games.
 
GTA1 was fun and was sandbox game.
kotor? or any rpg really.
Darkness? Oh that game.
Red Faction 1 had destructible environments on the ps2.

Exactly, there are no influential games, none which spring to mind, as the majority of things have been done.

GTA1 was fun, but Saints Row just seems to revitalise the genre, but not influential.
Mass Effect also was better than most RPG's and for it to be on console really helps, again not influential but has influential factors.
etc
 
I thought that Gears of war type cover system was first used in Kill switch on the PS2/Xbox, gears was also influenced by Resident evil 4. I would say that Gears influenced this Gen more down to the U3 engine showing its muscle since then i would think 75% of all games have used it.
Wii sports has got to be one of the most influential games this gen, its probably the reason why so many people now have a wii, and like others have said MS and Sony are trying to get into the market.
 
How about GRiD?

It's rewind feature is now in DiRT and Forza 3 and I reckon it'll be in a lot more future race titles.
 
I don't think there are many games this generation that have brought anything massively original and therefore influential. Too much money to be lost these days by experimenting. The games that have done are not exactly ground breaking, or have not influenced new games to take on their newer features. I certainly can't think of any that really stand out right now anyway!

I'd say the Wii itself would be the most influential gaming object though! I mean everyone is copying it!
 
How about GRiD?

It's rewind feature is now in DiRT and Forza 3 and I reckon it'll be in a lot more future race titles.

And for that very reason it should be discounted and burnt to a crisp... A rewind function in a racing game? Complete dross.
 
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